Seeking Constructive Criticism on a Homebrew Race I've been working on. I want as much feedback on it as possible. This is an updated version of an earlier post, I want fresh ideas and criticism rather than to bore others with previous mechanics and tumults.
Illieri
Description: Illieri are slightly taller than humans and tend to have light bluish skin where they have skin (due to a naturally occurring blue pigment, they do not possess melanin). They also possess gemstone-like scales which cover their forearms, shins, their upper backs, parts or their shoulders, necks, and sometime their upper chest down their sternum. The Gemstones are typically a bluish-green and are as hard as corundum (similar in durability to Tungsten Carbide). However the fact that these scales do not fully cover the body prevents them from receiving and armor benefit from them. Their hair ranges from pure white to bluish black and a variety of shades of blues and blue-greens in between. Both male and female grow hair in their heads and is soft and feathery as opposed to the hair of most mammals, males can grow typical facial hair but it is often fairly short. Illieri do not grow body hair. Their irises are always blue (structural coloration), though they glow magenta when they use their spell-like abilities. Illieri possess pointed ears, much like elves, but they are less pronounced. They otherwise appear quite humanoid, if a bit beautiful by human and elven standards.
Origin: The Illieri are a young race, having existed for just barely over 200 years. They are the result of a single progenitor who themselves was a crossbreed between Snow Elf (Winter Eladrin), Rilkan (3.5 Magic of Incarnum), Krosian (Homebrew), and Spiritfolk (world specific).
Nature: The Illieri are lithe and attractive, taking such attributes from their elven, rilkan, and krosian heritages. They have a natural tendency towards good alignment and value freedom and expression. The Illieri receive their name from the elven words "Illi" and "er" meaning "all" and "one". This is because all Illieri possess an "Avatar" like ability to commune with the spirits of their ancestors through meditation, receiving guidance from those who have gone before in times of need. The presence of such ancestral spirits is felt in all Illieri though only when it is called upon. Even so an Illieri's mind is subconsciously protected from charms and mind control by the vast collection of ancestral memories and personalities each Illieri hosts, even without their knowledge. A powerful Illieri can even call to arms the spirts of their ancestors for brief moments who help shield them and their allies for a time. Illieri are prone to helping others and tend to be kind and empathetic beings, but are also at times mistrustful, they are easily capable of reading a persons emotions and body language and determining true intentions from falsehoods. Illieri, despite their prominently peaceful ways absolutely cannot tolerate harm that comes to their people. Partially because there are few of them, and partially because a slight against one of their kind may as well be a slight against them all. Illieri can live much longer than humans with average lifespans ranging from 275 to 350 years of age. They mature at a rate similar to that of a dwarf, becoming physically mature slightly before their twenties but suffering a nearly unquenchable wanderlust during these years where they yearn to explore and experience the world around them. This wanderlust is often sated by the end of their 30s whereupon their kind accepts them as true adults.
Society: The current status of the Illieri is tenuous at best. There are barely more than 200 of their kind, all descendants from an original progenitor. They live monastic lives of pragmatism and frugality so as to ensure the continuation of their kind. They are lead by the eldest and wisest of their kind who seeks to grow the population of their people before allowing them extensive contact with the outside world. This is done to protect the few of their kind from potentially succumbing to war. The Illieri live in a glacial mountain range, cultivating fruits and fish deep in the icy crevices of the mountainside. The cold weather does no bother them much. The Illieri are known to make use of magic that is unconventional by most sages standard, preferring to wield "Dweomers", a type of ancient simple cantrip, instead of true magic. Even so Illieri excel at learning and using more adavned magics givent eh chacne to learn and are particularly skilled as divination spells. The Illieri, despite their small isolated population, have explored areas around their mountain homes and have made contact with other races, such as elves, humans, and half-elves, and all such meetings have thus far been positive. The illieri are aided by ancient ties to three royal families on the continent they come from who keep their existence a secret and interact with them outside their home range.
Racial Traits:
Ability Score Increases: An Illieri receives a +2 bonus to it's Dexterity, and a +1 bonus to it's Charisma.
Age: Illieri reach physical maturity at the same rate as an elf or human, but may live to be between 275 and 350 years of age.
Alignment: Illieri are kind and giving as part of their nature and tend to lean towards the Good alignment. They also value freedom and expression and many lean towards the Chaotic alignment.
Size: Illieri tend to stand roughly 6 feet tall, they are Medium sized.
Speed: Illieri have a base walking speed of 30 feet.
Cold Resistance: Illieri are naturally resistance to cold damage.
Personable: Illieri receive proficiency with the Persuasion and Insight Skills.
Mind of Many: Illieri receive advantage on Wisdom Saving Throws.
Wisdom of the Ancestors: Illieri may commune with their ancestors, receive a few spell like abilities as a result. An Illieri may cast the spell Guidance an unlimited number of times with this trait. At 3rd Level an Illieri may cast the spell Misty Step with this trait. Once they do so they cannot do so again until they finish a short or long rest. At 5th Level an Illieri may cast the spell Spirit Guardians as a 3rd level spell with this trait. Once they do so they cannot do so again until they finish a long rest.
Languages: An Illieri knows Common and Elven.
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Seeking Constructive Criticism on a Homebrew Race I've been working on. I want as much feedback on it as possible. This is an updated version of an earlier post, I want fresh ideas and criticism rather than to bore others with previous mechanics and tumults.
Illieri
Description: Illieri are slightly taller than humans and tend to have light bluish skin where they have skin (due to a naturally occurring blue pigment, they do not possess melanin). They also possess gemstone-like scales which cover their forearms, shins, their upper backs, parts or their shoulders, necks, and sometime their upper chest down their sternum. The Gemstones are typically a bluish-green and are as hard as corundum (similar in durability to Tungsten Carbide). However the fact that these scales do not fully cover the body prevents them from receiving and armor benefit from them. Their hair ranges from pure white to bluish black and a variety of shades of blues and blue-greens in between. Both male and female grow hair in their heads and is soft and feathery as opposed to the hair of most mammals, males can grow typical facial hair but it is often fairly short. Illieri do not grow body hair. Their irises are always blue (structural coloration), though they glow magenta when they use their spell-like abilities. Illieri possess pointed ears, much like elves, but they are less pronounced. They otherwise appear quite humanoid, if a bit beautiful by human and elven standards.
Origin: The Illieri are a young race, having existed for just barely over 200 years. They are the result of a single progenitor who themselves was a crossbreed between Snow Elf (Winter Eladrin), Rilkan (3.5 Magic of Incarnum), Krosian (Homebrew), and Spiritfolk (world specific).
Nature: The Illieri are lithe and attractive, taking such attributes from their elven, rilkan, and krosian heritages. They have a natural tendency towards good alignment and value freedom and expression. The Illieri receive their name from the elven words "Illi" and "er" meaning "all" and "one". This is because all Illieri possess an "Avatar" like ability to commune with the spirits of their ancestors through meditation, receiving guidance from those who have gone before in times of need. The presence of such ancestral spirits is felt in all Illieri though only when it is called upon. Even so an Illieri's mind is subconsciously protected from charms and mind control by the vast collection of ancestral memories and personalities each Illieri hosts, even without their knowledge. A powerful Illieri can even call to arms the spirts of their ancestors for brief moments who help shield them and their allies for a time. Illieri are prone to helping others and tend to be kind and empathetic beings, but are also at times mistrustful, they are easily capable of reading a persons emotions and body language and determining true intentions from falsehoods. Illieri, despite their prominently peaceful ways absolutely cannot tolerate harm that comes to their people. Partially because there are few of them, and partially because a slight against one of their kind may as well be a slight against them all. Illieri can live much longer than humans with average lifespans ranging from 275 to 350 years of age. They mature at a rate similar to that of a dwarf, becoming physically mature slightly before their twenties but suffering a nearly unquenchable wanderlust during these years where they yearn to explore and experience the world around them. This wanderlust is often sated by the end of their 30s whereupon their kind accepts them as true adults.
Society: The current status of the Illieri is tenuous at best. There are barely more than 200 of their kind, all descendants from an original progenitor. They live monastic lives of pragmatism and frugality so as to ensure the continuation of their kind. They are lead by the eldest and wisest of their kind who seeks to grow the population of their people before allowing them extensive contact with the outside world. This is done to protect the few of their kind from potentially succumbing to war. The Illieri live in a glacial mountain range, cultivating fruits and fish deep in the icy crevices of the mountainside. The cold weather does no bother them much. The Illieri are known to make use of magic that is unconventional by most sages standard, preferring to wield "Dweomers", a type of ancient simple cantrip, instead of true magic. Even so Illieri excel at learning and using more adavned magics givent eh chacne to learn and are particularly skilled as divination spells. The Illieri, despite their small isolated population, have explored areas around their mountain homes and have made contact with other races, such as elves, humans, and half-elves, and all such meetings have thus far been positive. The illieri are aided by ancient ties to three royal families on the continent they come from who keep their existence a secret and interact with them outside their home range.
Racial Traits:
Ability Score Increases: An Illieri receives a +2 bonus to it's Dexterity, and a +1 bonus to it's Charisma.
Age: Illieri reach physical maturity at the same rate as an elf or human, but may live to be between 275 and 350 years of age.
Alignment: Illieri are kind and giving as part of their nature and tend to lean towards the Good alignment. They also value freedom and expression and many lean towards the Chaotic alignment.
Size: Illieri tend to stand roughly 6 feet tall, they are Medium sized.
Speed: Illieri have a base walking speed of 30 feet.
Cold Resistance: Illieri are naturally resistance to cold damage.
Personable: Illieri receive proficiency with the Persuasion and Insight Skills.
Mind of Many: Illieri receive advantage on Wisdom Saving Throws.
Wisdom of the Ancestors: Illieri may commune with their ancestors, receive a few spell like abilities as a result. An Illieri may cast the spell Guidance an unlimited number of times with this trait. At 3rd Level an Illieri may cast the spell Misty Step with this trait. Once they do so they cannot do so again until they finish a short or long rest. At 5th Level an Illieri may cast the spell Spirit Guardians as a 3rd level spell with this trait. Once they do so they cannot do so again until they finish a long rest.
Languages: An Illieri knows Common and Elven.