LFP
Paid
U/C? - Single Choice
Preludes - Single Choice
Takhisis the Dragon Queen has returned to the world of Krynn. Across the land, her armies of fanatical draconian wage a brutal war of conquest. As the Dragon armies march on the unprepared nation of Solamnia, only the defenders of the city of Kalaman stand in their way. But the Dragon Armies want more than just to crush their foes. An ancient evil in the Dragon Queen's Service seeks a magical weapon that could dominate Krynn for all time.
Dragonlance: Shadow of the Dragon Queen is a tale of conflict and defiance set during the legendary War of the Lance. Create Characters from Krynn, the world of the Dragonlance setting, then march them to the front lines of battle against the terrifying Dragon Armies.
This adventure is designed for Characters level 1 - 11
Hello! My name is Kudo! Also known here as The Temur Lemur. I have been a DM for the past 10 years. I am the designated forever DM in most groups I play with and love to help everyone write a fun co-operative story! I am available for message almost anytime and am usually good about meeting up to talk character shop! I love helping Characters shine and making sure everyone has a chance at the spot light. I also offer free character art after the 5th session! If you just want to hit me of for character commissions, that's fine too!
Character Creation
As the Dragon Queen’s forces march across Krynn, heroic souls rise to defy her. Forged in the crucible of war, these remarkable few are all that stand between the peace-loving peoples of Krynn and an age of oppression.
This chapter presents player-facing details of peoples and groups in Krynn, as well as character options supplementing the rules in the Player’s Handbook. Herein, you’ll find the following sections:
Peoples of Krynn. Learn about the peoples of Krynn and how they might inspire your next character.
Race Option. Play as a kender, a character race known for bravery and curiosity.
Organizations. Discover two of Krynn’s most influential groups, the honorable Knights of Solamnia and the mystical Mages of High Sorcery.
Backgrounds. Learn how war shapes your character, and choose from two new backgrounds: the Knight of Solamnia and Mage of High Sorcery.
Feats. Draw on the power of magic, honor, or the gods with this selection of feats.
Subclass Option. Tie your magic to Krynn’s three mystical moons with the Lunar Sorcery sorcerer subclass.
Session Zero on Monday will be free while we set up. After that I will charge $7 a session over Paypal. You don't have to pay till after the session so I can ensure Satisfaction but you will not be able to join the next until you pay for the previous without proper notice. I put just as much research and work into each and every campaign as I do in taking the time to make these posts. It's a craft and a time sink and I still got bills to pay as well as love to reinvest into new books or side adventures from the DMs guild to flesh out the world.
ADVENTURE HOOKSPreludes
This adventure is a little different in how it starts, in that there aren't different hooks to choose from, however, there are three preludes or routes that you can take.
Players should use chapter 1 to create characters connected to Krynn and, if possible, to one another. They should also each have a connection to a mutual friend named Ispin Greenshield. Ispin has recently passed away, and the characters are invited to his funeral in Vogler.
Before retiring to the village of Vogler, Ispin Greenshield traveled across Ansalon as a teacher, trader, and adventurer. Along the way, he forged friendships with each of the characters. Each character knows the following information about him:
The Meeting Ispin Greenshield table suggests a few ways characters might have come to know and likely respect Ispin. Players can elaborate on these connections however they’d like. Characters can use their relationship with Ispin to reinforce how they know one another.
Ispin Greenshield wished to have his life celebrated in a simple way, with friends from the lands he traveled joining for festivities and sharing stories. Upon Ispin’s death, his friend Becklin Uth Viharin, a Solamnic knight stationed in Vogler, sought to fulfill Ispin’s wish and sent each of the characters a copy of the letter presented as handout 2.1.
Each character has agreed to attend Ispin’s funeral and has set off on the road to Vogler. The extent of this undertaking might vary for each character. Characters who travel by sea disembark at the port of Kalaman (detailed in chapter 4) and then travel by road to Vogler. The characters’ travels are largely uneventful until the final leg of their journey
This section presents three short encounters for 1st-level characters, each highlighting a unique aspect of the Dragonlance setting. These encounters focus on the following events:
“Broken Silence” heralds the gods’ return and provides participating characters with a better understanding of their relationship to the gods.
“Eye in the Sky” sets participating characters on the path to becoming members of the Mages of High Sorcery (see chapter 1).
“Scales of War” reveals the mysterious draconians.
review the encounters here and choose one or more to run that are relevant to characters in your group. The Prelude Overview table notes what types of characters are likely to be interested in which encounters.
(I will send tables and handouts if asked. If you would prefer there is also a roll table available to randomize your relations to Ispin.)
-ACCEPTED CHARACTERS-