DM Experience: Ran 7 Campaigns/Played in about 8 (about four years experience total)
Looking For Experience: Any
Timezone: EST - U.S. East Coast
Roles Sought: 1 - 2 players
Game Style: Combat: High Roleplay: High Exploration/Puzzles: Low/Medium Notes: Complex Worldbuilding and Plot with a very loose railroad, interlocking factions, the world changes based on your choices. Warning: Evil/traitorous pcs are allowed, pvp is party regulated, and overall this game is built with fewer tools for keeping the group cohesive. I ask that everyone who comes into this game recognize that, and understand that however things play out ingame, everyone's able to roll with the punches and get along outside of the game.
Platform: Discord and Roll 20. Gestalt characters can't really be made on D&D Beyond, but on Roll20 it's a lot more feasible. Besides that, Roll20 will be the VTT, using maps whenever possible.
Session Start Time is 2:00 PM EST on Mondays.
Session Length is about 3-4 hours.
Campaign Summary: "The year is 1490 DR, and a new discovery has supposedly been made in the study of the Netherese Empire. The Netherese Empire, the most powerful civilization of spellcasters in known history. The exploits of the netherese were beyond imagining. 10th and 11th level spells, cast as though they were mere child's play. Cities that were magically hovered thousands of feet above the ground. Spelljammers that could supposedly travel the stars themselves! It's been claimed that the one such Netherese wonder: The Artificial Island of Ilonduil, has been discovered. Enormous lost ruins, isolated towns and villages, ancient secrets hidden away in underground vaults, etc, etc, all on a mysterious island surrounded by a storm of pure magic. Even still, in the last few thousand years, there has been no real evidence proving the island, or even its creator, ever even truly existed. There is one thing known for sure though. Those that scour The Trackless Sea in search of The Island of Ilonduil... they pretty much never return."
Doom of Ilonduil is an attempt to create a homebrew campaign module, going from level 1-20 using gestalt rules. For those that don't know, gestalt means a game where one character is built with a combination of two classes rather than one, and leveling them up together. So instead of starting out as say, a level 1 fighter or level 1 wizard, you can start out as a level 1 fighter/wizard, creating a much more powerful character. I've already finished running this campaign from start to finish awhile back, which established a good foundation. At this point, I'm trying to structure the story of this campaign into a fluid, non-linear adventure that feels different with every playthrough, yet always fun to go through.
If you are interested in joining, send me a DM on D&DB and/or a friend request on Discord (username: ‘noahbaa0431.’). I’ll try to help you set up your character on Roll20 first and foremost, and then we can have you join with the rest of the party. Our next session is July 8th.
Game: D&D 5e
Group Type: Online
DM Experience: Ran 7 Campaigns/Played in about 8 (about four years experience total)
Looking For Experience: Any
Timezone: EST - U.S. East Coast
Roles Sought: 1 - 2 players
Game Style:
Combat: High
Roleplay: High
Exploration/Puzzles: Low/Medium
Notes: Complex Worldbuilding and Plot with a very loose railroad, interlocking factions, the world changes based on your choices.
Warning: Evil/traitorous pcs are allowed, pvp is party regulated, and overall this game is built with fewer tools for keeping the group cohesive. I ask that everyone who comes into this game recognize that, and understand that however things play out ingame, everyone's able to roll with the punches and get along outside of the game.
Platform: Discord and Roll 20. Gestalt characters can't really be made on D&D Beyond, but on Roll20 it's a lot more feasible. Besides that, Roll20 will be the VTT, using maps whenever possible.
Session Start Time is 2:00 PM EST on Mondays.
Session Length is about 3-4 hours.
Campaign Summary: "The year is 1490 DR, and a new discovery has supposedly been made in the study of the Netherese Empire. The Netherese Empire, the most powerful civilization of spellcasters in known history. The exploits of the netherese were beyond imagining. 10th and 11th level spells, cast as though they were mere child's play. Cities that were magically hovered thousands of feet above the ground. Spelljammers that could supposedly travel the stars themselves! It's been claimed that the one such Netherese wonder: The Artificial Island of Ilonduil, has been discovered. Enormous lost ruins, isolated towns and villages, ancient secrets hidden away in underground vaults, etc, etc, all on a mysterious island surrounded by a storm of pure magic. Even still, in the last few thousand years, there has been no real evidence proving the island, or even its creator, ever even truly existed. There is one thing known for sure though. Those that scour The Trackless Sea in search of The Island of Ilonduil... they pretty much never return."
Doom of Ilonduil is an attempt to create a homebrew campaign module, going from level 1-20 using gestalt rules. For those that don't know, gestalt means a game where one character is built with a combination of two classes rather than one, and leveling them up together. So instead of starting out as say, a level 1 fighter or level 1 wizard, you can start out as a level 1 fighter/wizard, creating a much more powerful character.
I've already finished running this campaign from start to finish awhile back, which established a good foundation. At this point, I'm trying to structure the story of this campaign into a fluid, non-linear adventure that feels different with every playthrough, yet always fun to go through.
The exact rules for how I run gestalt (alongside some other homebrew rules and variants I’m implementing to compliment this concept) are in this google doc: https://docs.google.com/document/d/18GfOXriJKY-zDv-JaQDCy3zYoISRGl9YBDM_DmcpdLw/edit
Keep in mind, this ruleset is subject to change.
If you are interested in joining, send me a DM on D&DB and/or a friend request on Discord (username: ‘noahbaa0431.’). I’ll try to help you set up your character on Roll20 first and foremost, and then we can have you join with the rest of the party. Our next session is July 8th.
i sent you a friend request on discord would love to join