I am looking for people interested in playing all 3 pillars. Role playing immersively into their character. And working cohesively with the DM, as they enjoy a campaign over the course of the history of the world. Open to any and all skill levels/levels of experience. More looking for passion, enthusiasm, and personality.
We are friendly and accepting of anyone and everyone. And operate under the principle of don’t be a —— to others. *if* you are interested please DM me.
What I need to know:
Preferred name
preferred pronouns
age
WHO is your character
WHY do they adventure
Things that are your personal dealbreakers
ADDITIONALLY:
if you are a DM, and curious about this, and would like to see about THAT side, DMs are also open.
My character is an 81 year old druid named Kleighbjorn. He adventures because he is retired (he used to protect a relic with other druids). He loves to adventure to help others and to protect nature.
A deal breaker of mine would be if players are very mean outside of roleplaying. I believe that DnD can make for some very wonderful moments that could just click. That could only happen if players are super immersed and enthusiastic in the roleplay experience.
My experience of playing D&D is of a newbie level, however I do have the base knowledge of how to set up a character sheet and go about rolls. I would love to work and explore roleplaying my characters and truly bring them to life with other party members!
My character is Grave Cleric Tiefling named Rocria Ferris, a 25 year old woman who has been raised in the temple of her deity since she was a child. She has a thirsting wanderlust that developed from the stories shared by sheltering mercenaries and a result of the protective nature of both her parents.
She adventures because it is not only something she's always wanted to do, but has been given a vision/message from her deity in response to the bubbling rumors of the dead raising from their rest to act out violently toward those of the living. She wants to do right by her deity, and prove to not only her temple, but herself that she does have what it takes to be an adventurer/mercenary.
Personal deal breakers are mostly people acting out rudely towards others or overall acting highly inappropriately towards others (inappropriate comments or jokes where it's not necessary).
I've been a dm for my own game for about a year and a half but I've been forced into the role of forever dm since then and I've been having a deep craving to play as a player. I think I have a pretty solid knowledge of the game and can roleplay pretty well.
My character is a Redemption Paladin named Cornelius Magnus, a Tiefling. When he was young, he was a street rat starving on the streets stealing and mugging to survive until a paladin order/temple took him in and taught him the virtues of being a paladin. As he grew up and trained under the order's tutelage, he learned the importance of giving people second chances as the order did for him. Now, he is in his early 20s ready to repay the world for its generosity to him and save others that have gone down the wrong path.
I think a dealbreaker for me would be as you said being an a--hole to other people.
As for characters i would rather have the party settle on their classes/roles and then fill in where needed as i have quite a few ideas like bladesinger wizard mercenary, arcane trickster rogue investigator, ilusionist wizard adventurer(out to collect stories for art purposes), coledge of eloquence bard out to see the world and so on. As for a more concrete reason for adventuring i'd prefer to think it through after i settle on the PC and ask a few questins about the world of the campaign.
dealbreakers
saturday 4pm GMT to 8pm GMT and sunday 0am GMT to sunday 4am GMT are a no go for me as i have two games going that i'd rather keep
WHY do they adventure: (Saseth) Avenge the death of his wife and son, while trying to find friends to help him along the way. (Vyrosh) Find a new home, after surviving the devastation of his clan and home.
Things that are your personal dealbreakers: Generally, it's just people who act like jerks.
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"His mouth is open so we may receive his words, but he bares his teeth to catch our enemies."
My character is Piper Vinet, a Lady from house Vinet. She is a 19-year-old druid going on her first adventure to join the adventurer guild her mother was a part of. She wants to see the world and experience new things and make new friends.
A dealbreaker is if a person is mean and rude outside of roleplaying and will tell me to stop "Stuttering." I have a stutter and I really hate when people say that. and those who ignore other players and take their ideas as their own. I
My character is Cruakan, an absurdly lucky sailor who after a disastrous storm found himself wandering between life and death and found carving a symbol lead to their rescue only days later. He since has been on multiple journeys through storms shunning his old dealings with pirates and just endeavouring to keep the crew on the ships he sails on alive. It's said often as a joke that noboyd he sails with has ever met with their end whilst he's aboard, some captains take this seriously though and have kept him on often for dangerous journeys neverminding his mumblings about storm gods and the conspicously odd occurences that occur around him such as when a sail began to fall from a loose knot he tied only for the knot to suddenly be perfectly taught as though lady luck herself had intervened.
he's a Cleric: Tempest domain with the lucky feat
He travels solely to find meaning for himself, why he was saved that day, who he can help with this extra bit of life hes been given and how.
Dealbreakers are just 7pm fridays GMT i cant play because i have another campaign im really invested in.
I have been playing for 7 years (or so now). The past 4+ as almost nothing but a DM. As such I tend to play 'party glue' characters (as I love so many of the classes, that is not a problem), as I want everyone be able to not worry about making sure the party is well-rounded/multiclassing for those reasons. That said I have a couple ideas.
WHO is your character - Thalion is either 1). A elven (ideally a Pallid elf for narrative reasons) twilight domain cleric. He was, from birth, more overtly curious than his traveling clan (think the Irish traveling people) of innately curious relatives. One day, as a child, he simply wandered away to a nearby city that held so many new sights and sounds. His desire to learn, know, experience frequently conflicted with the rules (some call them 'laws') that would prevent him from seeing the wonderful things behind ropes or closed doors. Now, he is not interested in possessing theses things but must see them/must learn. Thus, Thal quickly picked up some rogue-y tendencies (its not 'breaking and entering' its simply I have to see what is behind the door). Thal frequently found himself, young and unconcerned with 'home' and 'strict legality' the ward of foster homes and cities. Oddly, he almost always simply wandered off at the first chance. One evening, Thal stumbled across a building with a beautiful blue glow issuing from under its door. "That is new" and in he slipped. What he found was a ritual to a god of twilight (easy to spin to different settings but the Raven Queen and Selune work well), that was depicted as a mysterious, present absence or absent presence. He was immediately captivated, and possibly 'captured' by the kindly old cleric woman who ran the temple. The cleric community decided a young man needed a home and Thal decided he would humor them because of the infinite mystery of their god. He spent his formative years learning the rituals and routines and his wanderlust and curiosity were largely satisfied.
(I also am working on a similar rif for an elven blade singer who was raised on the seas/by pirates or depending on campaign setting and DM allowances a former elf blandesinger or blood hunter who was attached by a vampire and half-turned, rendered a Dhampir - the former journeys because travel is in their bones and latter travels looking for revenge upon his attacker and willing to settle on any undead they can stumble upon)
WHY do they adventure - Thal (the cleric) travels and adventures because - why wouldn't he? The world is a repository of new experience, people, and places and most of them need protection and/or healing. (Thal the fighter/caster for the above reasons)
Things that are your personal dealbreakers - jerks. Players who don't want to share the stage. I have seen wonderful players walk away because room was not made. Game wise - circling the same thing for months. I love narrative (grad and undergrad work on story telling) and good narrative moves forward (by that I simply mean, decisions have to be made - BY THE GROUP).
Thanks for DMing (its always a gift, no matter who it is for). Thanks for reading.
WHO is your character: Rykon was conscripted from the age of 16 for his devotion to saving others despite his own surviaul. As a pilgrim of Kelemvor he journies forward in search of those who dear to violate Kelemvor laws of undeath. A Vilegent guardian of the light Rykon acquired the blessing of his dark lord to study Necromancy in pursuit of his goals to lay the dead to rest from their rotting cages. "Death is the tragic beauty of life's that must be protected" A poet and priest Rykon enjoys the little thing while spending time with those who join his crusade.
WHY do they adventure: "When the Village's mothers bear sickly children or souls of dammed walk the earth let be me who find the vile and wicked for I shall bear the cleansing light." To aid the sick and weary while crusading against those who force the dead to rise Rykon scours the lands in high hopes of spreading his light.
Zilla a human variant artificer he lost his parents as a child in an arcane explosion that destroyed his home. He was taken in by a gnomish tinkerer who sensed the arcane in him and nourished his curiosity and he became a decent tinkerer as well. He had trouble focusing his arcane gifts when learning about them but quickly found he could get around that by weaving magic into his gizmos and gadgets! Tiny gyro copter spheres became as dancing lights a special glove harnessed his magic into a shocking grasp and focused other spells and so on...
His reason to adventure is to leave home find the new technologies of the world and deep magics to bring to his repertoire and the ones he can't just do he can make after all any sufficiently advanced technology is the same as magic to most! His demeanor is kind but distractible if he finds it fascinating he will lose himself in it's study in the presence of craftsman and gnomes he opens up being raised by such a gnome. He will tend to show off his gadgets if he thinks someone will appreciate them and he tries to support those he sees as friends or colleagues. Just try to do better and better is his motto.
I don't really have any deal breakers just be good to each other and it's all good at least irl.
Atticus Alltrop, pact of the archfey warlock. A middle aged looking half-elf man who got exiled from his village after having been granted a large debt by his patrons shenanigans. Now desires to figure out how his newfound magic to free himself of his past debts and legal troubles.
I suppose as long as there isn't any over detailed nsfw scenes and us players have agency in our paths, i'm pretty content with anything.
Willing to talk more in depth about my character in dm's as well.
Rollback Post to RevisionRollBack
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Hello,
I am looking for people interested in playing all 3 pillars. Role playing immersively into their character. And working cohesively with the DM, as they enjoy a campaign over the course of the history of the world. Open to any and all skill levels/levels of experience. More looking for passion, enthusiasm, and personality.
We are friendly and accepting of anyone and everyone. And operate under the principle of don’t be a —— to others. *if* you are interested please DM me.
What I need to know:
Preferred name
preferred pronouns
age
WHO is your character
WHY do they adventure
Things that are your personal dealbreakers
ADDITIONALLY:
if you are a DM, and curious about this, and would like to see about THAT side, DMs are also open.
What days/times are you looking to play?
Not a limiting factor in ANY way.
My name is Joshua.
I prefer to be called him, he, or Joshua.
I am 28 years old.
My character is an 81 year old druid named Kleighbjorn. He adventures because he is retired (he used to protect a relic with other druids). He loves to adventure to help others and to protect nature.
A deal breaker of mine would be if players are very mean outside of roleplaying. I believe that DnD can make for some very wonderful moments that could just click. That could only happen if players are super immersed and enthusiastic in the roleplay experience.
My name is Alex, I am 17 and I go by she/her.
My experience of playing D&D is of a newbie level, however I do have the base knowledge of how to set up a character sheet and go about rolls. I would love to work and explore roleplaying my characters and truly bring them to life with other party members!
My character is Grave Cleric Tiefling named Rocria Ferris, a 25 year old woman who has been raised in the temple of her deity since she was a child. She has a thirsting wanderlust that developed from the stories shared by sheltering mercenaries and a result of the protective nature of both her parents.
She adventures because it is not only something she's always wanted to do, but has been given a vision/message from her deity in response to the bubbling rumors of the dead raising from their rest to act out violently toward those of the living. She wants to do right by her deity, and prove to not only her temple, but herself that she does have what it takes to be an adventurer/mercenary.
Personal deal breakers are mostly people acting out rudely towards others or overall acting highly inappropriately towards others (inappropriate comments or jokes where it's not necessary).
Discord + roll20 Full maps.
My name is John, I am 20 and I go by he/him.
I've been a dm for my own game for about a year and a half but I've been forced into the role of forever dm since then and I've been having a deep craving to play as a player. I think I have a pretty solid knowledge of the game and can roleplay pretty well.
My character is a Redemption Paladin named Cornelius Magnus, a Tiefling. When he was young, he was a street rat starving on the streets stealing and mugging to survive until a paladin order/temple took him in and taught him the virtues of being a paladin. As he grew up and trained under the order's tutelage, he learned the importance of giving people second chances as the order did for him. Now, he is in his early 20s ready to repay the world for its generosity to him and save others that have gone down the wrong path.
I think a dealbreaker for me would be as you said being an a--hole to other people.
Simon, he/him, 26
As for characters i would rather have the party settle on their classes/roles and then fill in where needed as i have quite a few ideas like bladesinger wizard mercenary, arcane trickster rogue investigator, ilusionist wizard adventurer(out to collect stories for art purposes), coledge of eloquence bard out to see the world and so on. As for a more concrete reason for adventuring i'd prefer to think it through after i settle on the PC and ask a few questins about the world of the campaign.
dealbreakers
saturday 4pm GMT to 8pm GMT and sunday 0am GMT to sunday 4am GMT are a no go for me as i have two games going that i'd rather keep
that and genuine hostility/******baggery
Preferred name: Josh/Weiss
preferred pronouns: he/him
age: 18
WHO is your character: Green Dragonborn Oath of Vengeance Paladin (Klashper Saseth)
OR
A homebrew race I came up with. https://www.dndbeyond.com/races/654652-asyrians#Tyriul
Asyrian Tyriul Zealot Barbarian (Vyrosh Talonfang)
WHY do they adventure: (Saseth) Avenge the death of his wife and son, while trying to find friends to help him along the way. (Vyrosh) Find a new home, after surviving the devastation of his clan and home.
Things that are your personal dealbreakers: Generally, it's just people who act like jerks.
"His mouth is open so we may receive his words, but he bares his teeth to catch our enemies."
DISCORD: TheLethalVO#6497
My Name is Tessa but I go by Tess
She/her
22
My character is Piper Vinet, a Lady from house Vinet. She is a 19-year-old druid going on her first adventure to join the adventurer guild her mother was a part of. She wants to see the world and experience new things and make new friends.
A dealbreaker is if a person is mean and rude outside of roleplaying and will tell me to stop "Stuttering." I have a stutter and I really hate when people say that. and those who ignore other players and take their ideas as their own. I
My names Ted
He/Him
24
My character is Cruakan, an absurdly lucky sailor who after a disastrous storm found himself wandering between life and death and found carving a symbol lead to their rescue only days later. He since has been on multiple journeys through storms shunning his old dealings with pirates and just endeavouring to keep the crew on the ships he sails on alive. It's said often as a joke that noboyd he sails with has ever met with their end whilst he's aboard, some captains take this seriously though and have kept him on often for dangerous journeys neverminding his mumblings about storm gods and the conspicously odd occurences that occur around him such as when a sail began to fall from a loose knot he tied only for the knot to suddenly be perfectly taught as though lady luck herself had intervened.
he's a Cleric: Tempest domain with the lucky feat
He travels solely to find meaning for himself, why he was saved that day, who he can help with this extra bit of life hes been given and how.
Dealbreakers are just 7pm fridays GMT i cant play because i have another campaign im really invested in.
Preferred name: Chris - 40/m / he/him
I have been playing for 7 years (or so now). The past 4+ as almost nothing but a DM. As such I tend to play 'party glue' characters (as I love so many of the classes, that is not a problem), as I want everyone be able to not worry about making sure the party is well-rounded/multiclassing for those reasons. That said I have a couple ideas.
WHO is your character - Thalion is either 1). A elven (ideally a Pallid elf for narrative reasons) twilight domain cleric. He was, from birth, more overtly curious than his traveling clan (think the Irish traveling people) of innately curious relatives. One day, as a child, he simply wandered away to a nearby city that held so many new sights and sounds. His desire to learn, know, experience frequently conflicted with the rules (some call them 'laws') that would prevent him from seeing the wonderful things behind ropes or closed doors. Now, he is not interested in possessing theses things but must see them/must learn. Thus, Thal quickly picked up some rogue-y tendencies (its not 'breaking and entering' its simply I have to see what is behind the door). Thal frequently found himself, young and unconcerned with 'home' and 'strict legality' the ward of foster homes and cities. Oddly, he almost always simply wandered off at the first chance. One evening, Thal stumbled across a building with a beautiful blue glow issuing from under its door. "That is new" and in he slipped. What he found was a ritual to a god of twilight (easy to spin to different settings but the Raven Queen and Selune work well), that was depicted as a mysterious, present absence or absent presence. He was immediately captivated, and possibly 'captured' by the kindly old cleric woman who ran the temple. The cleric community decided a young man needed a home and Thal decided he would humor them because of the infinite mystery of their god. He spent his formative years learning the rituals and routines and his wanderlust and curiosity were largely satisfied.
(I also am working on a similar rif for an elven blade singer who was raised on the seas/by pirates or depending on campaign setting and DM allowances a former elf blandesinger or blood hunter who was attached by a vampire and half-turned, rendered a Dhampir - the former journeys because travel is in their bones and latter travels looking for revenge upon his attacker and willing to settle on any undead they can stumble upon)
WHY do they adventure - Thal (the cleric) travels and adventures because - why wouldn't he? The world is a repository of new experience, people, and places and most of them need protection and/or healing. (Thal the fighter/caster for the above reasons)
Things that are your personal dealbreakers - jerks. Players who don't want to share the stage. I have seen wonderful players walk away because room was not made. Game wise - circling the same thing for months. I love narrative (grad and undergrad work on story telling) and good narrative moves forward (by that I simply mean, decisions have to be made - BY THE GROUP).
Thanks for DMing (its always a gift, no matter who it is for). Thanks for reading.
I DM'ed you
Preferred name: Johnny
preferred pronouns: He/Him
age: 23
WHO is your character: Rykon was conscripted from the age of 16 for his devotion to saving others despite his own surviaul. As a pilgrim of Kelemvor he journies forward in search of those who dear to violate Kelemvor laws of undeath. A Vilegent guardian of the light Rykon acquired the blessing of his dark lord to study Necromancy in pursuit of his goals to lay the dead to rest from their rotting cages. "Death is the tragic beauty of life's that must be protected" A poet and priest Rykon enjoys the little thing while spending time with those who join his crusade.
WHY do they adventure: "When the Village's mothers bear sickly children or souls of dammed walk the earth let be me who find the vile and wicked for I shall bear the cleansing light." To aid the sick and weary while crusading against those who force the dead to rise Rykon scours the lands in high hopes of spreading his light.
Archimedes (DM)#7953
George he/him
Age 35
Zilla a human variant artificer he lost his parents as a child in an arcane explosion that destroyed his home. He was taken in by a gnomish tinkerer who sensed the arcane in him and nourished his curiosity and he became a decent tinkerer as well. He had trouble focusing his arcane gifts when learning about them but quickly found he could get around that by weaving magic into his gizmos and gadgets! Tiny gyro copter spheres became as dancing lights a special glove harnessed his magic into a shocking grasp and focused other spells and so on...
His reason to adventure is to leave home find the new technologies of the world and deep magics to bring to his repertoire and the ones he can't just do he can make after all any sufficiently advanced technology is the same as magic to most! His demeanor is kind but distractible if he finds it fascinating he will lose himself in it's study in the presence of craftsman and gnomes he opens up being raised by such a gnome. He will tend to show off his gadgets if he thinks someone will appreciate them and he tries to support those he sees as friends or colleagues. Just try to do better and better is his motto.
I don't really have any deal breakers just be good to each other and it's all good at least irl.
Dane, he/him. 20 years old
Atticus Alltrop, pact of the archfey warlock. A middle aged looking half-elf man who got exiled from his village after having been granted a large debt by his patrons shenanigans. Now desires to figure out how his newfound magic to free himself of his past debts and legal troubles.
I suppose as long as there isn't any over detailed nsfw scenes and us players have agency in our paths, i'm pretty content with anything.
Willing to talk more in depth about my character in dm's as well.