Game: D&D 5e Homebrew World (Pre Spelljammer) Group type: Online (Discord, Roll20, DndBeyond) Experience:a few years / veteran Location/Time Zone: Central Time Zone (CST) -6 UTC Schedule: Every other Friday (twice a month) 10Pm (at least 3 hours) Roles sought: Players (1-5), One player already in Game style:Heavy RP elements, Milestone leveling, Story elements, Player input, Sea adventuring (will have a cheat sheet available)
Hello,
I am looking for some players to have a grand ole time at sea. This is set in a homebrew world, a coastal adventure. You guessed it, "pirates". Setting sail as a crew member of a ship, looking for freedom. By freedom, I mean to be able to smuggle cargo, finding treasure and whatever they can get along the way. (This is not an evil campaign, more neutral, Ambiguous) A rough January start (2nd or 3rd Friday). Session 0 prior to start. Work on pc's during and any backstory elements.
About me -
Have been DMing since 2019, more Dm than Player, Preferred to be called GM over DM
In my 40s Male, He/Him/They/Them
Unsure what else to put.
Needs-
Rp focused game. Combat within but a lot of talking before and after.
Looking for players looking for a fun time, working with one another and me (the GM) to create a good story.
Players that are fairly knowledgeable with 5E. I'm not perfect, I don’t expect you to be either.
Looking for a diversified group, LGBTQ+ (LGBTTTQQIAA) Friendly, 18+ (not that this campaign will deal with adult situations exclusively, just not looking to corrupt minors lol)
About the game
A Sea adventure set in a homebrew world coastal area (3rd Campaign set within [1 still going], 2 one shots). On a ship, with a captain, with NPC crew. Many island visits to differing settings. Treasure hunting, on ship shenanigans, ship to ship combat, smuggling (cargo and people [on the run]).
Additional Information
Limited races, mostly non exotic. Unless you can convince me otherwise.
The NPC Captain will be in charge, but players make the actual decisions
The pc's will have known one another prior to campaign start, having newly joined the ship.
More information to be given if you are able to join.
Respond via message if interest or have questions.
Game: D&D 5e Homebrew World (Pre Spelljammer)
Group type: Online (Discord, Roll20, DndBeyond)
Experience: a few years / veteran
Location/Time Zone: Central Time Zone (CST) -6 UTC
Schedule: Every other Friday (twice a month) 10Pm (at least 3 hours)
Roles sought: Players (1-5), One player already in
Game style: Heavy RP elements, Milestone leveling, Story elements, Player input, Sea adventuring (will have a cheat sheet available)
Hello,
I am looking for some players to have a grand ole time at sea. This is set in a homebrew world, a coastal adventure. You guessed it, "pirates". Setting sail as a crew member of a ship, looking for freedom. By freedom, I mean to be able to smuggle cargo, finding treasure and whatever they can get along the way. (This is not an evil campaign, more neutral, Ambiguous) A rough January start (2nd or 3rd Friday). Session 0 prior to start. Work on pc's during and any backstory elements.
About me -
Needs-
About the game
A Sea adventure set in a homebrew world coastal area (3rd Campaign set within [1 still going], 2 one shots). On a ship, with a captain, with NPC crew. Many island visits to differing settings. Treasure hunting, on ship shenanigans, ship to ship combat, smuggling (cargo and people [on the run]).
Additional Information
Respond via message if interest or have questions.
Update: Currently at work, will get to messages sent, tomorrow.
Update: still open and looking for more. will also repost later in month if I dont have max players.