The entirety of the campaign will be played on Discord using Avrae for dice rolls and I will periodically post images for reference for the players though the majority will be theater of the mind.
Discord name: GrimlinJoe#8895
Conflict In Skavros
In the World of Tarneth D'in there lies the region known as Skavros. A war ravaged land with a mysterious origin. Once discovered and founded by a brotherhood of clerics known only as The Order of the First Sons that quickly helped transform the landscape and establish the colony that would inhabit the region under the guide of their elder Varyus Rhyn. The capital city of Gray Spire would become the hub and heart of Skavros. As the world began to fall to raging wars of factions and tyrannical rulers, Skavros was taken from the people as war claimed the land. The Order of the First Sons were driven to near extinction and were driven into hiding forcing them to dwell in caves near the once prestigious capital. As the wars raged on a revolution came forward known as the great emancipation, forcing evil from the thrones and kingdoms that lay in their grasp for so long. Peace had now fallen on Tarneth D'in. Kingdoms joining forces to create the Guardians Council. Tarneth D'in would once again see a new age of democracy and peace spread throughout its lands. The Order of the First Sons would once again take their place as advisors to the kingdoms in their home of Skavros.
Though Skavros has been returned to the people it now sits under the rule of Lord Tyruis Black, a former war general who had sought to free Skavros from the choke holds of war. In recent months Lord Black had left Skavros to seek a summit with the Guardians Council. Once Lord Black Returned, the people of Gray Spire have noticed a change. The city of Gray Spire has now been closed off from the world seizing there import and export. The population is growing concerned as Gray Spire will surely be unable to thrive being isolated from the rest of the world. Skavros has now been named a neutral region. This will surely cause conflict as they are no longer under the blanket of the Guardians council and this could mean war may reach Skavros again.
Lord Black has grown hostile and paranoid in the coming weeks. He has issued a ban on all temple gatherings and cast out the remaining members of The Order of the First Sons. He has tripled his patrol forces. Skavros is reaching a boiling point and actions may soon need to be taken to ease this growing tension. Nights earlier the city of Gray Spire was awoken in the dead of night. Panic and fear spread through the city. Guards began ransacking the city declaring a thief has stolen from the kingdom.
Guards began ripping people from their homes. Lord Black threatened to begin executing citizens until what was his is returned. In his failed intimidation efforts he has desperately reached out to The Guardians Council in hopes that they may send someone to help reclaim the stolen object Lord Black holds so dear.
In Tarneth D'in, adventurers are seen as wardens of the lands tasked with enforcing law and order. They are held in the highest regard.
Disclaimer on Magic
In Tarneth D'in magic is seen as dangerous and often rare. The first colony of Elves were the first practitioners of magic and it was more of a druidic style of magic similar to alchemy and equivalent exchange . Once Humans began to populate the world they learned of magic through the elves but wanted to use it for power and not stay in the harmony and balance. They began to corrupt the arcane teachings from the elves and learned ways to cast spells using components to craft spells and fuel their magic. Ultimately this created a spell war forcing the regulation of magic. A Wizards Council was formed to regulate the usage of magic within the world thus causing unregistered practitioners to be seen as fugitives. Often when children show signs of arcane talent they are often whisked away from their families and put into academy's to harness their talents for order and balance. Sorcerers, Bards and Warlocks and other practitioners of magic outside of Wizards are extremely rare as the Wizards Council will often send Wardens (Guardians/Adventurers) after these individuals as they see their use of magic as perverse, chaotic and dangerous. If they refuse registry and regulation then they face imprisonment and even death. So this doesn't prevent players from playing things other than Wizards and Druids but more to show that they are very rare and often mistrusted. All of this is up for interpretation and can be changed but this is how I view it in my homebrew world. It makes for a low fantasy style of campaign making magic users very powerful and beings of legend.
Magic isn't illegal but it is observed with caution. If you wish not to be a registered user of magic (A member of the Wizards Council/Guild) then if you go on to murderhobo using magic there will be consequences for your actions. The Council observes infractions and judges whether it was used in the proper adherence to bylaws. By committing an infraction you will be summoned to speak before the council to plead you case.
Rough Bylaws
Using magic for personal gain (transmuting material for profit)
Killing using magic without justified means
Using magic to influence others for personal agenda
Intentional use of magic to distort reality for chaotic intent
The entirety of the campaign will be played on Discord using Avrae for dice rolls and I will periodically post images for reference for the players though the majority will be theater of the mind.
Discord name: GrimlinJoe#8895
Conflict In Skavros
In the World of Tarneth D'in there lies the region known as Skavros. A war ravaged land with a mysterious origin. Once discovered and founded by a brotherhood of clerics known only as The Order of the First Sons that quickly helped transform the landscape and establish the colony that would inhabit the region under the guide of their elder Varyus Rhyn. The capital city of Gray Spire would become the hub and heart of Skavros. As the world began to fall to raging wars of factions and tyrannical rulers, Skavros was taken from the people as war claimed the land. The Order of the First Sons were driven to near extinction and were driven into hiding forcing them to dwell in caves near the once prestigious capital. As the wars raged on a revolution came forward known as the great emancipation, forcing evil from the thrones and kingdoms that lay in their grasp for so long. Peace had now fallen on Tarneth D'in. Kingdoms joining forces to create the Guardians Council. Tarneth D'in would once again see a new age of democracy and peace spread throughout its lands. The Order of the First Sons would once again take their place as advisors to the kingdoms in their home of Skavros.
Though Skavros has been returned to the people it now sits under the rule of Lord Tyruis Black, a former war general who had sought to free Skavros from the choke holds of war. In recent months Lord Black had left Skavros to seek a summit with the Guardians Council. Once Lord Black Returned, the people of Gray Spire have noticed a change. The city of Gray Spire has now been closed off from the world seizing there import and export. The population is growing concerned as Gray Spire will surely be unable to thrive being isolated from the rest of the world. Skavros has now been named a neutral region. This will surely cause conflict as they are no longer under the blanket of the Guardians council and this could mean war may reach Skavros again.
Lord Black has grown hostile and paranoid in the coming weeks. He has issued a ban on all temple gatherings and cast out the remaining members of The Order of the First Sons. He has tripled his patrol forces. Skavros is reaching a boiling point and actions may soon need to be taken to ease this growing tension. Nights earlier the city of Gray Spire was awoken in the dead of night. Panic and fear spread through the city. Guards began ransacking the city declaring a thief has stolen from the kingdom.
Guards began ripping people from their homes. Lord Black threatened to begin executing citizens until what was his is returned. In his failed intimidation efforts he has desperately reached out to The Guardians Council in hopes that they may send someone to help reclaim the stolen object Lord Black holds so dear.
In Tarneth D'in, adventurers are seen as wardens of the lands tasked with enforcing law and order. They are held in the highest regard.
Disclaimer on Magic
In Tarneth D'in magic is seen as dangerous and often rare. The first colony of Elves were the first practitioners of magic and it was more of a druidic style of magic similar to alchemy and equivalent exchange . Once Humans began to populate the world they learned of magic through the elves but wanted to use it for power and not stay in the harmony and balance. They began to corrupt the arcane teachings from the elves and learned ways to cast spells using components to craft spells and fuel their magic. Ultimately this created a spell war forcing the regulation of magic. A Wizards Council was formed to regulate the usage of magic within the world thus causing unregistered practitioners to be seen as fugitives. Often when children show signs of arcane talent they are often whisked away from their families and put into academy's to harness their talents for order and balance. Sorcerers, Bards and Warlocks and other practitioners of magic outside of Wizards are extremely rare as the Wizards Council will often send Wardens (Guardians/Adventurers) after these individuals as they see their use of magic as perverse, chaotic and dangerous. If they refuse registry and regulation then they face imprisonment and even death. So this doesn't prevent players from playing things other than Wizards and Druids but more to show that they are very rare and often mistrusted. All of this is up for interpretation and can be changed but this is how I view it in my homebrew world. It makes for a low fantasy style of campaign making magic users very powerful and beings of legend.
Magic isn't illegal but it is observed with caution. If you wish not to be a registered user of magic (A member of the Wizards Council/Guild) then if you go on to murderhobo using magic there will be consequences for your actions. The Council observes infractions and judges whether it was used in the proper adherence to bylaws. By committing an infraction you will be summoned to speak before the council to plead you case.
Rough Bylaws
Using magic for personal gain (transmuting material for profit)
Killing using magic without justified means
Using magic to influence others for personal agenda
Intentional use of magic to distort reality for chaotic intent