Hello! I'm Jor (she/her), a Canadian living in Finland. I have been watching D&D for over 2 years, playing for about 3 months (in quite a few different things, mind you), and have decided to try my hand at DMing a short game, since I see there is no shortage of new players in the forums looking to learn. I've designed a story in the humble beginnings of a homebrew world that takes the players through a linear series of battles with the intention of giving them a chance to learn the basics of combat without having to commit to something for a longer campaign before trying out a class. I know that a huge part of the fun of D&D is exploration and choice, but for the purpose of this (both for new players and a new DM), there is a linear path for the players to follow - no shops, towns or NPCs, just jumping from battle to battle with long rests in between (no random encounters at night).
We will be starting at level 3 so all players have their subclass selected and ready to go with time to read up on it ahead. The story will take you through to level 6.
Playtime will be Thursday, September 9 at 10:30am GMT+3, and weekly at the same time thereafter until completed. I'm hoping that 2 three- or four-hour sessions will be enough to finish the story, but we might need a third session - it'll be my first time running this, so estimating is difficult, but we'll play it by ear.
I'm looking for 4 mature players (18+) who are looking for a fun, kind and supportive environment to learn in. If you need help with character creation, we can set up a time for me to help walk you through it.
If you're interested, please comment below with: - Name: - Pronouns: - Experience level with D&D: - Does 11:00am GMT+3 on Thursday, September 9 work for you? Can you commit to this time slot for 2-3 weeks?: - Are you okay with this being a linear hack and slash RATHER THAN an open world exploration?:
What You Need
As this is a hack and slash style game, you don’t need to worry about having a super in depth story. We are not playing in a fleshed out world - just the humble beginnings of a very rough idea I have for a homebrew world that I am looking to gradually explore through a series of one shots. Therefore, all you really need your character to have is a reason why you would have been hired for the cause stated in the story description. Maybe you were born into a family of explorers and this is simply your next mission, or perhaps you are an orphan who has become a sellsword, accepting various tasks to earn the coin to survive.
General Table Rules
Players must be 18+.
Character sheets are on D&D Beyond.
VTT used is AboveVTT extention for Google Chrome (links through D&D Beyond, very easy to use).
Voice only will be used in Discord. All players must use push-to-talk to eliminate background noise, which can be very distracting for others. Please ensure you know how to use Discord and have your equipment set up correctly ahead of time out of respect for others' time.
Absolutely no hate speech or bullying of any kind (racism, sexism, homophobia, transphobia, ableism, et cetera).
I will check in with all players before we begin about any sensitive topics for them (certain types of violence, graphic language, etc). All players will be made aware of any off-limit topics prior to gameplay. If at any point in game a player is uncomfortable, they can DM me on Discord and I will immediately let the players know we need to move on (keeping the name and reason confidential).
Show respect to everybody, DM and players. If you really don't mesh with somebody, the game will be over soon. Let's be adults.
RAW (Rules as Written), but if conflict occurs, we will address on a case-by-case basis. If a solution cannot be agreed upon in a timely manner, the DM will make a ruling, but we can discuss further after the session if necessary.
The Story
The year is 32 P.N.C. (post-new interplanar cataclysm) in a world called Nelir (NELL-eer). About seventy years ago, there was a great interplanar cataclysm which released dangerous creatures onto the prime material plane. Demons, fiends, aberrations, and worse rolled through Tyfilyr (TIE-fill-eer), the largest kingdom on the biggest and most central continent in Nelir. They entered from the west and worked their way east toward the center, killing, destroying, and stealing what they could along their path. After a four-decade-long battle, the intruders were finally fought back to the planes from which they came, although some still remain in hiding, attacking from time to time. Much was stolen and destroyed, so the survivors have since been rebuilding the world and trying to understand what was lost by searching for ancient relics and ruins.
Our journey takes place 32 years after the attackers’ retreat. You, the adventurers, are the hired hands being sent to explore Ondilith (ON-dill-ith) Isle, a crescent-shaped, rocky island four months away from mainland Tyfilyr by ship. You were contracted by Atican Pearlman, the head of The King’s Watchers, an underground explorers guild whose primary cause is to counter Tyfilyr’s current ruler, King Pelared, and his council. The King is widely believed to be corrupt, perhaps even having a hand in the cataclysm in order to maintain and extend his own power. Atican and his crew have caught wind that the portal may have opened to the west as a distraction from the east, where the Enelial Elite School of Arcana lies beneath the mountains on Ondilith Isle. Hidden somewhere inside the school’s private library is said to be a powerful arcane relic - exactly the sort of item that could be dangerously misused by King Pelared and his council if you do not beat them to it.
You have been hired by Atican to scout the island, killing any foes left lingering there before finding the hidden entrance to the school, a tunnel concealed within an opening between the long mountain range taking up the majority of the central isle. You should then enter the school, find the library and the relic, and extract it to bring to Atican. There should be an exit to the east taking you to the other side of the island, where the ship that drops you off will retrieve you in seven days. They will wait three additional days if you are not yet there, but if you do not surface by then, they will be forced to depart before King Palared’s crew arrives, assuming you were lost during your mission.
- Name: Mike - Pronouns: Male - Experience level with D&D: 5 months (took a 3 month break due to work so a little rusty) - Does 11:00am GMT+3 on Thursday, September 9 work for you? Can you commit to this time slot for 2-3 weeks?: Sure does, and can do. - Are you okay with this being a linear hack and slash RATHER THAN an open world exploration?: Totally not a problem.
We now have 3 players and are looking for 1 more (maybe 2 if it's you and a friend). I think we're likely changing the start time from 11:00am GMT+3 to 10:30am GMT+3. Let me know if you're interested!
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Hello! I'm Jor (she/her), a Canadian living in Finland. I have been watching D&D for over 2 years, playing for about 3 months (in quite a few different things, mind you), and have decided to try my hand at DMing a short game, since I see there is no shortage of new players in the forums looking to learn. I've designed a story in the humble beginnings of a homebrew world that takes the players through a linear series of battles with the intention of giving them a chance to learn the basics of combat without having to commit to something for a longer campaign before trying out a class. I know that a huge part of the fun of D&D is exploration and choice, but for the purpose of this (both for new players and a new DM), there is a linear path for the players to follow - no shops, towns or NPCs, just jumping from battle to battle with long rests in between (no random encounters at night).
We will be starting at level 3 so all players have their subclass selected and ready to go with time to read up on it ahead. The story will take you through to level 6.
Playtime will be Thursday, September 9 at 10:30am GMT+3, and weekly at the same time thereafter until completed. I'm hoping that 2 three- or four-hour sessions will be enough to finish the story, but we might need a third session - it'll be my first time running this, so estimating is difficult, but we'll play it by ear.
I'm looking for 4 mature players (18+) who are looking for a fun, kind and supportive environment to learn in. If you need help with character creation, we can set up a time for me to help walk you through it.
If you're interested, please comment below with:
- Name:
- Pronouns:
- Experience level with D&D:
- Does 11:00am GMT+3 on Thursday, September 9 work for you? Can you commit to this time slot for 2-3 weeks?:
- Are you okay with this being a linear hack and slash RATHER THAN an open world exploration?:
What You Need
As this is a hack and slash style game, you don’t need to worry about having a super in depth story. We are not playing in a fleshed out world - just the humble beginnings of a very rough idea I have for a homebrew world that I am looking to gradually explore through a series of one shots. Therefore, all you really need your character to have is a reason why you would have been hired for the cause stated in the story description. Maybe you were born into a family of explorers and this is simply your next mission, or perhaps you are an orphan who has become a sellsword, accepting various tasks to earn the coin to survive.
General Table Rules
The Story
The year is 32 P.N.C. (post-new interplanar cataclysm) in a world called Nelir (NELL-eer). About seventy years ago, there was a great interplanar cataclysm which released dangerous creatures onto the prime material plane. Demons, fiends, aberrations, and worse rolled through Tyfilyr (TIE-fill-eer), the largest kingdom on the biggest and most central continent in Nelir. They entered from the west and worked their way east toward the center, killing, destroying, and stealing what they could along their path. After a four-decade-long battle, the intruders were finally fought back to the planes from which they came, although some still remain in hiding, attacking from time to time. Much was stolen and destroyed, so the survivors have since been rebuilding the world and trying to understand what was lost by searching for ancient relics and ruins.
Our journey takes place 32 years after the attackers’ retreat. You, the adventurers, are the hired hands being sent to explore Ondilith (ON-dill-ith) Isle, a crescent-shaped, rocky island four months away from mainland Tyfilyr by ship. You were contracted by Atican Pearlman, the head of The King’s Watchers, an underground explorers guild whose primary cause is to counter Tyfilyr’s current ruler, King Pelared, and his council. The King is widely believed to be corrupt, perhaps even having a hand in the cataclysm in order to maintain and extend his own power. Atican and his crew have caught wind that the portal may have opened to the west as a distraction from the east, where the Enelial Elite School of Arcana lies beneath the mountains on Ondilith Isle. Hidden somewhere inside the school’s private library is said to be a powerful arcane relic - exactly the sort of item that could be dangerously misused by King Pelared and his council if you do not beat them to it.
You have been hired by Atican to scout the island, killing any foes left lingering there before finding the hidden entrance to the school, a tunnel concealed within an opening between the long mountain range taking up the majority of the central isle. You should then enter the school, find the library and the relic, and extract it to bring to Atican. There should be an exit to the east taking you to the other side of the island, where the ship that drops you off will retrieve you in seven days. They will wait three additional days if you are not yet there, but if you do not surface by then, they will be forced to depart before King Palared’s crew arrives, assuming you were lost during your mission.
- Name: Mike
- Pronouns: Male
- Experience level with D&D: 5 months (took a 3 month break due to work so a little rusty)
- Does 11:00am GMT+3 on Thursday, September 9 work for you? Can you commit to this time slot for 2-3 weeks?: Sure does, and can do.
- Are you okay with this being a linear hack and slash RATHER THAN an open world exploration?: Totally not a problem.
Thanks for your interest, Mike. I'll DM you with the Discord server info a bit later today when I'm at my PC. :)
We now have 3 players and are looking for 1 more (maybe 2 if it's you and a friend). I think we're likely changing the start time from 11:00am GMT+3 to 10:30am GMT+3. Let me know if you're interested!