Game: D&D 5e Group type: Online Experience: Veteran Location/Timezone: CST Schedule: Weekly games on Tuesday at 4:00 PM CST, Tuesday at 8:00 PM CST, Wednesday at 9:00 PM CST, Thursday at 8:30 PM CST Roles sought: Looking for 2 players on Tuesday at 4:00 PM CST, 1 player on Tuesday at 8:00 PM CST, 1 player on Wednesday at 9:00 PM CST, 5 players on Thursday at 8:30 PM CST. Game style: Games will be an even mix of roleplay, combat, and exploration. I really encourage as much roleplay as possible.
Info: New players accepted. Games will be on roll20 and use discord for voice.
I have several games. I will post the information and descriptions of them below.
DM INFO
I like to tailor my games to the PCs, rather than running a one size fits all campaign. So come to the game with some background ideas that we can weave into the story.
I have had many instances where a DM rejected a character idea I was really excited about because it was unpublished, so I encourage creativity and use other resources outside of the base game.
The game style will be equal parts roleplay, combat, and exploration. I enjoy all three equally and believe that all three have a place in campaigns.
I have been playing DND for about 5 years as a PC, only since the pandemic started have I been getting into online games and DMing online games. I really enjoy both being a PC and a DM. My style is one that I wish I had when I was a PC, so often I see DMs that pass over some of the best parts of DND. Stuff like the rule of cool, magic items, befriending monsters, and NPCs. Cool and unique flavor text changes when it comes to classes and subclasses. As a DM, what I love most is seeing and encouraging creativity with my PCs.
Having been around 5th Edition for a while, I’ve come to the realization that it really is hard to find, join and keep up with a consistent group of players - or a DM - with whom you can have fun and who are as invested in the game as you are. Hence, I offer gamers the following:
Consistency: Upon agreeing on a day and time, you can expect our games to run consistently on the agreed schedule. Any changes will be discussed among the group and decided upon convenience for all members.
Customization: The campaign we’ll engage in, will be tailored to fit your characters and the party, as well as the group’s playstyle and interests. I have very thoroughly created lore, and my worldbuilding is vast. The world is a living breathing world, and my players will be an integral part of it. I want to offer more than simply a one size fits all adventure. I’ll work the background and timing behind all encounters to give you a greater feeling of involvement.
Going beyond the Hardcover: I offer my players the possibility to go beyond the published and official adventures and content, I love homebrew and I hold my storytelling to a high standard. I work hard to add and exciting side quests, and i do draw from the methods that you see in many successful published works.
Sandbox feeling: I've always loved open-world games, and I want to mimic that feeling in my own games. While I do have a set, clear, and thought-out storyline for the campaign, I encourage my players to throw wrenches in that. I also enjoy the possibility of players defining their approach to the adventure and the life route after it.
Time and dedication: I love this DND and more than just money or a job for me, I invest a lot of time, energy, and effort into researching and looking at new content. I constantly find myself, if not reading an adventure or doing prep-work for game sessions, checking and reading the core books, watching youtube videos on worldbuilding or tips from other DMs as well as constantly looking up new content to expand my library and ideas to bring into my games.
Many paths lie before the inhabitants of Midgard, a vast and savage continent all trying to survive after all the realms of existence are thrown into chaos. A long-forgotten force chained to the mortal plane, a brutal celestial power struggle that is reflected in the lives of mortals, a living breathing world full of rich lore and history. Players will encounter many different environments, enemies, quests, and subquests.
Features: Level up faster than most games, find magic items more often, play official and unofficial content, homebrew content is encouraged!
Date: Weekly sessions every Tuesdays at 4:00pm CST and 8:00pm CST
Join the Dusk Wardens! A small guild of monster hunters for hire paid well for the delivery or extermination of monsters that have been said to only exist in nightmares, and stories to scare younglings. Setting out from their home base of Wormwood Keep, these brave hunters venture far past the reaches of civilization to the wild places to kill or capture a slew of mighty cryptids, monsters, and otherworldly beasts.
Features: Level up faster than most games, find magic items more often, play official and unofficial content, homebrew content is encouraged!
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale?
Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
Features: Level up faster than most games, find magic items more often, play official and unofficial content, homebrew content is encouraged!
Game: D&D 5e
Group type: Online
Experience: Veteran
Location/Timezone: CST
Schedule: Weekly games on Tuesday at 4:00 PM CST, Tuesday at 8:00 PM CST, Wednesday at 9:00 PM CST, Thursday at 8:30 PM CST
Roles sought: Looking for 2 players on Tuesday at 4:00 PM CST, 1 player on Tuesday at 8:00 PM CST, 1 player on Wednesday at 9:00 PM CST, 5 players on Thursday at 8:30 PM CST.
Game style: Games will be an even mix of roleplay, combat, and exploration. I really encourage as much roleplay as possible.
Info: New players accepted. Games will be on roll20 and use discord for voice.
I have several games. I will post the information and descriptions of them below.
DM INFO
Having been around 5th Edition for a while, I’ve come to the realization that it really is hard to find, join and keep up with a consistent group of players - or a DM - with whom you can have fun and who are as invested in the game as you are. Hence, I offer gamers the following:
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*Fate Of The Shackled God*
Many paths lie before the inhabitants of Midgard, a vast and savage continent all trying to survive after all the realms of existence are thrown into chaos. A long-forgotten force chained to the mortal plane, a brutal celestial power struggle that is reflected in the lives of mortals, a living breathing world full of rich lore and history. Players will encounter many different environments, enemies, quests, and subquests.
Features: Level up faster than most games, find magic items more often, play official and unofficial content, homebrew content is encouraged!
I have 2 open spots on Tuesdays at 4:00pm CST.
Players start at level 3 at the 4:00pm CST, and 6th level at 8:00pm CST.
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*The Dusk Wardens*
Join the Dusk Wardens! A small guild of monster hunters for hire paid well for the delivery or extermination of monsters that have been said to only exist in nightmares, and stories to scare younglings. Setting out from their home base of Wormwood Keep, these brave hunters venture far past the reaches of civilization to the wild places to kill or capture a slew of mighty cryptids, monsters, and otherworldly beasts.
Features: Level up faster than most games, find magic items more often, play official and unofficial content, homebrew content is encouraged!
Link to the game: https://app.roll20.net/lfg/listing/308147/bumps-in-the-night
I have one open slot. Players start at level 10.
_______________________________________________________________________________________________________
*Icewind Dale: Rime of the Frostmaiden*
Feel the cold touch of death in this adventure for the world’s greatest roleplaying game.
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale?
Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
Features: Level up faster than most games, find magic items more often, play official and unofficial content, homebrew content is encouraged!
Link: https://app.roll20.net/lfg/listing/310010/icewind-dale-thursdays-at-8-30
I have 5 open spots on Thursdays at 8:30 pm CST.
Players will start at level 3.