Hold Your Ground should either require concentration or disappear after a certain amount of time, because currently its just infinite damage reduction and frighten immunity for everyone. Maybe 1 minute duration but the reduction ups to 1d6 at 15th level?
Homebrew here
https://homebrewery.naturalcrit.com/share/i-0dfkoPKqce
how do you "turn a fail into a success" with the oath?
Rogue Shadow, the DM (and occasional) PC with schemes of inventive thinking
The channel divinity should maybe be changed to +2 not +3 until at a certain level of the class. Other than that it seems good!
Centurions willpower could use a rework. Maybe it uses a reaction OR have them reroll
Hold Your Ground should either require concentration or disappear after a certain amount of time, because currently its just infinite damage reduction and frighten immunity for everyone. Maybe 1 minute duration but the reduction ups to 1d6 at 15th level?
yea I changed it to bonus action and it lasts one hour
the regeneration on wolf and eagle is op