Roll20 for visuals, Discord for audio and (optional facetime)
This game will require payment to the Game Master at a rate of 20usd per 3.5 to 4hr session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
**"Have you heard, newcomer? People say that Waterdeep houses a secret treasure - so secret, that not even the Open and Masked Lords know its whereabouts... But that hasn't stopped the rival gangs from spilling blood in the hope of finding it. Watch yourself, newcomer - Waterdeep won't be safe for much longer." - Durnan, Owner of the Yawning Portal**
-----
Watedeep: Dragon Heist is a treasure hunt set against the urban backdrop of the Forgotten Realms' most famed city, namely Waterdeep, the City of Splendors! In this adventure, the heroes are placed in the midst of an escalating war between rival crime syndicates, hunt for a rumored fortune, and engage with the varied political interests of the city's most prominent factions.
If you enjoy flexing your roleplay muscles, political intrigue, mystery, and tough moral decisions which can affect not only Waterdeep, but all of the Sword Coast, then this is the right adventure for you! Furthermore, it is important to me that my games not only be welcoming of LGBT+ and BIPOC folk, but inclusive of them. Players should expect NPCs to come from a variety of backgrounds!
Finally, this adventure is designed to take a party on a journey from 1st to 5th level. thus, the heroes of this game find themselves solely the "heroic tier" of gameplay. This can be dissatisfying to those who enjoy the power-fantasy of higher levels. Nonetheless, players will be given the power to influence the world around them in meaningful ways.
**About Me**
My name is Victor (he/him). I am a Philosophy Ph.D. student who professionally DMs, and I use my philosophy background to inform my DM style. If you're into the rule of cool, roleplay, and moral dilemmas (does the party smother the dragon hatchling or risk waking its parents?) then I am the DM for you! I am well experienced with TTRPGs, fantasy settings, and DMing (8 years experience). I DM multiple times a week, constantly honing my craft. I often re-skin characters and plot points to better incorporate and immerse your character!
Book the session on startplaying.games using the link above. If your application is chosen, I do a 15-20 minute interview on Discord with all players. This is to see if they would be a good fit for the game and party and to give the player an opportunity to ask questions.
**About the adventure** The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
"Silly little screeching cricket," said Witch. "You forgot to buy a ticket."
"The carnival goes round and round," said Light. "The multiverse is our playground. Nothing's free and nothing's lost. Every visit has its cost."
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can't explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
**The Wild Beyond the Witchlight is an adventure Module developed by Wizards of the Coast. It is meant to take characters from level 1 to 8. Whimsical and lighthearted in nature, WOTC claims that it is possible to complete the whole adventure with little to no combat (depending on player actions, of course).**
**About Me** My name is Victor (he/him). I am a Philosophy Ph.D. student who professionally DMs, and I use my philosophy background to inform my DM style. If you're into the rule of cool, roleplay, and moral dilemmas (does the party smother the dragon hatchling or risk waking its parents?) then I am the DM for you! I am well experienced with TTRPGs, fantasy settings, and DMing (8 years experience). I DM multiple times a week, constantly honing my craft. I often re-skin characters and plot points to better incorporate and immerse your character!
**Applying:** Book the session on startplaying.games. If your application is chosen, I do a 15-20 minute interview on Discord with all players. This is to see if they would be a good fit for the game and party and to give the player an opportunity to ask questions. If all goes well, I will then invite you to the game on Roll20.
This game will require payment to the Game Master at a rate of $25 per 3.5-4.5 hour session via Startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
They’re some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world – and possibly much more besides – one last time, will they be up to the challenge?
----
Epic-level D&D is, well, epic. By the time characters are approaching the level cap they become capable of more and more incredible feats and the party still begins to function on a level far removed from that of normal men and women.
Barbarians will be capable of wrestling giants, Monks will leap to the rooftops in a single bound, Rangers become capable of taking down a battalion of Orcs in a single flurry of blows and Wizards tear apart space and time on a whim.
In short, it’s something that every gamer should get to play around with at least once.
However, this is something that most groups struggle to achieve. It’s comparatively rare for a campaign to reach beyond level seven or so, and even long-term games tend to reach some sort of conclusion in the mid-teens.
Which is where To the End of Time comes in.
This one-shot is designed to give players a taste of epic level adventuring without the need for two years of campaigning first. It can be completed in a single session. A party of 3-5 adventurers will make level 20 characters.
-----
**About Me**
My name is Victor (he/him). I am a Philosophy Ph.D. student who professionally DMs, and I use my philosophy background to inform my DM style. If you're into the rule of cool, roleplay, and moral dilemmas (does the party smother the dragon hatchling or risk waking its parents?) then I am the DM for you! I am well experienced with TTRPGs, fantasy settings, and DMing (8 years experience). I DM multiple times a week, constantly honing my craft. I often re-skin characters and plot points to better incorporate and immerse your character!
**Applying:**
Book the session on startplaying.games. If your application is chosen, I do a 15-20 minute interview on Discord with all players. This is to see if they would be a good fit for the game and party and to give the player an opportunity to ask questions. If all goes well, I will then invite you to the game on Roll20.
LFP - 5e
3 Seats filled, looking for 1 more
Waterdeep: Dragon Heist
Wednesdays 9:30am EST
Roll20 for visuals, Discord for audio and (optional facetime)
This game will require payment to the Game Master at a rate of 20usd per 3.5 to 4hr session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
**"Have you heard, newcomer? People say that Waterdeep houses a secret treasure - so secret, that not even the Open and Masked Lords know its whereabouts... But that hasn't stopped the rival gangs from spilling blood in the hope of finding it. Watch yourself, newcomer - Waterdeep won't be safe for much longer." - Durnan, Owner of the Yawning Portal**
-----
Watedeep: Dragon Heist is a treasure hunt set against the urban backdrop of the Forgotten Realms' most famed city, namely Waterdeep, the City of Splendors! In this adventure, the heroes are placed in the midst of an escalating war between rival crime syndicates, hunt for a rumored fortune, and engage with the varied political interests of the city's most prominent factions.
If you enjoy flexing your roleplay muscles, political intrigue, mystery, and tough moral decisions which can affect not only Waterdeep, but all of the Sword Coast, then this is the right adventure for you! Furthermore, it is important to me that my games not only be welcoming of LGBT+ and BIPOC folk, but inclusive of them. Players should expect NPCs to come from a variety of backgrounds!
Finally, this adventure is designed to take a party on a journey from 1st to 5th level. thus, the heroes of this game find themselves solely the "heroic tier" of gameplay. This can be dissatisfying to those who enjoy the power-fantasy of higher levels. Nonetheless, players will be given the power to influence the world around them in meaningful ways.
**About Me**
My name is Victor (he/him). I am a Philosophy Ph.D. student who professionally DMs, and I use my philosophy background to inform my DM style. If you're into the rule of cool, roleplay, and moral dilemmas (does the party smother the dragon hatchling or risk waking its parents?) then I am the DM for you! I am well experienced with TTRPGs, fantasy settings, and DMing (8 years experience). I DM multiple times a week, constantly honing my craft. I often re-skin characters and plot points to better incorporate and immerse your character!
Find my DM reviews here - https://startplaying.games/gm/cucub-the-dm
**Applying:**
https://startplaying.games/game/60ac0c4e3da7290008122541
Book the session on startplaying.games using the link above. If your application is chosen, I do a 15-20 minute interview on Discord with all players. This is to see if they would be a good fit for the game and party and to give the player an opportunity to ask questions.
If all goes well, I will then invite you to the game on Roll20 found here- https://app.roll20.net/lfg/listing/293007/waterdeep-dragon-heist-lgbt-plus-and-bipoc-inclusive
Best,
Cucub
Also, feel free to add me on discord, Cucub#3163, and ask questions.
https://startplaying.games/adventure/62924c7a114a052ddb65b83e
Weekly Sessions, Fridays at 8:30am Pacific Time.
**About the adventure**
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
"Silly little screeching cricket," said Witch. "You forgot to buy a ticket."
"The carnival goes round and round," said Light. "The multiverse is our playground. Nothing's free and nothing's lost. Every visit has its cost."
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can't explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
**The Wild Beyond the Witchlight is an adventure Module developed by Wizards of the Coast. It is meant to take characters from level 1 to 8. Whimsical and lighthearted in nature, WOTC claims that it is possible to complete the whole adventure with little to no combat (depending on player actions, of course).**
**About Me**
My name is Victor (he/him). I am a Philosophy Ph.D. student who professionally DMs, and I use my philosophy background to inform my DM style. If you're into the rule of cool, roleplay, and moral dilemmas (does the party smother the dragon hatchling or risk waking its parents?) then I am the DM for you! I am well experienced with TTRPGs, fantasy settings, and DMing (8 years experience). I DM multiple times a week, constantly honing my craft. I often re-skin characters and plot points to better incorporate and immerse your character!
**Applying:**
Book the session on startplaying.games. If your application is chosen, I do a 15-20 minute interview on Discord with all players. This is to see if they would be a good fit for the game and party and to give the player an opportunity to ask questions. If all goes well, I will then invite you to the game on Roll20.
https://app.roll20.net/lfg/listing/334369/the-wild-beyond-the-witchlight-lgbt-plus-and-bipoc-inclusive
This game will require payment to the Game Master at a rate of $25 per 3.5-4.5 hour session via Startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
Level 20 1-Shot - Friday @ 8:30am Pacific Time
They’re some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world – and possibly much more besides – one last time, will they be up to the challenge?
----
Epic-level D&D is, well, epic. By the time characters are approaching the level cap they become capable of more and more incredible feats and the party still begins to function on a level far removed from that of normal men and women.
Barbarians will be capable of wrestling giants, Monks will leap to the rooftops in a single bound, Rangers become capable of taking down a battalion of Orcs in a single flurry of blows and Wizards tear apart space and time on a whim.
In short, it’s something that every gamer should get to play around with at least once.
However, this is something that most groups struggle to achieve. It’s comparatively rare for a campaign to reach beyond level seven or so, and even long-term games tend to reach some sort of conclusion in the mid-teens.
Which is where To the End of Time comes in.
This one-shot is designed to give players a taste of epic level adventuring without the need for two years of campaigning first. It can be completed in a single session. A party of 3-5 adventurers will make level 20 characters.
-----
**About Me**
My name is Victor (he/him). I am a Philosophy Ph.D. student who professionally DMs, and I use my philosophy background to inform my DM style. If you're into the rule of cool, roleplay, and moral dilemmas (does the party smother the dragon hatchling or risk waking its parents?) then I am the DM for you! I am well experienced with TTRPGs, fantasy settings, and DMing (8 years experience). I DM multiple times a week, constantly honing my craft. I often re-skin characters and plot points to better incorporate and immerse your character!
**Applying:**
Book the session on startplaying.games. If your application is chosen, I do a 15-20 minute interview on Discord with all players. This is to see if they would be a good fit for the game and party and to give the player an opportunity to ask questions. If all goes well, I will then invite you to the game on Roll20.
https://startplaying.games/adventure/629d42e1817adf24f2aec65f?session=629d42f9a11350a274a0b36d
https://app.roll20.net/lfg/listing/310472/to-the-end-of-time-level-20-1shot-lgbt-plus-and-bipoc-inclusive
This is paid game and will require a payment to the DM of $20 for a 3.5-4.5 hour session.