I'm a DM hoping to put together a campaign inspired by the Nonary Games - two video games heavily focused on story and tree-branchous choices. I'm hoping for someone to be able to help me construct the campaign along the way and co-run it when it is finished.
Not familiar with the Nonary Games? No problem. I can explain if you're interested in helping. The basics, though, is that many people are put into a madman's setup filled with puzzles and numbered doors, and the goal is to find the door marked with a 9 - with distrust being the strongest subject of the story.
If you're interested, feel free to contact me on Discord at Chaos Lord#7388
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I'm a DM hoping to put together a campaign inspired by the Nonary Games - two video games heavily focused on story and tree-branchous choices. I'm hoping for someone to be able to help me construct the campaign along the way and co-run it when it is finished.
Not familiar with the Nonary Games? No problem. I can explain if you're interested in helping. The basics, though, is that many people are put into a madman's setup filled with puzzles and numbered doors, and the goal is to find the door marked with a 9 - with distrust being the strongest subject of the story.
If you're interested, feel free to contact me on Discord at Chaos Lord#7388