Game: D&D 5e Group preferred: Online Experience: 2 Years / Getting back into it Location/Timezone: EST Availability: Monday/Thursday Evenings 7:30/8:00 pm-Midnight Preferred role: Player Game style: Campaigns preferred (Can be new or ongoing at a low level)
Misc: 20y/o, preferably looking to join a game with a similar demographic. Msg for interest- can provide Discord etc. Pretty consistent with times, complications will be addressed ahead of game times. Apologies for the strict times etc, busy college student.
Greetings there Deluxxee. A group of 3 has reached out to us, to run them a game on Thursdays around 6pm CST, can push that to 7pm without too much issue, and are looking for a few more to join them. They havnt fully fleshed out the details just yet on what they want to do, but from the sounds of it, its going to be fairly sandyboxy, with them playing as the Bad Guys. If this sounds interesting in the slightest, you can reach out to us via discord, which is posted in our DDB thread (check our signature below this post), which also has a bit about us, and some of our new campaign rules/options. We hope to hear from you!
I am running a game on Mondays at 8PM until 11PM called Ironforged.
Is a story driven sandbox style Campaign, where players will be able to choose to start as Noble House and decide how big in the pecking order of the game of intrigue they are. The other option is to be a group of Mercenaries, with goal to fulfill quests to rise up there renowned. Intrigue will play a huge part in the game, as long as world building. There is a long forgotten history of the world and threat that comes with it, that only through character development and story arcs will unfold. Currently the party is Level 8 and the demographic is similar than yours, ado I as the GM am 34.
if you prefer a Thursday one, I got other run by two by other GM's at my Community:
Saviors - 8PM until 11PM (This one has not started and has no players)
Campaign Info: "In this world, is mankind's fate controlled by some transcendental entity or law? Is it like the hand of the Gods hovering overhead? At least it is true that man has no control, even over his own will." When the families arrived on the continent of Artenis, they brought with them a heritage of knowledge and skills superior to those of the native creatures and races they encountered. More than four thousand years ago, families and their people already occupied a third of the continent in a few months, they settled and presided over a kind of Age of Expansion hosting chief houses as guides of the authority of the people and humanity. One day that all changed, when everyone witnessed the Mad King begin the collapse of this empire in what would come to be called Morgenröten, the era of damnation. No one knows how or why, only that one day the queen woke up dead along with her daughter, leaving the King emotionally helpless, lost and then insane. Chaos soon followed, with the fragmentation of power, as the unstoppable king sought the true killer of his beloved and her light, whatever the cost. After years of turmoil, wars and struggles for power and answers, the Mad King was defeated by unnamed heroes, but with victory came defeat and the bittersweet taste of what it cost, kingdoms laid waste, names swept away and nations excluded from face of Monolith, but after the bitter victory, over the years peace for the people of this world has, in parts, blossomed again. But civilization is a shadow and the wolf of itself, with a vast region to be cleared for the first time and others again to be reconquered. It's up to brave heroes and everyone in the world to ward off evil omens, destroy enemies and perhaps make a difference in the future of this world, or wait for the end that comes beyond the mountains above. Four kingdoms rule the continent of Artenis, some consider themselves the true heirs of the King and his lands, others arm themselves to build their own heroic legends about the conquest of lost lands and the teachings buried under the perditions of the ancient world. Now, in 1978M, almost two millennia after Morgenröten, the search for a prosperous and rich future is the desire of the most diverse hearts. Power, knowledge, greed, drive all hearts that aim at the greatness of an ascension that is to come, be it in a new era of damnation or prosperity. This future, which can be dictated by your actions.
DM Note: This campaign is inspired by Berserk, Grimdark stories, Elden Ring and other Souls Like still keeping true to the story to be told along with epic battles.
Wild Beyond the Witchlight - 8PM until 12PM (This one has not started and has 2 players)
Campaign Info: Once every eight years, the fantastic Witchlight Carnival touches down on your world from the Feywilds, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! This campaign is a WoTC published campaign, and will follow the published storyline with some modifications. This module is RP heavy, with opportunities to avoid a majority of combat with clever thinking. Players will begin as children, exploring the fantastical Witchlight Carnival and will dig into the mystery that shrouds it.
Hey there! Just two questions. Are you still trying to find a game? And, if so, would you be interested on a paid PBP campaign? I think it might be an amazing way to deal with your strict schedule
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Game: D&D 5e
Group preferred: Online
Experience: 2 Years / Getting back into it
Location/Timezone: EST
Availability: Monday/Thursday Evenings 7:30/8:00 pm-Midnight
Preferred role: Player
Game style: Campaigns preferred (Can be new or ongoing at a low level)
Misc: 20y/o, preferably looking to join a game with a similar demographic. Msg for interest- can provide Discord etc. Pretty consistent with times, complications will be addressed ahead of game times. Apologies for the strict times etc, busy college student.
Greetings there Deluxxee. A group of 3 has reached out to us, to run them a game on Thursdays around 6pm CST, can push that to 7pm without too much issue, and are looking for a few more to join them. They havnt fully fleshed out the details just yet on what they want to do, but from the sounds of it, its going to be fairly sandyboxy, with them playing as the Bad Guys. If this sounds interesting in the slightest, you can reach out to us via discord, which is posted in our DDB thread (check our signature below this post), which also has a bit about us, and some of our new campaign rules/options. We hope to hear from you!
Hello Deluxxee!
I am running a game on Mondays at 8PM until 11PM called Ironforged.
Is a story driven sandbox style Campaign, where players will be able to choose to start as Noble House and decide how big in the pecking order of the game of intrigue they are. The other option is to be a group of Mercenaries, with goal to fulfill quests to rise up there renowned. Intrigue will play a huge part in the game, as long as world building. There is a long forgotten history of the world and threat that comes with it, that only through character development and story arcs will unfold. Currently the party is Level 8 and the demographic is similar than yours, ado I as the GM am 34.
if you prefer a Thursday one, I got other run by two by other GM's at my Community:
Saviors - 8PM until 11PM (This one has not started and has no players)
Campaign Info: "In this world, is mankind's fate controlled by some transcendental entity or law? Is it like the hand of the Gods hovering overhead? At least it is true that man has no control, even over his own will." When the families arrived on the continent of Artenis, they brought with them a heritage of knowledge and skills superior to those of the native creatures and races they encountered. More than four thousand years ago, families and their people already occupied a third of the continent in a few months, they settled and presided over a kind of Age of Expansion hosting chief houses as guides of the authority of the people and humanity. One day that all changed, when everyone witnessed the Mad King begin the collapse of this empire in what would come to be called Morgenröten, the era of damnation. No one knows how or why, only that one day the queen woke up dead along with her daughter, leaving the King emotionally helpless, lost and then insane. Chaos soon followed, with the fragmentation of power, as the unstoppable king sought the true killer of his beloved and her light, whatever the cost. After years of turmoil, wars and struggles for power and answers, the Mad King was defeated by unnamed heroes, but with victory came defeat and the bittersweet taste of what it cost, kingdoms laid waste, names swept away and nations excluded from face of Monolith, but after the bitter victory, over the years peace for the people of this world has, in parts, blossomed again. But civilization is a shadow and the wolf of itself, with a vast region to be cleared for the first time and others again to be reconquered. It's up to brave heroes and everyone in the world to ward off evil omens, destroy enemies and perhaps make a difference in the future of this world, or wait for the end that comes beyond the mountains above. Four kingdoms rule the continent of Artenis, some consider themselves the true heirs of the King and his lands, others arm themselves to build their own heroic legends about the conquest of lost lands and the teachings buried under the perditions of the ancient world. Now, in 1978M, almost two millennia after Morgenröten, the search for a prosperous and rich future is the desire of the most diverse hearts. Power, knowledge, greed, drive all hearts that aim at the greatness of an ascension that is to come, be it in a new era of damnation or prosperity. This future, which can be dictated by your actions.
DM Note: This campaign is inspired by Berserk, Grimdark stories, Elden Ring and other Souls Like still keeping true to the story to be told along with epic battles.
Wild Beyond the Witchlight - 8PM until 12PM (This one has not started and has 2 players)
Campaign Info: Once every eight years, the fantastic Witchlight Carnival touches down on your world from the Feywilds, bringing joy to one settlement after the next. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there’s more to this magical extravaganza than meets the eye! This campaign is a WoTC published campaign, and will follow the published storyline with some modifications. This module is RP heavy, with opportunities to avoid a majority of combat with clever thinking. Players will begin as children, exploring the fantastical Witchlight Carnival and will dig into the mystery that shrouds it.
My Discord for contact: Gudiu#1007
Hey there! Just two questions. Are you still trying to find a game? And, if so, would you be interested on a paid PBP campaign? I think it might be an amazing way to deal with your strict schedule