1 - 3 sessions a week will be fulfilled by the DM depending on their schedule and how far in advance session was planned.
Roles sought: Players
Game style: Westmarches with a large story and character development; roleplay; combat; dark fantasy.
Requirements: Age (18+) A decent computer & internet Mic Level 1 Start Foundry-VTT; Legend Keeper; Discord; Google Calendar (all free)
Other information: Slots Available: Multiple Progression: EXP & Milestone All official Features/race options No Multiclass Optional features/feats allowed Roll & fixed HP (Half hit die or better)
This will be a LONG TERM campaign and we expect consistency without the commitment. We hope to have most players engage with others and play every 2 - 4 weeks; however, who you play with and when is completely open for your schedule and commitment needs. Most players play every week to 2 weeks. Players will be integral to the creation of the world and story developments through the deeds and actions of their characters. The world is dangerous and your characters are not Hero’s, yet. Death waits for no person and it is likely you will have multiple characters throughout this campaign.
Genre Westmarches of Ansalon is a combination of dark fantasy, sword and sorcery, diplomacy, and elements of high magic waiting to be discovered.
Setting Ansalon is a post cataclysm world of an old continent. It has been 30 years since the cataclysm and you have spent time all of those years attempting to survive and rebuild in the region you call Solamnia. Most who wonder to far from the town never return and no one knows of the dangers that lurk beyond.
The Guild The guild was only recently established for wannabe explorers to begin interacting with the post cataclysmic world, looking for other survivors/settlements/kingdoms, and most importantly – find old magic, technology, and riches from times past.
The Town of Relgoth Relgoth is your current sanctuary and where you and the other townsfolk managed to survive the cataclysm. You suspect most of the world you knew to be changed, scarred, mutilated, or obliterated all together; with this region not being an exception. There are still some recognizable landmarks such as the old high cleric’s tower, Castle Brightblade, Delgaard; however, they have become tombs of the old world rather then civilized institutions.
If this type of campaign is of interest to you or you have any questions. Please feel free to shoot me a DM and I will gladly discuss it more with you / invite you to the discord to check out additional rules and how we play.
Game: D&D 5e
Group type: Online (Only free accounts needed)
Player Experience: Any experience including brand new players
Location/Timezone: MST
Schedule: Optional times to play:
Wednesday - 6pm MST - 11pm MST (3 - 5 hour session)
Thursday - 6pm MST - 11pm MST (3- 5 hour session)
Saturday - 2pm MST - 11pm MST (3 - 5 hour session)
Sunday - 10am MST - 11pm MST (3 -5 hour session)
1 - 3 sessions a week will be fulfilled by the DM depending on their schedule and how far in advance session was planned.
Roles sought: Players
Game style: Westmarches with a large story and character development; roleplay; combat; dark fantasy.
Requirements:
Age (18+)
A decent computer & internet
Mic
Level 1 Start
Foundry-VTT; Legend Keeper; Discord; Google Calendar (all free)
Other information:
Slots Available: Multiple
Progression: EXP & Milestone
All official Features/race options
No Multiclass
Optional features/feats allowed
Roll & fixed HP (Half hit die or better)
This will be a LONG TERM campaign and we expect consistency without the commitment. We hope to have most players engage with others and play every 2 - 4 weeks; however, who you play with and when is completely open for your schedule and commitment needs. Most players play every week to 2 weeks. Players will be integral to the creation of the world and story developments through the deeds and actions of their characters. The world is dangerous and your characters are not Hero’s, yet. Death waits for no person and it is likely you will have multiple characters throughout this campaign.
Genre Westmarches of Ansalon is a combination of dark fantasy, sword and sorcery, diplomacy, and elements of high magic waiting to be discovered.
Setting Ansalon is a post cataclysm world of an old continent. It has been 30 years since the cataclysm and you have spent time all of those years attempting to survive and rebuild in the region you call Solamnia. Most who wonder to far from the town never return and no one knows of the dangers that lurk beyond.
The Guild The guild was only recently established for wannabe explorers to begin interacting with the post cataclysmic world, looking for other survivors/settlements/kingdoms, and most importantly – find old magic, technology, and riches from times past.
The Town of Relgoth Relgoth is your current sanctuary and where you and the other townsfolk managed to survive the cataclysm. You suspect most of the world you knew to be changed, scarred, mutilated, or obliterated all together; with this region not being an exception. There are still some recognizable landmarks such as the old high cleric’s tower, Castle Brightblade, Delgaard; however, they have become tombs of the old world rather then civilized institutions.
If this type of campaign is of interest to you or you have any questions. Please feel free to shoot me a DM and I will gladly discuss it more with you / invite you to the discord to check out additional rules and how we play.
Hey there, I was curious are you still looking for more players?
Yes!
Hey any chance there still room in this campaign?
Yes!
What is your discord?
Sent DM.