Game: D&D 5e Group preferred: Online Experience: New(ish) Location/Time zone: US (CST) Availability: Anytime (summer time I MAY be gone on weekends) Open to most nights however ( I work from 7am-4pm CST (-6UTC) M-F) Preferred role: Player Game style: Casual, Roleplay I'm really down for anything( would prefer online/ virtual campaign). I'm just eager to experience my first campaign of D&D, I have DnD Beyond Sub. with some source materials, plenty of (physical) dice. Camera, Mic, Weed, and even a voice changer for different char voices!! :) Excited to play...Just need a groovy group of folks to play with!
if u want i am looking for players im running a homebrew world. game is 18 plus content so can be dark but if intrested dm me on discord .dyhatten#5246 game is from 4pm est to 7
If not, I;m trying to gather a group of players for an online play-by-post campaign on these forums, probably using a homebrew world I've been working on for some time. I've gotten most of the campaign starting area roughed out as well as the basic nations and cultures of the larger world, and have finer details far enough along now that I've created a campaign template for it on this site (including content sharing of what I own (basic books, most or all of Witchlight, Xanathar's Guide to Everything, Van Richten's Guide to Ravenloft, Tasha's Cauldron of Everything, and Mordenkainen's Feindish Folio #1; along with miscellaneous content from Acquisitions Incorporated. Eberron, and Wildemount). I was actually considering whether I was ready to create a "looking for players" post when I saw this,
I also learned D%D shortly after its birth; the first set I remember purchasing was the red boxed Basic set where the alignments were very Moorcockian, just Law/Neutrality/Chaos with no Good/Evil dimension factored in yet ... chaotic was assumed to be synonymous with evil because that was the connection in Moorcock's writings; there were no outdoor adventures yet possible and everything in general was adorably or frustratingly, depending on your POV, embryonic. Left the fold over2nd edition AD&D) and started playing first Ars Magica and then its modern World of Darkness descendants* and didn[t really come back to D&D until I found this web site, remembered how much I'd loved it before TSR let me down, and discovered there WAS no such thing as TSR any more and things had REALLY changed :D. Basically like what I see, so really excited also to get back into playing and DMing, and since it seems to be kind of like a camel through the eye of a needle to actually get accepted to a campaign here among the thousands of applicants for each one, thought I'd try the other first.
As far as style goes, I'm a fairly easygoing DM but certainly not Monty Haul, and very much lean towards RP-heavy play and will create encouraging and supportive environment and DM pretty RP-heavy myself, but I won't insist on it if a player isn't comfortable with that style or isn't confident enough to be comfortable doing it.
The homebrew world (or rather the hemisphere of it I've more or less fully developed) includes three continents, one of which is the ancestral home continent for most of the human cultures and civilizations in this hemisphere; the other two are more or less recently settled frontier continents with the northern one (where the campaign starts) featuring a wilderness area in the far north that is one focus point for many of the Feywild crossing points on this world and in general divided between that sense of faerie wonder (or nightmare, but always poetic, strange, wondrous and wyld) and a still more-or-less vaguely defined Nordic barbarian culture, possibly some Finnish/Kaleval elements to make it mesh better with the wonder tale elements from the Feywild influence, and, well... the rest is secret <mischievous DM's twinkle begins to glimmer off the walls behind you from the glittering eyes nearly mesmerizing you as your characters slip off into the Twlight Zone of ... ah ... never mind ...>. The southern frontier continent is essentially a salamagundi mix of cultures inspired by various IRL Slavic and Southeast Asian influences, which the southern portions of the ancestral continent also tend towards, while the rest of it (ancestral) mixes elements inspired by Basque, Irish, Welsh and Scandinavian infkuences. Essentially that continent and the other hemisphere is where most of the "civilized" humans, dwarves and halflings came from originally; while gnomes, elves, and more fey-connected races, as well as one of the two human barbarian cultures originated on the northern continent (the other barbarians are from the south, and dragonborn are not native to this hemisphere at all but have intricate and ancient cultures in the other which traditionally have good relationships with the dwarves. Possibly the dwarves of the starting hemisphere and those with traditional ties to the dragonborn of the other are two separate subraces, but that hasn't been firmly decided yet; in that case, I'm leaning towards creating two homebrews for my world's dwarves but otherwise I'll use the standard ones, and I'm always more than willing to work with a player who wants to play something different than this world's standard).
Country borders and names have shifted somewha, but this is still the basic physical layout and more or less the relationship of various civilized and wild areas to each other (though the near wild area in the center is much larger, and there's now a pirate enclave on the spit of lannd sticking out towards Bonefire Island)
* both of which I still more passionately love even to this day, but have an even harder time finding playgroups for in my area or online; whereas for D&D at least I have this site and a couple of good support and reference ones that I KNOW exist out there somewhere or in fact know how to find and use regularly
OisinmacCameron, this sounds VERY intriguing to me, not sure to much what all home brew entails, but getting more info as I read up on all of the new stuff. Keep me updated on your progress. I do, however, am not quite sure what “ play by post” means, unless that means a lot of typing instead of over discord or “virtual” campaign?
OisinmacCameron, this sounds VERY intriguing to me, not sure to much what all home brew entails, but getting more info as I read up on all of the new stuff. Keep me updated on your progress. I do, however, am not quite sure what “ play by post” means, unless that means a lot of typing instead of over discord or “virtual” campaign?
I'm afraid it does. My game is actually on the one on this site. If you go to the board titled "Play by Post" you'll find several examples, soon to include the campaign thread I was inspired by talking to you to realize I was a lot more ready to start than gave myself credit for :) At the moment its in the form of a recruiting thread on this board that begins "What Lies beneath Cricket Tor" and gives more details about the world.
Essentially you post messages in the forum and the DM posts back basically like the spoken dialogue of an in person game, but describing character actions, NPC responses, etc. in the text of your posts. Its the only form of online playing I'm familiar with, I've never been on discord in my life and frankly am not sure i want to go and it sounds like a rather challenging environment for a brain on the aurism spectrum, but I'm not totally opposed to considering expanding this campaign to one of those platforms eventuallly, but I'd have to resolve those issues and get familiar enough with it to be sure I could do it well.
=====================
Edit: I would have corrected the text of the above to "autism spectrum", but actually those familiar with the field could tell you there's enough communication-related issues, quips, and twists that the former term is also (if more punningly than literally) accurate
I have a campaign that runs Friday nights from 6pm EST until 9 or 10pm. characters are between 3rd and 5th level and are escorting an elder elven sage up the Sword Coast to Icewind Dale. As with all of my games, it's free to play (D&D is a game, not a job.). We recently lost a member and have an opening. We are currently 6 people strong (1 DM and 5 players) and if you'd like to join, my Discord is at the bottom of this message.
As is true of D&D, this game is 100% 'Theater of the Mind'...
Rollback Post to RevisionRollBack
gm_dm_alexander is my Discord
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Game: D&D 5e
Group preferred: Online
Experience: New(ish)
Location/Time zone: US (CST)
Availability: Anytime (summer time I MAY be gone on weekends) Open to most nights however ( I work from 7am-4pm CST (-6UTC) M-F)
Preferred role: Player
Game style: Casual, Roleplay I'm really down for anything( would prefer online/ virtual campaign). I'm just eager to experience my first campaign of D&D, I have DnD Beyond Sub. with some source materials, plenty of (physical) dice. Camera, Mic, Weed, and even a voice changer for different char voices!! :) Excited to play...Just need a groovy group of folks to play with!
if u want i am looking for players im running a homebrew world. game is 18 plus content so can be dark but if intrested dm me on discord .dyhatten#5246 game is from 4pm est to 7
If not, I;m trying to gather a group of players for an online play-by-post campaign on these forums, probably using a homebrew world I've been working on for some time. I've gotten most of the campaign starting area roughed out as well as the basic nations and cultures of the larger world, and have finer details far enough along now that I've created a campaign template for it on this site (including content sharing of what I own (basic books, most or all of Witchlight, Xanathar's Guide to Everything, Van Richten's Guide to Ravenloft, Tasha's Cauldron of Everything, and Mordenkainen's Feindish Folio #1; along with miscellaneous content from Acquisitions Incorporated. Eberron, and Wildemount). I was actually considering whether I was ready to create a "looking for players" post when I saw this,
I also learned D%D shortly after its birth; the first set I remember purchasing was the red boxed Basic set where the alignments were very Moorcockian, just Law/Neutrality/Chaos with no Good/Evil dimension factored in yet ... chaotic was assumed to be synonymous with evil because that was the connection in Moorcock's writings; there were no outdoor adventures yet possible and everything in general was adorably or frustratingly, depending on your POV, embryonic. Left the fold over2nd edition AD&D) and started playing first Ars Magica and then its modern World of Darkness descendants* and didn[t really come back to D&D until I found this web site, remembered how much I'd loved it before TSR let me down, and discovered there WAS no such thing as TSR any more and things had REALLY changed :D. Basically like what I see, so really excited also to get back into playing and DMing, and since it seems to be kind of like a camel through the eye of a needle to actually get accepted to a campaign here among the thousands of applicants for each one, thought I'd try the other first.
As far as style goes, I'm a fairly easygoing DM but certainly not Monty Haul, and very much lean towards RP-heavy play and will create encouraging and supportive environment and DM pretty RP-heavy myself, but I won't insist on it if a player isn't comfortable with that style or isn't confident enough to be comfortable doing it.
The homebrew world (or rather the hemisphere of it I've more or less fully developed) includes three continents, one of which is the ancestral home continent for most of the human cultures and civilizations in this hemisphere; the other two are more or less recently settled frontier continents with the northern one (where the campaign starts) featuring a wilderness area in the far north that is one focus point for many of the Feywild crossing points on this world and in general divided between that sense of faerie wonder (or nightmare, but always poetic, strange, wondrous and wyld) and a still more-or-less vaguely defined Nordic barbarian culture, possibly some Finnish/Kaleval elements to make it mesh better with the wonder tale elements from the Feywild influence, and, well... the rest is secret <mischievous DM's twinkle begins to glimmer off the walls behind you from the glittering eyes nearly mesmerizing you as your characters slip off into the Twlight Zone of ... ah ... never mind ...>. The southern frontier continent is essentially a salamagundi mix of cultures inspired by various IRL Slavic and Southeast Asian influences, which the southern portions of the ancestral continent also tend towards, while the rest of it (ancestral) mixes elements inspired by Basque, Irish, Welsh and Scandinavian infkuences. Essentially that continent and the other hemisphere is where most of the "civilized" humans, dwarves and halflings came from originally; while gnomes, elves, and more fey-connected races, as well as one of the two human barbarian cultures originated on the northern continent (the other barbarians are from the south, and dragonborn are not native to this hemisphere at all but have intricate and ancient cultures in the other which traditionally have good relationships with the dwarves. Possibly the dwarves of the starting hemisphere and those with traditional ties to the dragonborn of the other are two separate subraces, but that hasn't been firmly decided yet; in that case, I'm leaning towards creating two homebrews for my world's dwarves but otherwise I'll use the standard ones, and I'm always more than willing to work with a player who wants to play something different than this world's standard).
Country borders and names have shifted somewha, but this is still the basic physical layout and more or less the relationship of various civilized and wild areas to each other (though the near wild area in the center is much larger, and there's now a pirate enclave on the spit of lannd sticking out towards Bonefire Island)
* both of which I still more passionately love even to this day, but have an even harder time finding playgroups for in my area or online; whereas for D&D at least I have this site and a couple of good support and reference ones that I KNOW exist out there somewhere or in fact know how to find and use regularly
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
You could join every Monday +Tuesday 9am EST?
That is, unfortunately, too early for me as I work M-F 7am-4pm CST.(-6UTC)
OisinmacCameron, this sounds VERY intriguing to me, not sure to much what all home brew entails, but getting more info as I read up on all of the new stuff. Keep me updated on your progress. I do, however, am not quite sure what “ play by post” means, unless that means a lot of typing instead of over discord or “virtual” campaign?
unfortunately between all of my gaming subscriptions I don’t think I would be interested in “another” one. Thank you though!
I'm afraid it does. My game is actually on the one on this site. If you go to the board titled "Play by Post" you'll find several examples, soon to include the campaign thread I was inspired by talking to you to realize I was a lot more ready to start than gave myself credit for :) At the moment its in the form of a recruiting thread on this board that begins "What Lies beneath Cricket Tor" and gives more details about the world.
Essentially you post messages in the forum and the DM posts back basically like the spoken dialogue of an in person game, but describing character actions, NPC responses, etc. in the text of your posts. Its the only form of online playing I'm familiar with, I've never been on discord in my life and frankly am not sure i want to go and it sounds like a rather challenging environment for a brain on the aurism spectrum, but I'm not totally opposed to considering expanding this campaign to one of those platforms eventuallly, but I'd have to resolve those issues and get familiar enough with it to be sure I could do it well.
=====================
Edit: I would have corrected the text of the above to "autism spectrum", but actually those familiar with the field could tell you there's enough communication-related issues, quips, and twists that the former term is also (if more punningly than literally) accurate
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
I have a campaign that runs Friday nights from 6pm EST until 9 or 10pm. characters are between 3rd and 5th level and are escorting an elder elven sage up the Sword Coast to Icewind Dale.
As with all of my games, it's free to play (D&D is a game, not a job.). We recently lost a member and have an opening. We are currently 6 people strong (1 DM and 5 players) and if you'd like to join, my Discord is at the bottom of this message.
As is true of D&D, this game is 100% 'Theater of the Mind'...
gm_dm_alexander is my Discord