DM Name: Erick Barrera Game Time: Tuesdays 8:00 pm GMT-5 /CDT Game Style: I am a DM who loves to roleplay, I usually narrate things in a very detailed way, using voices and a little acting, I focus on player's protagonism, I like the players to play the way they want as long as te group is confortable, so I don't limit classes, races, subclasses or magic items, party composition isn't an issue. Way We Play: Roll20 for tabletop and I display my camera for better description on Discord, we also use Discord for voice chat. Number Searching For: Looking for 2 or 3 more players. Additional Info: I charge for the game to ensure compromise and a high level quality for the game, also if you join the campaign I will paint a custom illustration for your character! $20 usd via paypal per month. You can read a little more by visiting the post in Roll20 https://app.roll20.net/lfg/listing/297316/sinister-secret-of-saltmarsh
# Backstory Saltmarsh is a nondescript fishing village tucked away on the southern coast of the Kingdom of Keoland. For several generations, Keoland was a formidable military power. Its superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the kingdom’s attention even farther north. The southern coastal regions of Keoland remained a backwater.
# About the Adventure
There are rumors about a haunted house south Saltmarsh, where screams and laments can be heard in the distance, may that be true?
This is an adventure for level 1 - 3 adventurers.
# About the game Hi! I am Erick from México, I am a cool friendly Dungeon Master here to bring you the best experiences, memories and of course, good friends.
No class /race restrictions, homebrew classes and races must be revised by me first, but everything is possible with some changes! :D
Hi! I am Erick Barrera, DM and Artist here to follow you through a great story. - No class or race restrictions. - Racism or discrimination of any kind out of character will lead to expulsion.
Homebrew Rules: - Critical hits and failures can lead to epic or sad results (Ally hits, drop weapons, oportunity attacks, failed spells; grant advantage to your friends, inflict remaining damage to close targets, find treasures!) - Flanking: Followed by description and narrative, any creature behind the target will gain advantage, - Items as 'interactions': to use one item is a free action, a second interaction with objects will consume an action, changing weapons is an interaction, swapping back will be an action. - Falling unconscious will add one level of exhaustion until a long rest; all exhaustion levels gained by falling unconscious will be removed. - Any creature with at least 8 INT can use a spell scroll. - Water and food: You need to consume a ration to do a short rest and a use of your waterskin to do a long rest. - Stacking advantage: If a creature gains two different sources of advantage it will also add +2 to the attack or skill check, in the same way for disadvantage: -2 to the attack or skill check. This bonus can be added to a maximum of +- 4.
Main features: - Dynamic Lighting (please be sure your browser works with it). - Ammo Tracking script. - Combat Tracking Scripts. - Visual Spell Tools. - A patient Dungeon Master. - Voicechanger interpretations. - Player's Handbook, Volo's guide to monsters, Xanathar's Guide to Everything, Mordenkaiser's Tome of Foes, Tasha's Cauldron of Everything and Dungeon Master's Guide content available in the Compendium.
The payment Includes FREE character portrait made by me! Also with your payment you will recieve an illustration of the best moment that happened during the month! https://www.artstation.com/erickbarrera/albums/all
# Backstory Saltmarsh is a nondescript fishing village tucked away on the southern coast of the Kingdom of Keoland. For several generations, Keoland was a formidable military power. Its superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the kingdom’s attention even farther north. The southern coastal regions of Keoland remained a backwater.
# About the Adventure
There are rumors about a haunted house south Saltmarsh, where screams and laments can be heard in the distance, may that be true?
This is an adventure for level 1 - 3 adventurers.
# About the game Hi! I am Erick from México, I am a cool friendly Dungeon Master here to bring you the best experiences, memories and of course, good friends.
No class /race restrictions, homebrew classes and races must be revised by me first, but everything is possible with some changes! :D
Hi! I am Erick Barrera, DM and Artist here to follow you through a great story. - No class or race restrictions. - Racism or discrimination of any kind out of character will lead to expulsion.
Homebrew Rules: - Critical hits and failures can lead to epic or sad results (Ally hits, drop weapons, oportunity attacks, failed spells; grant advantage to your friends, inflict remaining damage to close targets, find treasures!) - Flanking: Followed by description and narrative, any creature behind the target will gain advantage, - Items as 'interactions': to use one item is a free action, a second interaction with objects will consume an action, changing weapons is an interaction, swapping back will be an action. - Falling unconscious will add one level of exhaustion until a long rest; all exhaustion levels gained by falling unconscious will be removed. - Any creature with at least 8 INT can use a spell scroll. - Water and food: You need to consume a ration to do a short rest and a use of your waterskin to do a long rest. - Stacking advantage: If a creature gains two different sources of advantage it will also add +2 to the attack or skill check, in the same way for disadvantage: -2 to the attack or skill check. This bonus can be added to a maximum of +- 4.
Main features: - Dynamic Lighting (please be sure your browser works with it). - Ammo Tracking script. - Combat Tracking Scripts. - Visual Spell Tools. - A patient Dungeon Master. - Voicechanger interpretations. - Player's Handbook, Volo's guide to monsters, Xanathar's Guide to Everything, Mordenkaiser's Tome of Foes, Tasha's Cauldron of Everything and Dungeon Master's Guide content available in the Compendium.
The payment Includes FREE character portrait made by me! Also with your payment you will recieve an illustration of the best moment that happened during the month! https://www.artstation.com/erickbarrera/albums/all
DM Name: Erick Barrera Game
Time: Tuesdays 8:00 pm GMT-5 /CDT
Game Style: I am a DM who loves to roleplay, I usually narrate things in a very detailed way, using voices and a little acting, I focus on player's protagonism, I like the players to play the way they want as long as te group is confortable, so I don't limit classes, races, subclasses or magic items, party composition isn't an issue.
Way We Play: Roll20 for tabletop and I display my camera for better description on Discord, we also use Discord for voice chat.
Number Searching For: Looking for 2 or 3 more players.
Additional Info: I charge for the game to ensure compromise and a high level quality for the game, also if you join the campaign I will paint a custom illustration for your character! $20 usd via paypal per month.
You can read a little more by visiting the post in Roll20 https://app.roll20.net/lfg/listing/297316/sinister-secret-of-saltmarsh
# Backstory
Saltmarsh is a nondescript fishing village tucked away on the southern coast of the Kingdom of Keoland. For several generations, Keoland was a formidable military power. Its superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the kingdom’s attention even farther north. The southern coastal regions of Keoland remained a backwater.
# About the Adventure
There are rumors about a haunted house south Saltmarsh, where screams and laments can be heard in the distance, may that be true?
This is an adventure for level 1 - 3 adventurers.
# About the game
Hi! I am Erick from México, I am a cool friendly Dungeon Master here to bring you the best experiences, memories and of course, good friends.
No class /race restrictions, homebrew classes and races must be revised by me first, but everything is possible with some changes! :D
Hi! I am Erick Barrera, DM and Artist here to follow you through a great story.
- No class or race restrictions.
- Racism or discrimination of any kind out of character will lead to expulsion.
Homebrew Rules:
- Critical hits and failures can lead to epic or sad results (Ally hits, drop weapons, oportunity attacks, failed spells; grant advantage to your friends, inflict remaining damage to close targets, find treasures!)
- Flanking: Followed by description and narrative, any creature behind the target will gain advantage,
- Items as 'interactions': to use one item is a free action, a second interaction with objects will consume an action, changing weapons is an interaction, swapping back will be an action.
- Falling unconscious will add one level of exhaustion until a long rest; all exhaustion levels gained by falling unconscious will be removed.
- Any creature with at least 8 INT can use a spell scroll.
- Water and food: You need to consume a ration to do a short rest and a use of your waterskin to do a long rest.
- Stacking advantage: If a creature gains two different sources of advantage it will also add +2 to the attack or skill check, in the same way for disadvantage: -2 to the attack or skill check. This bonus can be added to a maximum of +- 4.
Main features:
- Dynamic Lighting (please be sure your browser works with it).
- Ammo Tracking script.
- Combat Tracking Scripts.
- Visual Spell Tools.
- A patient Dungeon Master.
- Voicechanger interpretations.
- Player's Handbook, Volo's guide to monsters, Xanathar's Guide to Everything, Mordenkaiser's Tome of Foes, Tasha's Cauldron of Everything and Dungeon Master's Guide content available in the Compendium.
The payment Includes FREE character portrait made by me!
Also with your payment you will recieve an illustration of the best moment that happened during the month!
https://www.artstation.com/erickbarrera/albums/all
# Backstory
Saltmarsh is a nondescript fishing village tucked away on the southern coast of the Kingdom of Keoland. For several generations, Keoland was a formidable military power. Its superior cavalry and bold knights pushed the kingdom’s borders outward to the north, west, and east. Each successful campaign increased both the crown’s wealth and power, and each one in turn drew the kingdom’s attention even farther north. The southern coastal regions of Keoland remained a backwater.
# About the Adventure
There are rumors about a haunted house south Saltmarsh, where screams and laments can be heard in the distance, may that be true?
This is an adventure for level 1 - 3 adventurers.
# About the game
Hi! I am Erick from México, I am a cool friendly Dungeon Master here to bring you the best experiences, memories and of course, good friends.
No class /race restrictions, homebrew classes and races must be revised by me first, but everything is possible with some changes! :D
Hi! I am Erick Barrera, DM and Artist here to follow you through a great story.
- No class or race restrictions.
- Racism or discrimination of any kind out of character will lead to expulsion.
Homebrew Rules:
- Critical hits and failures can lead to epic or sad results (Ally hits, drop weapons, oportunity attacks, failed spells; grant advantage to your friends, inflict remaining damage to close targets, find treasures!)
- Flanking: Followed by description and narrative, any creature behind the target will gain advantage,
- Items as 'interactions': to use one item is a free action, a second interaction with objects will consume an action, changing weapons is an interaction, swapping back will be an action.
- Falling unconscious will add one level of exhaustion until a long rest; all exhaustion levels gained by falling unconscious will be removed.
- Any creature with at least 8 INT can use a spell scroll.
- Water and food: You need to consume a ration to do a short rest and a use of your waterskin to do a long rest.
- Stacking advantage: If a creature gains two different sources of advantage it will also add +2 to the attack or skill check, in the same way for disadvantage: -2 to the attack or skill check. This bonus can be added to a maximum of +- 4.
Main features:
- Dynamic Lighting (please be sure your browser works with it).
- Ammo Tracking script.
- Combat Tracking Scripts.
- Visual Spell Tools.
- A patient Dungeon Master.
- Voicechanger interpretations.
- Player's Handbook, Volo's guide to monsters, Xanathar's Guide to Everything, Mordenkaiser's Tome of Foes, Tasha's Cauldron of Everything and Dungeon Master's Guide content available in the Compendium.
The payment Includes FREE character portrait made by me!
Also with your payment you will recieve an illustration of the best moment that happened during the month!
https://www.artstation.com/erickbarrera/albums/all