Campaign: This is a game more suited to those who enjoy roleplay and storylines. The balance is about 60/40 roleplay to combat We are more than willing to help build your character with you as our compendium is not yet complete and all official books are allowed in play! we look forward to seeing you there! Type: Standard Date: Tuesdays Time: 6pm CST Place: Virtual Tabletop on Roll20 with Voice Chat on Discord Duration: Sessions 3-4 hours long once a week Payment: $12 per player per session
About the game!
The original Sorcery! adventure Is a classic 4 part gamebook adventure written by Steve Jackson. The premise of this game is to reimagine that adventure as a D&D campaign. While aiming to stay mostly loyal to the original story, many of the encounters, interactions and challenges will be adapted to fit D&D’s wider variety of spells, options and a party composed of multiple players. The players will be able to shape the story and progression in more ways than the gamebook, and multiple new elements will be added to build upon the world the original story had created. This adventure welcomes both newcomers who never played through the original series and wish to take on a new adventure, as well as people experienced with the sorcery! series who wish to see the adventure reimagined with a refreshing new spin. While Analand’s Fool of a king slept, the Archmage’s birdmen stole the Crown of Kings, a legendary artifact of immense power, from his possession. Now the adventurer’s must journey across the Old World towards Mampang, the fortress of sorcerers, to recover the crown from the Archmage. So get ready to fight deadly creatures, discover magic mysteries, and meet interesting people on your quest. The fate of Analand and the Old World rests on your shoulders.
Why Pay? Dungeon Masters put a lot of effort into running a game. To keep the DM’s capable and interested in continuing, incentive is provided.
Here are some other reasons why paid games provide better experiences:
Material costs associated with running a top tier game are covered. Roll20 charges fees for the token, map, and card collections associated with each module and hardcover books, PDFs, and DM Guild downloads must be purchased separately.
The Roll20 membership ensures that players have access to all of the extras, including D&D 5e Compendium integration and more. Also custom-designed tokens for your characters!
Experience completely original games and modules along with the tried and true favorites that Wizards of the Coast has put out! With the incentive, DMs can work on making new things to play for players who want to try something different!
About the Dungeon Masters We have a mix of great Dungeon Masters eager to run the next fun adventure! All of them have many years experience and a lot of insight to give to the campaigns! Character Creation: Standard: Characters start as level 1 and play continues on a weekly basis until the story has been completed. Character leveling is based on sessions participated in. Good for new players and those looking to focus on the storyline.
Request an Invite to Play If you'd like to request an invite to play, then simply send us a private message with the following information or reply to this forum thread:
Campaign:
This is a game more suited to those who enjoy roleplay and storylines. The balance is about 60/40 roleplay to combat
We are more than willing to help build your character with you as our compendium is not yet complete and all official books are allowed in play! we look forward to seeing you there!
Type: Standard
Date: Tuesdays
Time: 6pm CST
Place: Virtual Tabletop on Roll20 with Voice Chat on Discord
Duration: Sessions 3-4 hours long once a week
Payment: $12 per player per session
About the game!
The original Sorcery! adventure Is a classic 4 part gamebook adventure written by Steve Jackson.
The premise of this game is to reimagine that adventure as a D&D campaign. While aiming to stay mostly loyal to the original story, many of the encounters, interactions and challenges will be adapted to fit D&D’s wider variety of spells, options and a party composed of multiple players. The players will be able to shape the story and progression in more ways than the gamebook, and multiple new elements will be added to build upon the world the original story had created.
This adventure welcomes both newcomers who never played through the original series and wish to take on a new adventure, as well as people experienced with the sorcery! series who wish to see the adventure reimagined with a refreshing new spin.
While Analand’s Fool of a king slept, the Archmage’s birdmen stole the Crown of Kings, a legendary artifact of immense power, from his possession. Now the adventurer’s must journey across the Old World towards Mampang, the fortress of sorcerers, to recover the crown from the Archmage. So get ready to fight deadly creatures, discover magic mysteries, and meet interesting people on your quest. The fate of Analand and the Old World rests on your shoulders.
Why Pay?
Dungeon Masters put a lot of effort into running a game. To keep the DM’s capable and interested in continuing, incentive is provided.
Here are some other reasons why paid games provide better experiences:
About the Dungeon Masters
We have a mix of great Dungeon Masters eager to run the next fun adventure! All of them have many years experience and a lot of insight to give to the campaigns!
Character Creation:
Standard: Characters start as level 1 and play continues on a weekly basis until the story has been completed. Character leveling is based on sessions participated in. Good for new players and those looking to focus on the storyline.
Request an Invite to Play
If you'd like to request an invite to play, then simply send us a private message with the following information or reply to this forum thread:
I'm two years late but had the idea to do this myself recently and would love to share ideas with you.