Greetings, fellow heroes of pen, dice, & paper! I'm a writer, game designer, and RPG enthusiast. Ever since I played D&D in a cabin in the woods when I was a kid, I have been a dedicated fan of TTRPGs. That was over 30 years ago and I have been honing my craft ever since. For me TTRPGs are all about the Story, the Characters in them, and the Choices they make because that is where you find all of those meaningful and truly EPIC moments.
Nowadays, I am a professional GM and I am up and running on StartPlayingGames (SPG). I run adventure modules, adapt other settings to 5E D&D, create my own homebrew content, run workshops for beginners new to the hobby, and can even design a custom setting on demand. My specialty is tailoring an experience to a particular party or player.
My style varies depending on the setting, content, and the players. I do focus on roleplay over rollplay, but there is still plenty of action to be had. My worlds are dynamic and change as a result of the PCs and the choices they make (for good or bad). My emphasis is on engaging and meaningful content that is a blast to play.
I run Tuesdays through Saturdays in the evening, usually 8-11 pm Eastern Time (GMT -4), but you are free to contact me about any potential slots you might be interested in.
Platform(s): Fantasy Ground Unity (I have Ultimate License, you need free Demo version), Discord for audio
We have all walked into the mists and into the land of Barovia. But what happens when a Domain of Dread infiltrates your world? When the mists come to stay with all its monsters and all its terror?
In Seeds of Destruction, there is a dark circle of druids following after an entity known as Sanguinar are bringing with them nightmares to the Sword Coast. Vampirism is running rampant, blood magic is on the rise, and twisted monsters are stalking the land near Daggerford.
The common folk are calling for Monster Hunters to brave the night and put an end to these threats once and for all.
Down in the southern Sword Coast, a dark star fell from the night sky and landed somewhere out east. Ever since this ominous sign, the giant folk and all manner of strange creatures have been stirred up. Strange happenings abound and rumors of a dark power on the rise run rampant. Will there be heroes to rise up before it is too late?
This campaign explores the titans and their role in the Cosmos as well as the damage to the timeline of Toril.
A mysterious dome of impenetrable magic has sprung up around the city of Baldur’s Gate. Nothing goes in: nothing goes out. To make matters worse, the city golems have gone mad and are… revolting? They have seized control of the city by the authority of one known as the Maker. If all obey the will of the Maker, they promise to usher Baldurians into a new Utopia.
That's where you come in. You are adventurers that swung into the Gate to resupply and take some downtime… but are now trapped like rats in a cage. How do you escape? Do they fight or join the constructs? Who is the Maker?
This is a custom campaign in the official setting. There will be loads of new constructs, interesting new devices and items, a new mechanic for PCs to have golem augments, a deep dive into Baldur’s Gate and urban adventure, a chance to use guerrilla tactics to survive especially at first. In addition, there may be some surprises in store for the players.
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Greetings, fellow heroes of pen, dice, & paper! I'm a writer, game designer, and RPG enthusiast. Ever since I played D&D in a cabin in the woods when I was a kid, I have been a dedicated fan of TTRPGs. That was over 30 years ago and I have been honing my craft ever since. For me TTRPGs are all about the Story, the Characters in them, and the Choices they make because that is where you find all of those meaningful and truly EPIC moments.
Nowadays, I am a professional GM and I am up and running on StartPlayingGames (SPG). I run adventure modules, adapt other settings to 5E D&D, create my own homebrew content, run workshops for beginners new to the hobby, and can even design a custom setting on demand. My specialty is tailoring an experience to a particular party or player.
My style varies depending on the setting, content, and the players. I do focus on roleplay over rollplay, but there is still plenty of action to be had. My worlds are dynamic and change as a result of the PCs and the choices they make (for good or bad). My emphasis is on engaging and meaningful content that is a blast to play.
I run Tuesdays through Saturdays in the evening, usually 8-11 pm Eastern Time (GMT -4), but you are free to contact me about any potential slots you might be interested in.
Platform(s): Fantasy Ground Unity (I have Ultimate License, you need free Demo version), Discord for audio
SPG Profile: The World Smith, https://startplaying.games/gm/theworldsmith
#1: Domains of Dread: Seeds of Destruction
We have all walked into the mists and into the land of Barovia. But what happens when a Domain of Dread infiltrates your world? When the mists come to stay with all its monsters and all its terror?
In Seeds of Destruction, there is a dark circle of druids following after an entity known as Sanguinar are bringing with them nightmares to the Sword Coast. Vampirism is running rampant, blood magic is on the rise, and twisted monsters are stalking the land near Daggerford.
The common folk are calling for Monster Hunters to brave the night and put an end to these threats once and for all.
#2: End of Time: Return of the Titans
Down in the southern Sword Coast, a dark star fell from the night sky and landed somewhere out east. Ever since this ominous sign, the giant folk and all manner of strange creatures have been stirred up. Strange happenings abound and rumors of a dark power on the rise run rampant. Will there be heroes to rise up before it is too late?
This campaign explores the titans and their role in the Cosmos as well as the damage to the timeline of Toril.
#3: Baldur’s Gate: Under the Dome
A mysterious dome of impenetrable magic has sprung up around the city of Baldur’s Gate. Nothing goes in: nothing goes out. To make matters worse, the city golems have gone mad and are… revolting? They have seized control of the city by the authority of one known as the Maker. If all obey the will of the Maker, they promise to usher Baldurians into a new Utopia.
That's where you come in. You are adventurers that swung into the Gate to resupply and take some downtime… but are now trapped like rats in a cage. How do you escape? Do they fight or join the constructs? Who is the Maker?
This is a custom campaign in the official setting. There will be loads of new constructs, interesting new devices and items, a new mechanic for PCs to have golem augments, a deep dive into Baldur’s Gate and urban adventure, a chance to use guerrilla tactics to survive especially at first. In addition, there may be some surprises in store for the players.