Even if you don't know what kind of story you want to tell, you know how you want to tell it. Whether you like the crunch of combat, the dramatic highs and lows of developing relationships between characters, or the simple collection of coin for your hard work and toil - your story needs to be told. That's where we come in: our sessions are built from the ground up to cater to our players' wants so we can tell a story together that you'll remember for years to come.
Being a Dungeon Master isn't just reading stat sheets and drawing up battle maps. It's being a voice actor, a narrator, an arbitrator, and a improvisor all at once, and being consistent in all of that until the story reaches it's beautiful conclusion.
Are you ready to start your next, best story? Then break out your character sheets and let's see where adventure takes you.
Our campaigns require a minimum of 3 players for most of them to begin - the ones closest to starting will be marked with a †; times are listed in EST, but earlier listings are intended to accommodate our friends overseas.
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
You've been lured to these cursed lands either by subterfuge, destiny, or perhaps greed. Will you survive long enough to return home, or will you too succumb to the whims of the land's evil Count?
██▓▒░ Moving the Iron Maiden ||
Tensions continue to build on the daily in the land of Vega as the undead Empress pushes harder and harder against the Holy Regency of Bahamut that controls Satmia and all of its territories. Still, some refuse to take seriously the repercussions of open war between the two nations and the imbalance of power that will spawn from the divide - an imbalance the unusually quiet kingdom of Whitry may very well take advantage of…
It was in the Horny Goat Inn & Tavern that a curiously dressed figure approached with an equally curious proposition: the relocation of an iron maiden to the far west.
The White Dragon Asger is spoken of only in whispers now for fear that the horrible creature’s very bones might hear and come back to life. Dwarven mothers and fathers warn their children of the dangers of venturing too high into the mountains, or too far into the snowy valleys of the north, because once upon a time there was a horrible, evil wyrm who lived there and made those places unsafe for dwarves. Asger achieved what few lords, kings, emperors, and bards do: Asger became immortalized in the consciousness of a people through fear.
Now, with rumors of the dead wyrms reincarnation, are you brave enough to verify or prove false these claims?
██▓▒░ Rime of the Frostmaiden ||
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
██▓▒░ Escape from Mos Schuuta - A Star Wars Campaign ||
It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.
On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers....
██▓▒░ The Six Nightmares at the Masquerade - 5E Homebrew Campaign ||
A party of brave adventurers return from the tunnels and caverns of Beacongrave having vanquished a lich, already weakened by erosion in the area. Their journey home to fence or bank the treasures and goods claimed has brought them through the town of Ryu-Kahr, in the region of Wytheng, with hopes that some old allies of theirs who own a large portion of the land would put them up through the storms ravaging the region. Their home, a lavish mansion that dwarfs everything else in the area, and the weary adventurers arrive just in time for a Masquerade Ball being held in honor of the Darunia & Aubron Krisra who own the mansion in question.
██▓▒░ Our City Streets - a Blades in the Dark Campaign ||
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?*
Will you be Assassins, silent killers for hire? A Cult that seeks illegal artifacts and understanding of ghosts? Bravos, which are good ol Hired Muscle? Smugglers which transport illegal goods across and often into the city? Hawkers if you want to make social connections and sell said illegal goods? Shadows to stay off the radar and be a discreet group of thieves and spies?
Whichever you choose, together we will play through a heavily-roleplayed, fast-paced campaign where your crew either rises to the top... or is trampled underneath the many powers that wait in the shadows.*
██▓▒░ The Rat Patrol - A Shadowrun Campaign (SR5E / SA / Genesys) ||
A man had a dream. A dream to be just like all the heroes he saw glorified in trideos or plastered all over any news broadcast or digital wanted poster he ever saw. A dream to be like Fastjack, Turbo Bunny, or Traveler Jones. That man was Jacob "Skreemin" Halloway; an Ork accountant turned shadowrunner who spent his life savings to form an elite unit of 'shadowrunners'.
Unfortunately, Jacob died in the line of duty during an Aztechnology bombing raid.
That's where you come in. Jacob was a judicious fellow and saw fit to leave all of his equipment, weaponry, and other resources to you in his will. Everything a runner, or a team of runners, needs to make a name for themselves. So now that you've been given posthumous control of The Rat Patrol HQ, what're you gonna do with it, chummer?
██▓▒░ Candlekeep Mysteries - 5e Adventure Campaign ||
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?
██▓▒░ An Easy Ride, Indeed! - 5e Sitcom-Styled Campaign ||
In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
Working this place for all it's worth is a full time job! If it's not that pesky gnome Mandrake running a rival establishment across the road, the suspicious health inspector whose cultist brother you may or may not have slain back in the day, or just the rigors of haggling prices for good mead, there's nary a moment to rest when you're running your own business.
-------------------------
We have many campaigns planned; these are just the ones with parties already beginning to assemble.
If you have an alternative time-slot you're looking to fit into your schedule, or have a group of friends you want to play with and are looking for the perfect game to fit them, check over at my my website to see what kind of things I offer! We also offer Text Games, both live-session and PbP options, for those who can't or prefer not to play via VoIP. Just inquire via PM and let me know!
I've been roleplaying for about 15~ years now and got started playing TTRPGs via Play-by-post forums, IRC and the like. Telling a good story is my core focus in running TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with going for narration over mechanics when I see fit. Out of all my time roleplaying I've been GM/DMing for about the last 6+ years, so I've had my fair share of really awesome games and I'm hoping to be able to spread that joy further! I do my best to engage all of my players equally through games, and develop the story in a way that becomes personal to everyone involved so everyone continues to have fun.
I'm currently partnering with a close friend to Co-DM my current run of games and we've been developing two home-brew settings of our own, as well as creating a wealth of resources for our play (as well as to share with people eventually).
And because I want there to be no miscommunication:
Sexist, racist, or otherwise offensive remarks and opinions being espoused, or offensive behavior towards other players at any point will result in ejection.
Murder hobo'ing, meta-gaming, and being overly vulgar just for the heck of it, are all big no-no's.
More generally, don't be a creep. Act responsibly.
If I, in any capacity, ever offend or make anyone uncomfortable, or don't handle an issue that arises in a way that you feel encourages your continued participation please let me know.
And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!
██▓▒░ G a m e s
You can check us out at our webpage too! http://dream-dms.com/
Even if you don't know what kind of story you want to tell, you know how you want to tell it. Whether you like the crunch of combat, the dramatic highs and lows of developing relationships between characters, or the simple collection of coin for your hard work and toil - your story needs to be told. That's where we come in: our sessions are built from the ground up to cater to our players' wants so we can tell a story together that you'll remember for years to come.
Being a Dungeon Master isn't just reading stat sheets and drawing up battle maps. It's being a voice actor, a narrator, an arbitrator, and a improvisor all at once, and being consistent in all of that until the story reaches it's beautiful conclusion.
Are you ready to start your next, best story? Then break out your character sheets and let's see where adventure takes you.
Our campaigns require a minimum of 3 players for most of them to begin - the ones closest to starting will be marked with a †; times are listed in EST, but earlier listings are intended to accommodate our friends overseas.
-------------------------
Sunday
██▓▒░ Curse of Strahd ||
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia...
You've been lured to these cursed lands either by subterfuge, destiny, or perhaps greed. Will you survive long enough to return home, or will you too succumb to the whims of the land's evil Count?
██▓▒░ Moving the Iron Maiden ||
Tensions continue to build on the daily in the land of Vega as the undead Empress pushes harder and harder against the Holy Regency of Bahamut that controls Satmia and all of its territories. Still, some refuse to take seriously the repercussions of open war between the two nations and the imbalance of power that will spawn from the divide - an imbalance the unusually quiet kingdom of Whitry may very well take advantage of…
It was in the Horny Goat Inn & Tavern that a curiously dressed figure approached with an equally curious proposition: the relocation of an iron maiden to the far west.
Monday
██▓▒░ Slay Asger, The White Terror ||
The White Dragon Asger is spoken of only in whispers now for fear that the horrible creature’s very bones might hear and come back to life. Dwarven mothers and fathers warn their children of the dangers of venturing too high into the mountains, or too far into the snowy valleys of the north, because once upon a time there was a horrible, evil wyrm who lived there and made those places unsafe for dwarves. Asger achieved what few lords, kings, emperors, and bards do: Asger became immortalized in the consciousness of a people through fear.
Now, with rumors of the dead wyrms reincarnation, are you brave enough to verify or prove false these claims?
██▓▒░ Rime of the Frostmaiden ||
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?
Tuesday
██▓▒░ - || == Synchronicity == Homebrew Campaign ||
Servants of the fallen god, Kerberos, endeavor to plunge the world into uncertainty and chaos. From his celestial prison, he orchestrates a plot to rid the Planes of the Gods forever, tasking his servants to merge all planes into the Material Plane. The gods would beg you to investigate and foil this scheme- one that could spell the end of the Gods, all forms of magic, and even existence as we know it. Kerberos cannot be freed. His servants- must be put to the sword.
Wednesday
██▓▒░ Escape from Mos Schuuta - A Star Wars Campaign ||
It is a period of unrest and opportunity in the galaxy. The Galactic Empire struggles to maintain control in the midst of civil war. Meanwhile, scoundrels and smugglers, explorers and expatriates, and fringers of all types scramble for a living on the edges of galactic civilization. It is a hard life, but these renegades have more freedom and opportunity than any citizen of the Core Worlds.
On the desert world of TATOOINE, a few such renegades have run afoul of a local crime boss, TEEMO THE HUTT. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo's forces. Fortunately, a suitable starship has recently docked at the landing bay: a freighter called the KRAYT FANG, captained by a Trandoshan slaver named Trex. As they flee through the suns-baked streets, the renegades duck into the local cantina to hide from their pursuers....
Thursday
██▓▒░ The Six Nightmares at the Masquerade - 5E Homebrew Campaign ||
A party of brave adventurers return from the tunnels and caverns of Beacongrave having vanquished a lich, already weakened by erosion in the area. Their journey home to fence or bank the treasures and goods claimed has brought them through the town of Ryu-Kahr, in the region of Wytheng, with hopes that some old allies of theirs who own a large portion of the land would put them up through the storms ravaging the region. Their home, a lavish mansion that dwarfs everything else in the area, and the weary adventurers arrive just in time for a Masquerade Ball being held in honor of the Darunia & Aubron Krisra who own the mansion in question.
██▓▒░ Our City Streets - a Blades in the Dark Campaign ||
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?*
Will you be Assassins, silent killers for hire? A Cult that seeks illegal artifacts and understanding of ghosts? Bravos, which are good ol Hired Muscle? Smugglers which transport illegal goods across and often into the city? Hawkers if you want to make social connections and sell said illegal goods? Shadows to stay off the radar and be a discreet group of thieves and spies?
Whichever you choose, together we will play through a heavily-roleplayed, fast-paced campaign where your crew either rises to the top... or is trampled underneath the many powers that wait in the shadows.*
Friday
██▓▒░ The Rat Patrol - A Shadowrun Campaign (SR5E / SA / Genesys) ||
A man had a dream. A dream to be just like all the heroes he saw glorified in trideos or plastered all over any news broadcast or digital wanted poster he ever saw. A dream to be like Fastjack, Turbo Bunny, or Traveler Jones. That man was Jacob "Skreemin" Halloway; an Ork accountant turned shadowrunner who spent his life savings to form an elite unit of 'shadowrunners'.
Unfortunately, Jacob died in the line of duty during an Aztechnology bombing raid.
That's where you come in. Jacob was a judicious fellow and saw fit to leave all of his equipment, weaponry, and other resources to you in his will. Everything a runner, or a team of runners, needs to make a name for themselves. So now that you've been given posthumous control of The Rat Patrol HQ, what're you gonna do with it, chummer?
Saturday
██▓▒░ Candlekeep Mysteries - 5e Adventure Campaign ||
Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries—each one a doorway to adventure. Dare you cross that threshold?
██▓▒░ An Easy Ride, Indeed! - 5e Sitcom-Styled Campaign ||
In another place, in another time, a merchant by name of Gerbo Namfoodle died. In his will, he left a tavern to a group of adventurers who had done him a kindness. The adventuring market, being what it is and has been for many years now, fairly unstable unless you're willing to go to war- the new owners have put down their swords, shields, and crossbows and to take up the capitalist lifestyle!
Working this place for all it's worth is a full time job! If it's not that pesky gnome Mandrake running a rival establishment across the road, the suspicious health inspector whose cultist brother you may or may not have slain back in the day, or just the rigors of haggling prices for good mead, there's nary a moment to rest when you're running your own business.
-------------------------
We have many campaigns planned; these are just the ones with parties already beginning to assemble.
If you have an alternative time-slot you're looking to fit into your schedule, or have a group of friends you want to play with and are looking for the perfect game to fit them, check over at my my website to see what kind of things I offer! We also offer Text Games, both live-session and PbP options, for those who can't or prefer not to play via VoIP. Just inquire via PM and let me know!
You can check us out at our webpage too! http://dream-dms.com/
-------------------------
██▓▒░ A ʙ ᴏ ᴜ ᴛ t h e D M
I've been roleplaying for about 15~ years now and got started playing TTRPGs via Play-by-post forums, IRC and the like. Telling a good story is my core focus in running TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with going for narration over mechanics when I see fit. Out of all my time roleplaying I've been GM/DMing for about the last 6+ years, so I've had my fair share of really awesome games and I'm hoping to be able to spread that joy further! I do my best to engage all of my players equally through games, and develop the story in a way that becomes personal to everyone involved so everyone continues to have fun.
I'm currently partnering with a close friend to Co-DM my current run of games and we've been developing two home-brew settings of our own, as well as creating a wealth of resources for our play (as well as to share with people eventually).
And because I want there to be no miscommunication:
And then, of course, I want us to all get along. Hopefully, we will, but no way to know until we've met!
Thanks, and hope to game with ya' soon!
http://dream-dms.com/
Bump!