we play once a week 3 to 4hr, the story has progressed beyond the module we play on "Fantasy grounds" because that's the one the DM has poured his money into the story is fun and intriguing. the session goes 60% combat 40% RP. the party consists of 6 players. any class is acceptable
we play once a week 3 to 4hr, the story has progressed beyond the module we play on "Fantasy grounds" because that's the one the DM has poured his money into the story is fun and intriguing. the session goes 60% combat 40% RP. the party consists of 6 players. any class is acceptable
1- life domain cleric
2-barbarin/bard
3-rouge/fighter/ranger
4-ranger/monk
5-artificer/wizard
6-warlock/sorcerer