Game: D&D 5e Group type: Online campaign, 18+ System: DnD 5e, Foundry/Forge, with character sheets made in Beyond and imported to Foundry/Forge Voice: Discord for voice (Private Server) Price: $15 per session, per player/ Session 0 free Experience: New, intermediate, veteran Location/Timezone: 3pm-6pm EST Saturday Afternoons, 7pm-10pm EST Saturday Evenings, 3pm-6pm EST Sunday Afternoon, 7pm-10pm EST Sunday Evenings Roles sought: max of 6 players for each game, Game will start on the assigned day and time once at least 4 people have signed up for it. Game style: A mixture of Rp and Combat
What you get from me as a DM: I take the time to help you with your character creation and backstory if you wish to bounce around ideas. Developing a character arc for the campaign should you wish to have one, some prefer to just roleplay and have character growth. I’m also normally available to go over future character Ideas you may have and am glad to hear any critiques either positive or negative as to try and make the game more enjoyable. You will get access to my DnD Beyond books that I have as well through content sharing
Session 0 is free so that everyone can get to know each other, work on character creation for those that wish and a little bit of RP.
Campaign: 3pm- 6pm EST Saturday Afternoon- Princes of the Apocalypse Players: 0/6
Synopsis: Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets have assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. Are you brave enough to stop what is coming.
Campaign: 7pm- 10pm EST Saturday Evening- Icewind Dale: Rime of the Frostmaiden Players: 0/6
Synopsis: North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.
Campaign: 3pm- 6pm EST Sunday Afternoon- Curse of the Oathbreaker Players: 0/6
Synopsis: The players will have to explore lands ravaged by the curse and travel to the Feyrealm, the Shadowrealm, and even Hell, where they will face hard moral dilemmas before saving the crown from the dreadful effects of an otherwise inevitable pact. A sinister bargain has caused suffering for the people of the land and has created a mad witch-knight hungering for revenge.
Campaign: 7pm- 10pm EST Sunday Evening- Rise of the Drow Players: 0/6
Synopsis: Tonight, a ceremony of light is taking place on the surface. Meanwhile, a world away in the city of spiders, a drow matron solidifies a pact with soul-consuming entities who require great sacrifices in trade for unimaginable power. Drow eyes turn to the surface.
Testimonials: These are testimonials from the players I have DM’d for and gave me the confidence to expand my DMing to you all.
“Fun. Fair. Openminded. Interested. Interesting. These are just a few of the words I would use to describe not only Methot as a DM but his games as a whole. Here you find a DM that will not only indulge your fantasy of gaming but will also add enhancement you never thought of. This is gaming on the next level. Take it from the Owlin Druid Redwings, “These games are a Hooooot!” So get in before your left out and come join the crazy that is Methot’s Teller of Tales.” -Redwings
“I have played with Methot both as a player and a DM. The most important thing you need to know about him is he unlike most DM's is very approachable and always happy to work with ideas. He is by far of any game I have played, he has spent more time working on my backstory with me filling in details to add to the story. He actively creates lifelike characters and heart-wrenching moments and there are many unexpected RP moments in the campaign. I created a character I felt was my worst creation but Methot managed to make it one of my favourites with his spin on the backstory. I have paid for campaigns before and the DM hasn't really changed any story before but with Methot, I can happily say his campaigns are exciting and unexpected. I currently play in 2 of his campaigns, and he makes sure everyone gets their time to shine even the quieter players and is happy to chat after games. I highly recommend this DM” – Allan Elliot aka Salazar Von Kramer
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Game: D&D 5e
Group type: Online campaign, 18+
System: DnD 5e, Foundry/Forge, with character sheets made in Beyond and imported to Foundry/Forge
Voice: Discord for voice (Private Server)
Price: $15 per session, per player/ Session 0 free
Experience: New, intermediate, veteran
Location/Timezone: 3pm-6pm EST Saturday Afternoons, 7pm-10pm EST Saturday Evenings, 3pm-6pm EST Sunday Afternoon, 7pm-10pm EST Sunday Evenings
Roles sought: max of 6 players for each game, Game will start on the assigned day and time once at least 4 people have signed up for it.
Game style: A mixture of Rp and Combat
What you get from me as a DM: I take the time to help you with your character creation and backstory if you wish to bounce around ideas. Developing a character arc for the campaign should you wish to have one, some prefer to just roleplay and have character growth. I’m also normally available to go over future character Ideas you may have and am glad to hear any critiques either positive or negative as to try and make the game more enjoyable. You will get access to my DnD Beyond books that I have as well through content sharing
Session 0 is free so that everyone can get to know each other, work on character creation for those that wish and a little bit of RP.
Campaign: 3pm- 6pm EST Saturday Afternoon- Princes of the Apocalypse
Players: 0/6
Synopsis: Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets have assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. Are you brave enough to stop what is coming.
Campaign: 7pm- 10pm EST Saturday Evening- Icewind Dale: Rime of the Frostmaiden
Players: 0/6
Synopsis: North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury, has withdrawn to this cold corner of the world to live among mortals. Further, she has cast a terrible spell over Icewind Dale, to the detriment of most of its denizens.
Each night before midnight, Auril takes to the sky on the back of a white roc and weaves her spell, which manifests as a shimmering curtain of light—a beautiful aurora that illuminates the night sky and fades before dawn. This powerful magic prevents the next day’s sun from rising above the horizon, turning midday into twilight and trapping Icewind Dale in winter’s dark embrace, with no sunlight or warmth to melt the snow and ice. Each casting of the spell leaves the Frostmaiden weakened, with just enough divine power left to barricade the mountain pass with blizzards and churn the Sea of Moving Ice with blistering winds. Such measures discourage travelers from approaching or leaving Icewind Dale, further isolating the region. Icewind Dale has thus been trapped in a different reality from the rest of the world, for though the sun never rises over the dale, it continues to rise everywhere else.
Campaign: 3pm- 6pm EST Sunday Afternoon- Curse of the Oathbreaker
Players: 0/6
Synopsis: The players will have to explore lands ravaged by the curse and travel to the Feyrealm, the Shadowrealm, and even Hell, where they will face hard moral dilemmas before saving the crown from the dreadful effects of an otherwise inevitable pact. A sinister bargain has caused suffering for the people of the land and has created a mad witch-knight hungering for revenge.
Campaign: 7pm- 10pm EST Sunday Evening- Rise of the Drow
Players: 0/6
Synopsis: Tonight, a ceremony of light is taking place on the surface. Meanwhile, a world away in the city of spiders, a drow matron solidifies a pact with soul-consuming entities who require great sacrifices in trade for unimaginable power. Drow eyes turn to the surface.
Testimonials: These are testimonials from the players I have DM’d for and gave me the confidence to expand my DMing to you all.
“Fun. Fair. Openminded. Interested. Interesting. These are just a few of the words I would use to describe not only Methot as a DM but his games as a whole. Here you find a DM that will not only indulge your fantasy of gaming but will also add enhancement you never thought of. This is gaming on the next level. Take it from the Owlin Druid Redwings, “These games are a Hooooot!” So get in before your left out and come join the crazy that is Methot’s Teller of Tales.” -Redwings
“I have played with Methot both as a player and a DM. The most important thing you need to know about him is he unlike most DM's is very approachable and always happy to work with ideas. He is by far of any game I have played, he has spent more time working on my backstory with me filling in details to add to the story. He actively creates lifelike characters and heart-wrenching moments and there are many unexpected RP moments in the campaign. I created a character I felt was my worst creation but Methot managed to make it one of my favourites with his spin on the backstory. I have paid for campaigns before and the DM hasn't really changed any story before but with Methot, I can happily say his campaigns are exciting and unexpected. I currently play in 2 of his campaigns, and he makes sure everyone gets their time to shine even the quieter players and is happy to chat after games. I highly recommend this DM” – Allan Elliot aka Salazar Von Kramer