Ventures to Thwart Chaos {$5 per session} It is the 23rd century, it has been 800 years scene the fall of the Old Kingdom. Humanity has become divided in both religion, belief, and nation. Conflicts of every size scar the land. If it isn't humanity bringing on their own doom, then it's the races and creatures that threaten it. Violent orcs, deceptive elves, towering giants, tyrannical dragons, chaotic demons, and even unknowable aberrations all seek the downfall of humans. In this time of need Adventurers are the only ones that can respond to deadly dungeons and savage monsters. These mercenaries of considerable skill have gained a reputation for changing the world in the best and worse ways. You can either spend your life crushing goblins or fight the Demon Lord. It's up to you! Plays at 7pm EST on Wednesdays. Were a group that focuses on the three pillars, and allows for all sorts of freedoms. This is a fantasy game that comes with grim themes on occasion.
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Ventures to Thwart Chaos {$5 per session} It is the 23rd century, it has been 800 years scene the fall of the Old Kingdom. Humanity has become divided in both religion, belief, and nation. Conflicts of every size scar the land. If it isn't humanity bringing on their own doom, then it's the races and creatures that threaten it. Violent orcs, deceptive elves, towering giants, tyrannical dragons, chaotic demons, and even unknowable aberrations all seek the downfall of humans. In this time of need Adventurers are the only ones that can respond to deadly dungeons and savage monsters. These mercenaries of considerable skill have gained a reputation for changing the world in the best and worse ways. You can either spend your life crushing goblins or fight the Demon Lord. It's up to you! Plays at 7pm EST on Wednesdays. Were a group that focuses on the three pillars, and allows for all sorts of freedoms. This is a fantasy game that comes with grim themes on occasion.