Running a 5e campaign over here, and would love to recruit new players! Let me know if there are any questions. Quick overview:
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? D&D 5E 2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Published module with some potential modifications, Planescape. 3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 4 total, alts as needed 4. What's the gaming medium (OOTS, chat, e-mail etc.)? OotSforum. Sheets can be hosted on either MythWeavers or D&D Beyond. I have a lot of the books on Beyond, so I should be okay to access the material. 5. What is the characters' starting status (i.e. experience level)? Level 3 6. How much gold or other starting funds will the characters begin with? Starting gold plus 250gp. Plus you can pick an Uncommon magical item each. 7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Stick to classes from any published first party book. No homebrew or 3rd party material. 8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? You can use any race from the Players Handbook or the Fantastical Races section of Monsters of the Multiverse. 9. By what method should Players generate their attributes/ability scores and Hit Points? 27 point buy, no score over 15 (pre-mods) to start. Hit points are maximum to start. 10. Does your game use alignment? What are your restrictions, if so? Alignment is heavily considered in Planescape. You can be any alignment, so long as you can work with others. 11. Do you allow multi-classing, or have any particular rules in regards to it? Multiclass at will. 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? I will roll mine and a few of yours, you will roll most of yours. 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. **This is very important. You need three character sheets.** These can be as similar or as different as you like to each other. They are all aspects of your main character, and will be explained in character. See spoiler below. 14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? A character background is required. Because it is the planes, pretty much any wacky background can make sense for the game. Let your imagination run free. Doesn't have to be long, as you are only third level. Just keep it brief and interesting. 15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? As it is a published module, it will be a balanced mixture of all of these. 16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? You can use any first party book. But please include a brief description of what things do, to make it easier for me to see at a glance what you are capable of without having to look up every ability.
Please let me know if I have missed anything important, or if you have questions.
Thank you, and I look forward to your submissions. Cheers.
Howdy, I'm 24yo M, I have been playing D&D since 2022, I've played in 4 different campaigns and I'm running one completely homebrew "D&D" game, and one I've stopped running that lasted over a year and a half. I am very attentive and a note-taker when playing online. I have experience with D&D Beyond and Roll20, not Ootsforum or Mythweavers, but I'm super down to learn them. I'm more than willing to create three separate character sheets.
I have a tendency to multiclass and make some very unique but powerful combinations with my classes, so expect my character to be particularly effective in at least one play style.
My availability is a little wonky cuz I'm a delivery driver for Dominos, so evenings late in the week and on weekends are iffy. I play an in-person game on Monday at 7 pm and run one online on Tuesday at 7 pm. During the day ending at 5 works for basically every day, as well as Wednesday evenings are open.
How long-term do you expect this game to last, or is it an ongoing thing for the foreseeable future?
Ive been wanting to try playing a planescape game ever since I got the books a while back. I would love to chat more if there are still spots available for the game. My discord is Megablah99, or you can reach out to me on here.
Hello, I would love to join! These books are great, I love the idea of them. I would love to join. My time zone is Est and I’m 28. I have a good mic for discord sessions. My time is pretty flexible. If you still need someone, let me know!
Hi, I am definitely interested in this campaign. I have always wanted to play in a planescape campaign. What day and time is this on, I'm available Tuesday and Friday 5:00PM PST.
Just to clarify, this is a play by post game on the OotS forums. I'd encourage all those interested to head over that way, make an account if necessary, and post an application. Spots are still available, and I welcome all of you to apply. Thanks!
Hello everyone,
Running a 5e campaign over here, and would love to recruit new players! Let me know if there are any questions. Quick overview:
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
D&D 5E
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Published module with some potential modifications, Planescape.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 4 total, alts as needed
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
OotSforum. Sheets can be hosted on either MythWeavers or D&D Beyond. I have a lot of the books on Beyond, so I should be okay to access the material.
5. What is the characters' starting status (i.e. experience level)?
Level 3
6. How much gold or other starting funds will the characters begin with?
Starting gold plus 250gp. Plus you can pick an Uncommon magical item each.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Stick to classes from any published first party book. No homebrew or 3rd party material.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
You can use any race from the Players Handbook or the Fantastical Races section of Monsters of the Multiverse.
9. By what method should Players generate their attributes/ability scores and Hit Points?
27 point buy, no score over 15 (pre-mods) to start. Hit points are maximum to start.
10. Does your game use alignment? What are your restrictions, if so?
Alignment is heavily considered in Planescape. You can be any alignment, so long as you can work with others.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multiclass at will.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
I will roll mine and a few of yours, you will roll most of yours.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
**This is very important. You need three character sheets.** These can be as similar or as different as you like to each other. They are all aspects of your main character, and will be explained in character. See spoiler below.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A character background is required. Because it is the planes, pretty much any wacky background can make sense for the game. Let your imagination run free. Doesn't have to be long, as you are only third level. Just keep it brief and interesting.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
As it is a published module, it will be a balanced mixture of all of these.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
You can use any first party book. But please include a brief description of what things do, to make it easier for me to see at a glance what you are capable of without having to look up every ability.
Please let me know if I have missed anything important, or if you have questions.
Thank you, and I look forward to your submissions. Cheers.
Howdy, I'm 24yo M, I have been playing D&D since 2022, I've played in 4 different campaigns and I'm running one completely homebrew "D&D" game, and one I've stopped running that lasted over a year and a half. I am very attentive and a note-taker when playing online. I have experience with D&D Beyond and Roll20, not Ootsforum or Mythweavers, but I'm super down to learn them. I'm more than willing to create three separate character sheets.
I have a tendency to multiclass and make some very unique but powerful combinations with my classes, so expect my character to be particularly effective in at least one play style.
My availability is a little wonky cuz I'm a delivery driver for Dominos, so evenings late in the week and on weekends are iffy. I play an in-person game on Monday at 7 pm and run one online on Tuesday at 7 pm. During the day ending at 5 works for basically every day, as well as Wednesday evenings are open.
How long-term do you expect this game to last, or is it an ongoing thing for the foreseeable future?
hello!
Ive been wanting to try playing a planescape game ever since I got the books a while back. I would love to chat more if there are still spots available for the game. My discord is Megablah99, or you can reach out to me on here.
Hello, I would love to join! These books are great, I love the idea of them. I would love to join. My time zone is Est and I’m 28. I have a good mic for discord sessions. My time is pretty flexible. If you still need someone, let me know!
Hi, I am definitely interested in this campaign. I have always wanted to play in a planescape campaign.
What day and time is this on, I'm available Tuesday and Friday 5:00PM PST.
Discord: Photonblade
Just to clarify, this is a play by post game on the OotS forums. I'd encourage all those interested to head over that way, make an account if necessary, and post an application. Spots are still available, and I welcome all of you to apply. Thanks!
Just stating that applications will be closing soon! Check out the thread here: https://forums.giantitp.com/showthread.php?664996-FINAL-WEEK-Refugees-of-the-Multiverse