The Great Ramil Wall has long stood as a bulwark, shielding the civilized Carasian Sultanate from the frightful beasts and monsters that prowl the Endless Dunes. For those skilled with sword or spell, stealth or sleek the opportunity is nigh. Money, fame and adventure are all up for the taking to those daring few willing to risk life and limb.
In session 0 the group shall choose one of six specialist guilds to join and take contracts for. The group will then choose from a list of available adventures, each with different challenges, rewards and potential length. Each of the six guilds has their own storyline separate from the job style adventures that the players can interact with or just ignore. As the group completes jobs they will gain reputation and rank within the guild, unlocking new options within the guildhall itself. Who knows, at the conclusion of the story, maybe one of the players will stand as the next Guildmaster!
The desert and it's coastal shore are yours to explore and exploit, just remember that Mercenaries always complete their contracts. After all, you take the jobs 'on your honour'.
Additional Information
Sessions cost $20 each. Session 0 is free, Session 1 is 50% off. It is my intention that these games run from levels 1-20, but due to the free form nature of the campaign you can stay as long as you like.
Session 0 is set to start 8 February 2024. There are currently two players signed up, so looking for an additional 1-4 to fully flesh out the party.
I won't ask for a backstory for the first few sessions, as I have met many players who enjoy feeling out a character before settling on a backstory. If a player gives me a backstory, I guarantee elements of that will appear in the game, adding personal flavour to the adventures.
For every week you remain a joined player, but the game does not begin, you get another session at 50% off.
About the adventure (homebrew world)
The Great Ramil Wall has long stood as a bulwark, shielding the civilized Carasian Sultanate from the frightful beasts and monsters that prowl the Endless Dunes. For those skilled with sword or spell, stealth or sleek the opportunity is nigh. Money, fame and adventure are all up for the taking to those daring few willing to risk life and limb.
In session 0 the group shall choose one of six specialist guilds to join and take contracts for. The group will then choose from a list of available adventures, each with different challenges, rewards and potential length. Each of the six guilds has their own storyline separate from the job style adventures that the players can interact with or just ignore. As the group completes jobs they will gain reputation and rank within the guild, unlocking new options within the guildhall itself. Who knows, at the conclusion of the story, maybe one of the players will stand as the next Guildmaster!
The desert and it's coastal shore are yours to explore and exploit, just remember that Mercenaries always complete their contracts. After all, you take the jobs 'on your honour'.
Additional Information
Sessions cost $20 each. Session 0 is free, Session 1 is 50% off. It is my intention that these games run from levels 1-20, but due to the free form nature of the campaign you can stay as long as you like.
Session 0 is set to start 8 February 2024. There are currently two players signed up, so looking for an additional 1-4 to fully flesh out the party.
I won't ask for a backstory for the first few sessions, as I have met many players who enjoy feeling out a character before settling on a backstory. If a player gives me a backstory, I guarantee elements of that will appear in the game, adding personal flavour to the adventures.
For every week you remain a joined player, but the game does not begin, you get another session at 50% off.
To sign up to the campaign please visit https://startplaying.games/adventure/clpbguh8r001i08jq4ggwf4mc
Feel free to DM on here or SPG for any further information.
Hope to see you braving the sands on Thursday!