I am looking for a group of about 4 players to go through a "one shot" which i estimate will take around 2-3 months to get through. I would like to test the new Maps feature with this game as well.
Here are the most important parameters. Let me know if you are interested!
Dark vision
Nobody has dark vision.
Hide Action
Hide action works with vision and cover.
There must be enough space to cover you in dimlight, darkness or behind cover. If none of that exists you can not take the hide action.
Hiding in bright light w/no cover is impossible.
Initiative
We use group initiative. We will take the avg of the PC’s initiative and compare it to the enemies initiative to see which side acts first. The individual player with the highest initiative roll receives an advantage in combat.
Encumbrance
Strength score x 10 = heavily encumbered. You become slow and hard to pass any checks. (pg 111 of dmg)
Resting
There are 2 types of rest, Long (8 hrs) and Short.(10 mins)
Both kind of rest allow you to spend Hit Die to recover HP. Characters can only rest in a safe area. The character must consume a ration before spending any Hit Dice. Characters can’t Short rest if they are exhausted.
Morale
Some combatants might run away when a fight turns against them.
A creature might flee under any of the following circumstances:
-The creature is surprised.
-The creature is reduced to half its hit points or fewer for the first time in the battle.
-The creature has no way to harm the opposing side on its turn.
A group of creatures might flee under any of the following circumstances:
-All the creatures in the group are surprised.
-The group’s leader is reduced to 0 hit points, incapacitated, taken prisoner, or removed from battle.
-The group is reduced to half its original size with no losses on the opposing side.
Spells
The following spells are bumped up to 8th level spells:
Goodberry, create food and water, all spells that bring people back from dead.
Backgrounds:
Outlander background feature changed to advantage on all survival related checks.No strixhaven backgrounds
Gods known:
Law: Helm and Hoar (church of helm)
Chaos: Mystral and sune and sharess
Good: Lathander (pluma weavers, eagle knights)
Evil: Shar (jaguar guard)
Setting:
The world is more Bronze Age rather than medieval. Think Aztec/Mayan or Egyptian civilizations with pharoahs and religious leaders rather than Kings and Nobility.
Hi there!
I am looking for a group of about 4 players to go through a "one shot" which i estimate will take around 2-3 months to get through. I would like to test the new Maps feature with this game as well.
Here are the most important parameters. Let me know if you are interested!
Dark vision
Nobody has dark vision.
Hide Action
Hide action works with vision and cover.
There must be enough space to cover you in dimlight, darkness or behind cover. If none of that exists you can not take the hide action.
Hiding in bright light w/no cover is impossible.
Initiative
We use group initiative. We will take the avg of the PC’s initiative and compare it to the enemies initiative to see which side acts first. The individual player with the highest initiative roll receives an advantage in combat.
Encumbrance
Strength score x 10 = heavily encumbered. You become slow and hard to pass any checks. (pg 111 of dmg)
Resting
There are 2 types of rest, Long (8 hrs) and Short.(10 mins)
Both kind of rest allow you to spend Hit Die to recover HP. Characters can only rest in a safe area. The character must consume a ration before spending any Hit Dice. Characters can’t Short rest if they are exhausted.
Morale
Some combatants might run away when a fight turns against them.
A creature might flee under any of the following circumstances:
-The creature is surprised.
-The creature is reduced to half its hit points or fewer for the first time in the battle.
-The creature has no way to harm the opposing side on its turn.
A group of creatures might flee under any of the following circumstances:
-All the creatures in the group are surprised.
-The group’s leader is reduced to 0 hit points, incapacitated, taken prisoner, or removed from battle.
-The group is reduced to half its original size with no losses on the opposing side.
Spells
The following spells are bumped up to 8th level spells:
Goodberry, create food and water, all spells that bring people back from dead.
Backgrounds:
Outlander background feature changed to advantage on all survival related checks.No strixhaven backgrounds
Gods known:
Law: Helm and Hoar (church of helm)
Chaos: Mystral and sune and sharess
Good: Lathander (pluma weavers, eagle knights)
Evil: Shar (jaguar guard)
Setting:
The world is more Bronze Age rather than medieval. Think Aztec/Mayan or Egyptian civilizations with pharoahs and religious leaders rather than Kings and Nobility.
I'm playing for the first time yes or no.
Also young and annoying
Can I join??
lol if you are over 18 sure - send me your Discord name and ill message u
sure send me your discord name and ill message you
this sounds interesting, please add me on neodulset