Level 1-8 Weekly Campaign - Fridays @ 8:30 am Pacific Time
3/5 Seats Filled (Session 5, level 3)
**About the adventure** The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
"Silly little screeching cricket," said Witch. "You forgot to buy a ticket."
"The carnival goes round and round," said Light. "The multiverse is our playground. Nothing's free and nothing's lost. Every visit has its cost."
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can't explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
**The Wild Beyond the Witchlight is an adventure Module developed by Wizards of the Coast. It is meant to take characters from level 1 to 8. Whimsical and lighthearted in nature, WOTC claims that it is possible to complete the whole adventure with little to no combat (depending on player actions, of course).**
**Applying:** Book the session on startplaying.games. If your application is chosen, I do a 15-20 minute interview on Discord with all players. This is to see if they would be a good fit for the game and party and to give the player an opportunity to ask questions. If all goes well, I will then invite you to the game on Roll20.
This game will require payment to the Game Master at a rate of $20 per 3.5-4.5 hour session via Startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
**About Me**
My name is Victor (he/him). I am a Philosophy Ph.D. student who professionally DMs, and I use my philosophy background to inform my DM style. If you're into the rule of cool, roleplay, and moral dilemmas (does the party smother the dragon hatchling or risk waking its parents?) then I am the DM for you! I am well experienced with TTRPGs, fantasy settings, and DMing (8 years experience). I DM multiple times a week, constantly honing my craft. I often re-skin characters and plot points to better incorporate and immerse your character!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Wild Beyond the Witchlight
Level 1-8 Weekly Campaign - Fridays @ 8:30 am Pacific Time
3/5 Seats Filled (Session 5, level 3)
**About the adventure**
The traveling extravaganza known as the Witchlight Carnival visits your world once every eight years. You have a dim memory of sneaking into the carnival as a child without paying for a ticket. That memory has grown foggy over time, though it still conjures a weird admixture of emotions—wonder and awe mixed with loss and regret. During this childhood visit, your character lost something. You tried to find it, but the carnival owners—a pair of elves named Mister Witch and Mister Light—were decidedly unhelpful.
"Silly little screeching cricket," said Witch. "You forgot to buy a ticket."
"The carnival goes round and round," said Light. "The multiverse is our playground. Nothing's free and nothing's lost. Every visit has its cost."
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can't explain, the longing to retrieve that which you have lost has resurfaced, as though an old spell has faded away, allowing you to feel the loss as sharply as if it happened yesterday.
The Witchlight Carnival has returned, and you find yourself standing near a ticket booth by the entrance at twilight, just as the carnival is about to open. There you meet others who look as troubled as you. Without knowing how or why, you sense that each of them has lost something as well. Perhaps fate has brought you together.
**The Wild Beyond the Witchlight is an adventure Module developed by Wizards of the Coast. It is meant to take characters from level 1 to 8. Whimsical and lighthearted in nature, WOTC claims that it is possible to complete the whole adventure with little to no combat (depending on player actions, of course).**
**Applying:**
Book the session on startplaying.games. If your application is chosen, I do a 15-20 minute interview on Discord with all players. This is to see if they would be a good fit for the game and party and to give the player an opportunity to ask questions. If all goes well, I will then invite you to the game on Roll20.
https://startplaying.games/adventure/62924c7a114a052ddb65b83e
This game will require payment to the Game Master at a rate of $20 per 3.5-4.5 hour session via Startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
**About Me**
My name is Victor (he/him). I am a Philosophy Ph.D. student who professionally DMs, and I use my philosophy background to inform my DM style. If you're into the rule of cool, roleplay, and moral dilemmas (does the party smother the dragon hatchling or risk waking its parents?) then I am the DM for you! I am well experienced with TTRPGs, fantasy settings, and DMing (8 years experience). I DM multiple times a week, constantly honing my craft. I often re-skin characters and plot points to better incorporate and immerse your character!