Historians measure Ptolus’s age in centuries, but every resident knows that the fortress atop the impossibly tall Spire is far more ancient still. Recently, explorers also discovered extensive catacombs beneath the city’s streets. When word spread of the treasures and magic to be discovered in this labyrinthine undercity, adventurers flocked to Ptolus. The enterprising folk of the city quickly adapted to this influx, adding a boom-town atmosphere to the age-worn streets.
But the dungeons aren't Ptolus's only secret. First and foremost is that which hangs above every head in the city. The ancient fortress of Jabel Shammar was not built atop a rocky spire—in fact, the fortress came first. The vaunted spire resulted from the very earth attempting to thrust the evil within that dread place as far from it as possible.
Care to come to Ptolus, City by the Spire? Dare to try your luck in the catacombs below the streets? You might find great treasure, but you will almost certainly encounter deadly danger as well. Perhaps you’d rather pursue intrigue and adventure in the city’s streets, alleyways, pavilions and temples—for there’s plenty to be experienced there. No matter what you choose, you’ll likely find something far more intricate and complex than you ever expected.
And should you survive it all, will you hone your skills and find power and knowledge that might allow you to explore the infamous Jabel Shammar at the top of the Spire itself? Such an undertaking would certainly be the most epic of all—and it seems as if the road of any truly great hero ultimately points in that direction.
Game: 5th Edition Dungeons & Dragons, Monte Cook's Ptolus.
Group Type: Online game. Voice via Discord. Game and Music via Foundry VTT.
Experience: Players of all experience levels, from those who have never played D&D before to folks who gamed with Gary and Dave, are welcome.
Location/Time zone: I'm located in the United States/Central Time Zone.
Schedule: Monday evening, 6PM to 10PM Central Time. (This can be adjusted, based on the group's needs. I'm flexible!)
Roles Sought: Any and all roles are currently available. Looking for four to six players.
Game Style: I lean toward a very narratively-structured game with a solid balance between combat, roleplay, and exploration. While I'm a fan of the Rule of Cool, this chronicle will be dark fantasy. Expect the story to be less heroic and more gritty, with lingering injuries, attention to factions, and more. (I can definitely see this one changing into more heroic fantasy at higher levels, however!)
Payments: $15.00 per player, per session.
What You Can Expect from the Jovial GM's Games
An Experienced DM Who Knows His Craft!With 35 years of DMing and GMing under my belt, I've been at this for a long time, honing my skills to run fun, exciting games.
A Mix of Linear and Non-Linear Stories! Most D&D modules are at least a little linear; they start at Point A, move through Point B, C, D, and so on, and end on Point Z. I mix in side stories, crafting quests, and other opportunities for characters to do things other than move from one story point to another.
An Ever-Evolving World! The world moves and changes day by day, with factions, NPCs, and the economy responding to the actions of the players and other, outside forces.
Your Creativity and Improvisation Rewarded! I strive to make sure encounters have multiple solutions, but if you come up with something truly creative (that still jives with the world), I'm game for allowing it to work.
Access to My D&D Beyond Content! My players gain access to all my core books on D&D Beyond (though not adventures, for obvious reasons).
VTT Maps and Music! I use Epidemic Sound, Syrinscape, and other sources for in-game music and have hundreds of maps ready to insert into the Foundry Virtual Table Top.
Historians measure Ptolus’s age in centuries, but every resident knows that the fortress atop the impossibly tall Spire is far more ancient still. Recently, explorers also discovered extensive catacombs beneath the city’s streets. When word spread of the treasures and magic to be discovered in this labyrinthine undercity, adventurers flocked to Ptolus. The enterprising folk of the city quickly adapted to this influx, adding a boom-town atmosphere to the age-worn streets.
But the dungeons aren't Ptolus's only secret. First and foremost is that which hangs above every head in the city. The ancient fortress of Jabel Shammar was not built atop a rocky spire—in fact, the fortress came first. The vaunted spire resulted from the very earth attempting to thrust the evil within that dread place as far from it as possible.
Care to come to Ptolus, City by the Spire? Dare to try your luck in the catacombs below the streets? You might find great treasure, but you will almost certainly encounter deadly danger as well. Perhaps you’d rather pursue intrigue and adventure in the city’s streets, alleyways, pavilions and temples—for there’s plenty to be experienced there. No matter what you choose, you’ll likely find something far more intricate and complex than you ever expected.
And should you survive it all, will you hone your skills and find power and knowledge that might allow you to explore the infamous Jabel Shammar at the top of the Spire itself? Such an undertaking would certainly be the most epic of all—and it seems as if the road of any truly great hero ultimately points in that direction.
What You Can Expect from the Jovial GM's Games
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