What?: Dungeons and Dragons 5e + Technomancer's Textbook
When?: Saturdays 12pm EST
Genre: Cyberpunk + Fantasy
Who?: 3-5 players. We need 2 more players!
How much? $15 per 3-4 hour session
Short pitch:
Cyberpunk! Dungeons and Dragons! Witness civilization buckling under its own weight of concrete, drugs and neon. Take part in the story of Castelo, the private megacity in Brazil of the magical future! The promise of a generation, now broken by economic recession, crime, and the endless greed of the powerful.
The Castle is a cauldron of corporations, crime syndicates, magical brotherhoods, warrior orders and, of course, threats from man and monster alike. Pollution and poverty have created sprawling slums where new societal bonds emerge. Adventurers represent people fighting to make the most of this hard existence, or defend their homes, or promote a revolution, or just strike it big and get rich!
We have recently begun a weekly campaign centered around the party's community and the external forces threatening to rip it into pieces. I like to center on character relationships and development, emerging crises, tough choices, and tougher consequences. I play gritty but I avoid being deadly, graphic, or unpleasant. Respect and courtesy at all times.
Who am I?
Hi, I'm 35. Been playing for 20 years, GMing for 10. Succesfully finished several mid-length campaigns. I'm not very good at talking about myself, so I'll keep this short. I'm a major in history and a published fiction writer, now studying abroad. I love running games.
Where?: Via roll20 and Discord.
What?: Dungeons and Dragons 5e + Technomancer's Textbook
When?: Saturdays 12pm EST
Genre: Cyberpunk + Fantasy
Who?: 3-5 players. We need 2 more players!
How much? $15 per 3-4 hour session
Short pitch:
Cyberpunk! Dungeons and Dragons! Witness civilization buckling under its own weight of concrete, drugs and neon. Take part in the story of Castelo, the private megacity in Brazil of the magical future! The promise of a generation, now broken by economic recession, crime, and the endless greed of the powerful.
The Castle is a cauldron of corporations, crime syndicates, magical brotherhoods, warrior orders and, of course, threats from man and monster alike. Pollution and poverty have created sprawling slums where new societal bonds emerge. Adventurers represent people fighting to make the most of this hard existence, or defend their homes, or promote a revolution, or just strike it big and get rich!
We have recently begun a weekly campaign centered around the party's community and the external forces threatening to rip it into pieces. I like to center on character relationships and development, emerging crises, tough choices, and tougher consequences. I play gritty but I avoid being deadly, graphic, or unpleasant. Respect and courtesy at all times.
Who am I?
Hi, I'm 35. Been playing for 20 years, GMing for 10. Succesfully finished several mid-length campaigns. I'm not very good at talking about myself, so I'll keep this short. I'm a major in history and a published fiction writer, now studying abroad. I love running games.
Come see me here:
https://startplaying.games/adventure/cl7ga0myk000009kz6tslh0jp