Attn: Looking to replace members previously recruited person had some real life stuff come up an couldn't continue
Game: The Twilight Stone
Platform : Discord, Roll20
Time: Thursdays weekly @ (London 6pm, New York 1pm). Session are Thursdays
Levels: 3-14 planned
Gameplay: A brand new campaign. Exploration, mystery, intrigue. Will feature horror/unsettling elements and ancient arcane threats.
Edition: D&D 5E
Homebrew/UA Permitted: A whole book of permitted homebrew class options is available.
Pay to Play: Free
Requirements: This is a majority LGTBQ+ group. Future stars of r/RPGHorrorStories need not apply. Players of all experience level welcome.
Open Slots: Seeking 2 players. Level 3 start, please respond via reply that you sent the inquiry in then provide the following info in a pm with character/class details and a bit about yourself as a player an provide your preferred pronoun.
Party currently: Tortle Circle of Stars Druid, Reborn Hexblood Shadow Sorc, Human Rogue/Artificer, Warforged Arcane Cleric
Synopsis: Northwest Faerûn, 1496 DR. It's been a tumultuous 7 years on the continent. The village of Parnast, now free after hundreds of years of Zhentarim and Cult of the Dragon rule, is joining the Lords Alliance. The mineral riches of the Gray Vale are once again on the minds of the nobles and merchants of the West. There is talk of rebuilding abandoned Llorkh and Orlbar, of taming the wilderness between Loudwater and the great desert of Anauroch. The call goes out across the Sword Coast: workers are needed for the new mines, to clear the brush and wilderness away, to construct the roads that have long since fallen into disrepair. Valuable relocation packages are offered to commoner families to get them into the Gray Vale; merchants and mining companies are moving in by the dozen, attracted by the promise of a new and bright future on land you can truly call your own. But the Vale is rife with monsters, and convoys are ripe targets for bandits, barbarians & the Bedine. This is wild country A force of strange, elven exiles is moving in. And something is making the Vale's creatures lose their memory. Wherever the frontier of humanity goes, adventure will surely follow...
Attn: Looking to replace members previously recruited person had some real life stuff come up an couldn't continue
Game: The Twilight Stone
Platform : Discord, Roll20
Time: Thursdays weekly @ (London 6pm, New York 1pm). Session are Thursdays
Levels: 3-14 planned
Gameplay: A brand new campaign. Exploration, mystery, intrigue. Will feature horror/unsettling elements and ancient arcane threats.
Edition: D&D 5E
Homebrew/UA Permitted: A whole book of permitted homebrew class options is available.
Pay to Play: Free
Requirements: This is a majority LGTBQ+ group. Future stars of r/RPGHorrorStories need not apply. Players of all experience level welcome.
Open Slots: Seeking 2 players. Level 3 start, please respond via reply that you sent the inquiry in then provide the following info in a pm with character/class details and a bit about yourself as a player an provide your preferred pronoun.
Party currently: Tortle Circle of Stars Druid, Reborn Hexblood Shadow Sorc, Human Rogue/Artificer, Warforged Arcane Cleric
Synopsis: Northwest Faerûn, 1496 DR. It's been a tumultuous 7 years on the continent. The village of Parnast, now free after hundreds of years of Zhentarim and Cult of the Dragon rule, is joining the Lords Alliance. The mineral riches of the Gray Vale are once again on the minds of the nobles and merchants of the West. There is talk of rebuilding abandoned Llorkh and Orlbar, of taming the wilderness between Loudwater and the great desert of Anauroch. The call goes out across the Sword Coast: workers are needed for the new mines, to clear the brush and wilderness away, to construct the roads that have long since fallen into disrepair. Valuable relocation packages are offered to commoner families to get them into the Gray Vale; merchants and mining companies are moving in by the dozen, attracted by the promise of a new and bright future on land you can truly call your own. But the Vale is rife with monsters, and convoys are ripe targets for bandits, barbarians & the Bedine. This is wild country A force of strange, elven exiles is moving in. And something is making the Vale's creatures lose their memory. Wherever the frontier of humanity goes, adventure will surely follow...
Pm me your info brief an character concepts
PM sent
Just sent you a message.
PM sent
PM has been sent^^
MB everyone i forgot to close the thread its from 2 years ago we finish this compaign a few months ago