The meat and potatoes of what you're here for -- most of my homebrew campaigns are sandbox to some extent: that is, if you go 'off the rails' in any respect I might not push you back towards the intended 'goal' of the story. The initial quest of a campaign, if any, might change, or just never be resolved at all if the game has a set end-date. That said, I tailor each game I run to my players preferences and desires of what kind of story they're looking for so whether a group wants more role-play, more combat, or a classic puzzle-y, riddle-filled adventure I'll adapt to the desires of the group. If you have a specific idea of the type of game you'd like to play (or don't, but want to make one up with a group), I'm here for you!
Our campaigns require a minimum of 3 players for most of them to begin - the ones closest to starting will be marked. Here's a selection of some campaign adventures I currently have waiting to be played:
██▓▒░ Masks of Nyarlothotep Call of Cthulhu 7th Ed. - Thursday @ 8 PM EST ||
A sinister cult. A failed expedition into Africa. A dark and complex web of conspiracy that stretches from Peru to New York.
You have all recieved the same telegram from your mutual friend, writer Jackson Elias, calling for help investigating the mysterious fate of the Carlyle Expedition. Finding the answers will take you around the world and risk the loss of your life and sanity – and the total destruction of humanity should you fail.
██▓▒░ Shadowrun: Splintered State 5th Edition Game - Saturday @ 11 PM EST ||
Federal Agent Seth Dietrich has a secret. Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he’s found he can’t even trust himself.If Dietrich were in his right mind, he’d cover his tracks like a pro, and no one would find him. Especially not shadowrunners getting their feel for life on the streets. But he’s not in his right mind, which means a group of shadowrunners finds themselves in possession of some very valuable information—information the highest powers in Seattle want for themselves. What started as a simple job turns into a scramble for their lives, a scramble that could become profitable if the runners play their cards right.
██▓▒░ Candlekeep Mysteries - 5e Adventure Campaign ||
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?
██▓▒░ The Six Nightmares at the Masquerade - 5E Homebrew Campaign ||
A party of brave adventurers return from the tunnels and caverns of Beacongrave having vanquished a lich, already weakened by erosion in the area. Their journey home to fence or bank the treasures and goods claimed has brought them through the town of Ryu-Kahr, in the region of Wytheng, with hopes that some old allies of theirs who own a large portion of the land would put them up through the storms ravaging the region. Their home, a lavish mansion that dwarfs everything else in the area, and the weary adventurers arrive just in time for a Masquerade Ball being held in honor of the Darunia & Aubron Krisra who own the mansion in question.
██▓▒░ - || == Synchronicity == || Homebrew Campaign - 5E or Pathfinder 2e
Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
██▓▒░ The Conductors - A MOTW Campaign || Sunday 10 AM EST - ||
Callisto is a sleepy train town in rural Appalachia. An old prospector, Jack Middleton, founded it, one in a series of settlements set to exploit the region's abundant coal seams. Nowadays, the mines are abandoned, and the trains- well, they don’t run no more. Some would say the sticks should be allowed to burn to ashes in peace, but this town still holds the interest of monsters and men. Shapes continue to wander the mines, and one train still runs through Callisto, Tennessee.
██▓▒░ Ancient City Tuesday @ 8 PM EST // 5 PM PST ||
Our civilization is beyond collapse. There are so few of us left now. The City of Sorrow, Citadelle, sits in desolation, a shadow of its former glory. The citizens are suffering without respite, but the rest of the lands refuse to render aid, fearing a mysterious affliction that has spread throughout the populace, a slow mineralization of the body causing a slow and grueling death. A cursed sword, a gift, foolishly accepted by the King by leave of unholy visitors has ruined us. A legion of soldiers, led by the hero, Miria, sought to return the sword to the underground city of Amorium. There’s been no word of their fate. The sword has returned to the King.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
█▓▒░ Hoard of the Dragon Queen - 5E Adventure || Wednesday @ 2:00 PM EST;*
In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that...
██▓▒░ Rime of the Frostmaiden - Level 4 || 5E Campaign
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
We have many campaigns planned; these are just the ones with parties already beginning to assemble.
If you have an alternative time-slot you're looking to fit into your schedule, or have a group of friends you want to play with and are looking for the perfect game to fit them, check over at my my website to see what kind of things I offer! We also offer Text Games, both live-session and PbP options, for those who can't or prefer not to play via VoIP. Just inquire via PM and let me know!
-------------------------
██▓▒░ A ʙ ᴏ ᴜ ᴛ t h e D M
Howdy! I go by teronism or relax professionally, and I've been roleplaying for about 14~ years now and got started playing TTRPGs via Play-by-post forums, IRC and the like. The story is ultimately my main interest in TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with, going for narration over mechanics when I see fit. Out of all my time roleplaying I've been GM/DMing for about the last 6~ years or so, so I've had my fair share of really awesome games and much less successful ones too. My preferred style of game-running is Theatre of the Mind with a focus on collaborative narration; I've currently been running a Campaign for the last 3 years that's been almost exclusively TotM, and I run several others that utilize VTTs to some extent as well! I do my best to engage all of my players equally through games, and develop the story in a way that becomes personal to everyone involved so everyone continues to have fun.
I'm currently partnering with a close friend to Co-DM my current run of games and we've been developing two home-brew settings of our own, as well as creating a wealth of resources for our play (as well as to share with people eventually).
And because I want there to be no miscommunication:
Sexist, racist, or otherwise offensive remarks and opinions being espoused, or offensive behavior towards other players at any point will result in ejection.
Murder hobo'ing, meta-gaming, and being overly vulgar just for the heck of it, are all big no-no's.
More generally, don't be a creep. Act responsibly.
If I, in any capacity, ever offend or make anyone uncomfortable, or don't handle an issue that arises in a way that you feel encourages your continued participation please let me know.
And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!
Over the next 5 weeks I'm going to be running an exclusive series of free one-shots for people. Some of these will be recorded and played on twitch.tv and youtube. If you're interested in participating, curious about how I run my games, or looking for a GM for yourself (or just a party to jump in with) this is a good opportunity to test the proverbial waters!
██▓▒░ G a m e s
You can check us out at our webpage too! http://dream-dms.com/
The meat and potatoes of what you're here for -- most of my homebrew campaigns are sandbox to some extent: that is, if you go 'off the rails' in any respect I might not push you back towards the intended 'goal' of the story. The initial quest of a campaign, if any, might change, or just never be resolved at all if the game has a set end-date. That said, I tailor each game I run to my players preferences and desires of what kind of story they're looking for so whether a group wants more role-play, more combat, or a classic puzzle-y, riddle-filled adventure I'll adapt to the desires of the group. If you have a specific idea of the type of game you'd like to play (or don't, but want to make one up with a group), I'm here for you!
Our campaigns require a minimum of 3 players for most of them to begin - the ones closest to starting will be marked. Here's a selection of some campaign adventures I currently have waiting to be played:
██▓▒░ Masks of Nyarlothotep Call of Cthulhu 7th Ed. - Thursday @ 8 PM EST ||
A sinister cult. A failed expedition into Africa. A dark and complex web of conspiracy that stretches from Peru to New York.
You have all recieved the same telegram from your mutual friend, writer Jackson Elias, calling for help investigating the mysterious fate of the Carlyle Expedition. Finding the answers will take you around the world and risk the loss of your life and sanity – and the total destruction of humanity should you fail.
https://app.roll20.net/lfg/listing/326454/masks-of-nyarlothotep
██▓▒░ Shadowrun: Splintered State 5th Edition Game - Saturday @ 11 PM EST ||
Federal Agent Seth Dietrich has a secret. Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he’s found he can’t even trust himself. If Dietrich were in his right mind, he’d cover his tracks like a pro, and no one would find him. Especially not shadowrunners getting their feel for life on the streets. But he’s not in his right mind, which means a group of shadowrunners finds themselves in possession of some very valuable information—information the highest powers in Seattle want for themselves. What started as a simple job turns into a scramble for their lives, a scramble that could become profitable if the runners play their cards right.
https://app.roll20.net/lfg/listing/279326/shadowrun-splintered-state-5e
██▓▒░ Candlekeep Mysteries - 5e Adventure Campaign ||
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?
Saturday 8PM EST
██▓▒░ The Six Nightmares at the Masquerade - 5E Homebrew Campaign ||
A party of brave adventurers return from the tunnels and caverns of Beacongrave having vanquished a lich, already weakened by erosion in the area. Their journey home to fence or bank the treasures and goods claimed has brought them through the town of Ryu-Kahr, in the region of Wytheng, with hopes that some old allies of theirs who own a large portion of the land would put them up through the storms ravaging the region. Their home, a lavish mansion that dwarfs everything else in the area, and the weary adventurers arrive just in time for a Masquerade Ball being held in honor of the Darunia & Aubron Krisra who own the mansion in question.
Tuesday Listing - 10:30PM EST
Thursday Listing - 8PM EST
██▓▒░ - || == Synchronicity == || Homebrew Campaign - 5E or Pathfinder 2e
Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
Tuesday 7PM EST
██▓▒░ The Conductors - A MOTW Campaign || Sunday 10 AM EST - ||
Callisto is a sleepy train town in rural Appalachia. An old prospector, Jack Middleton, founded it, one in a series of settlements set to exploit the region's abundant coal seams. Nowadays, the mines are abandoned, and the trains- well, they don’t run no more. Some would say the sticks should be allowed to burn to ashes in peace, but this town still holds the interest of monsters and men. Shapes continue to wander the mines, and one train still runs through Callisto, Tennessee.
Sunday 10AM EST
██▓▒░ Ancient City Tuesday @ 8 PM EST // 5 PM PST ||
Our civilization is beyond collapse. There are so few of us left now. The City of Sorrow, Citadelle, sits in desolation, a shadow of its former glory. The citizens are suffering without respite, but the rest of the lands refuse to render aid, fearing a mysterious affliction that has spread throughout the populace, a slow mineralization of the body causing a slow and grueling death. A cursed sword, a gift, foolishly accepted by the King by leave of unholy visitors has ruined us. A legion of soldiers, led by the hero, Miria, sought to return the sword to the underground city of Amorium. There’s been no word of their fate. The sword has returned to the King.
https://app.roll20.net/lfg/listing/301582/the-ancient-city-a-dandd-adventure
██▓▒░ Curse of Strahd ||
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
Tues/Wed @ 9 PST // 12AM EST - Weekly
Friday @ 8PM EST
Sunday @ 8 EST // Weekly
Sun @ 10 PM EST - Weekly
█▓▒░ Hoard of the Dragon Queen - 5E Adventure || Wednesday @ 2:00 PM EST;*
In an audacious bid for power, the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerûn. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
https://app.roll20.net/lfg/listing/244101/hoard-of-the-dragon-queen-5e-adventure
██▓▒░ Lost Mine of Phandelver ||
In the town of Neverwinter, on the Sword Coast of the Forgotten Realms, a miner and one of the three Rockseeker brothers is preparing to return to the frontier town of Phandalin, a few days travel to the south-east. In need of escort services for his goods, he hired four adventures whom he met while in town to travel with the wagon until they could deliver the goods to Bartrend's Provisions. Only, things weren't nearly so cut and dry as that...
Fri @ 11 PM EST - Weekly
Sat @ 1 AM EST - Weekly
Sun @ 7 PM EST - Weekly
██▓▒░ Rime of the Frostmaiden - Level 4 || 5E Campaign
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Saturday, 3 PM EST
██▓▒░ An Easy Ride, Indeed! Saturday @ 3 PM EST||
In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
This is an unconventional campaign that is styled more as a SitCom than an Adventure. Outside of group decisions leading to the inoperability of the Tavern, the whole game revolves around a single location, and is meant to be narrative, not explorative.
https://app.roll20.net/lfg/listing/235075/an-easy-ride-indeed-a-d-and-d-sitcom-roleplaying-campaign
We have many campaigns planned; these are just the ones with parties already beginning to assemble.
If you have an alternative time-slot you're looking to fit into your schedule, or have a group of friends you want to play with and are looking for the perfect game to fit them, check over at my my website to see what kind of things I offer! We also offer Text Games, both live-session and PbP options, for those who can't or prefer not to play via VoIP. Just inquire via PM and let me know!
-------------------------
██▓▒░ A ʙ ᴏ ᴜ ᴛ t h e D M
Howdy! I go by teronism or relax professionally, and I've been roleplaying for about 14~ years now and got started playing TTRPGs via Play-by-post forums, IRC and the like. The story is ultimately my main interest in TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with, going for narration over mechanics when I see fit. Out of all my time roleplaying I've been GM/DMing for about the last 6~ years or so, so I've had my fair share of really awesome games and much less successful ones too. My preferred style of game-running is Theatre of the Mind with a focus on collaborative narration; I've currently been running a Campaign for the last 3 years that's been almost exclusively TotM, and I run several others that utilize VTTs to some extent as well! I do my best to engage all of my players equally through games, and develop the story in a way that becomes personal to everyone involved so everyone continues to have fun.
I'm currently partnering with a close friend to Co-DM my current run of games and we've been developing two home-brew settings of our own, as well as creating a wealth of resources for our play (as well as to share with people eventually).
And because I want there to be no miscommunication:
And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!
Thanks, and hope to game with ya' soon!
Over the next 5 weeks I'm going to be running an exclusive series of free one-shots for people. Some of these will be recorded and played on twitch.tv and youtube. If you're interested in participating, curious about how I run my games, or looking for a GM for yourself (or just a party to jump in with) this is a good opportunity to test the proverbial waters!
https://app.roll20.net/lfg/listing/343560/
Come solve the mystery of the missing sheep herders and save the little hamlet of Praxis!
Bump!