I trust all is well with you and yours. I am looking for just a small group of people to do some Piloting for a homebrew world I intend to run. I wouldn't exactly call this as West Marches style, as there are some differences, though the goal is to give players a large amount of agency.
**That said, I will drop the overall world background here:**
In the realm of Duskfall, the scars of the Twilight War ("War of Ascendants") are still fresh, the echoes of divine conflict lingering in the air like the acrid smell of smoke after a raging fire. Mere weeks have passed since the cataclysmic event known as the Sundering, which marked the end of the war and the beginning of a new, uncertain era.
The Twilight War (Also known as the Ascendant war), a brutal conflict that pitted god against god, avatar against avatar, began as a result of growing tensions and envy among the divine. The delicate balance that had once held the pantheon together had been shattered, and the mortal world became the battleground for their celestial disputes.
During the war, cities were razed to the ground, ancient strongholds toppled, and entire civilizations were brought to the brink of annihilation. The once-great city of Lumoria was torn from the material plane, its people cast into the ethereal abyss. The dwarven fortress of Ironpeak, a symbol of strength and resilience, was swallowed by the very earth it had been built upon.
The final battle, known as the Sundering, saw the gods unleashing the full might of their power against one another. The very fabric of reality was rent asunder, and the mortal world was forever changed. In the aftermath, the gods, weakened and diminished, retreated from the world, leaving behind a land shattered and in chaos.
Now, in the weeks following the Sundering, the people of Duskfall struggle to come to terms with the new reality. The once-mighty cities lie in ruins, and the landscape is scarred by the fury of the gods. The sky, once bright and vibrant, is now cast in a perpetual twilight, a reminder of the darkness that had consumed the world.
The mortal races, battered and bruised, must now pick up the pieces and forge a new path forward. The old alliances have crumbled, and new factions emerge as people seek to fill the power vacuum left by the departed gods. Some seek to restore order and rebuild what was lost, while others see opportunity in the chaos, looking to seize power and reshape the world in their own image.
In this time of uncertainty, heroes must rise to face the challenges that lie ahead. They will have to navigate the dangerous landscape, forge new alliances, and uncover the secrets left behind by the gods. They may seek out artifacts of power, remnants of the divine conflict, to aid them in their quests and bring stability to the shattered realm.
The road ahead is fraught with peril, as the consequences of the Twilight War continue to unfold. The heroes will encounter rival factions, each with their own agendas, as well as monsters and other threats that have emerged in the wake of the Sundering. They will need to make difficult choices, balancing the needs of the people with their own desires and ambitions.
As these heroes embark on their journey, they will shape the future of Duskfall. Their actions, whether they lead to triumph or tragedy, will become the stuff of legends, tales whispered around campfires and etched into the annals of history. In this new era, the fate of the world rests on the shoulders of those who dare to stand against the darkness and forge a path to a brighter tomorrow.
The Sundering, the culmination of the Twilight War, has left an indelible mark on the world of Duskfall. The once-great civilizations now lie in ruins, and the survivors must navigate a treacherous landscape where the old rules no longer apply. It is a time of great upheaval, but also one of opportunity, where the actions of a few brave souls can reshape the course of history.
As the dust settles and the people of Duskfall begin to rebuild, they will look to the heroes who emerge in this darkest hour. These individuals, through their deeds and their sacrifices, will become the beacons of hope in a world cast in shadow. Their tales will be told for generations to come, inspiring others to take up the mantle of heroism and stand against the chaos that threatens to consume all.
In the end, the legacy of the Twilight War and the Sundering will be determined by those who rise to meet the challenges of this new age. The gods may have abandoned the world, but the spirit of Duskfall endures in the hearts of its people. As long as there are those willing to fight for a better tomorrow, hope will never be lost, and the realm will slowly but surely heal from the wounds of divine conflict.
Some final callouts, currently I couldn't find a better way to play this than in the following configuration:
* Discord * This is where nearly everything will transpire. * Central hub for posting * Avrae * This will do a lot of the heavy lifting for us, though the goal is to not turn us all into coders... * DND Beyond * This is where you will make your character sheets and link them to the discord to help fuel Avrae * This is where I will be doing multi map management for now, I am considering foundry, though thats another topic for another day. * Homebrew Rules * [They can currently be found here.](https://www.worldanvil.com/w/dusk-fall-novemberfalls/c/homebrew-category)
If you made it this far, thank you for taking the time to read through everything! I welcome any and all feedback, good bad or indifferent.
TLDR: Looking for some people to help me pilot a homebrew world to find any current pitfalls (I am sure there will always be). [There is more information on the world here.](https://www.worldanvil.com/w/dusk-fall-novemberfalls)
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Howdy,
I trust all is well with you and yours. I am looking for just a small group of people to do some Piloting for a homebrew world I intend to run. I wouldn't exactly call this as West Marches style, as there are some differences, though the goal is to give players a large amount of agency.
* [World Info](https://www.worldanvil.com/w/dusk-fall-novemberfalls)
* [Discord Link](https://discord.gg/Ua6Nhs5hHh)
* This is updated to no longer expire and will be considered a short-term pilot / Go Live.
**That said, I will drop the overall world background here:**
In the realm of Duskfall, the scars of the Twilight War ("War of Ascendants") are still fresh, the echoes of divine conflict lingering in the air like the acrid smell of smoke after a raging fire. Mere weeks have passed since the cataclysmic event known as the Sundering, which marked the end of the war and the beginning of a new, uncertain era.
The Twilight War (Also known as the Ascendant war), a brutal conflict that pitted god against god, avatar against avatar, began as a result of growing tensions and envy among the divine. The delicate balance that had once held the pantheon together had been shattered, and the mortal world became the battleground for their celestial disputes.
During the war, cities were razed to the ground, ancient strongholds toppled, and entire civilizations were brought to the brink of annihilation. The once-great city of Lumoria was torn from the material plane, its people cast into the ethereal abyss. The dwarven fortress of Ironpeak, a symbol of strength and resilience, was swallowed by the very earth it had been built upon.
The final battle, known as the Sundering, saw the gods unleashing the full might of their power against one another. The very fabric of reality was rent asunder, and the mortal world was forever changed. In the aftermath, the gods, weakened and diminished, retreated from the world, leaving behind a land shattered and in chaos.
Now, in the weeks following the Sundering, the people of Duskfall struggle to come to terms with the new reality. The once-mighty cities lie in ruins, and the landscape is scarred by the fury of the gods. The sky, once bright and vibrant, is now cast in a perpetual twilight, a reminder of the darkness that had consumed the world.
The mortal races, battered and bruised, must now pick up the pieces and forge a new path forward. The old alliances have crumbled, and new factions emerge as people seek to fill the power vacuum left by the departed gods. Some seek to restore order and rebuild what was lost, while others see opportunity in the chaos, looking to seize power and reshape the world in their own image.
In this time of uncertainty, heroes must rise to face the challenges that lie ahead. They will have to navigate the dangerous landscape, forge new alliances, and uncover the secrets left behind by the gods. They may seek out artifacts of power, remnants of the divine conflict, to aid them in their quests and bring stability to the shattered realm.
The road ahead is fraught with peril, as the consequences of the Twilight War continue to unfold. The heroes will encounter rival factions, each with their own agendas, as well as monsters and other threats that have emerged in the wake of the Sundering. They will need to make difficult choices, balancing the needs of the people with their own desires and ambitions.
As these heroes embark on their journey, they will shape the future of Duskfall. Their actions, whether they lead to triumph or tragedy, will become the stuff of legends, tales whispered around campfires and etched into the annals of history. In this new era, the fate of the world rests on the shoulders of those who dare to stand against the darkness and forge a path to a brighter tomorrow.
The Sundering, the culmination of the Twilight War, has left an indelible mark on the world of Duskfall. The once-great civilizations now lie in ruins, and the survivors must navigate a treacherous landscape where the old rules no longer apply. It is a time of great upheaval, but also one of opportunity, where the actions of a few brave souls can reshape the course of history.
As the dust settles and the people of Duskfall begin to rebuild, they will look to the heroes who emerge in this darkest hour. These individuals, through their deeds and their sacrifices, will become the beacons of hope in a world cast in shadow. Their tales will be told for generations to come, inspiring others to take up the mantle of heroism and stand against the chaos that threatens to consume all.
In the end, the legacy of the Twilight War and the Sundering will be determined by those who rise to meet the challenges of this new age. The gods may have abandoned the world, but the spirit of Duskfall endures in the hearts of its people. As long as there are those willing to fight for a better tomorrow, hope will never be lost, and the realm will slowly but surely heal from the wounds of divine conflict.
* [Player Background Inspiration - Good](https://www.worldanvil.com/w/dusk-fall-novemberfalls/a/player-start-inspiration-2F-world-lore---good-article)
* [Player Background Inspiration - Evil](https://www.worldanvil.com/w/dusk-fall-novemberfalls/a/player-start-inspiration-2F-world-lore---evil-article)
Some final callouts, currently I couldn't find a better way to play this than in the following configuration:
* Discord
* This is where nearly everything will transpire.
* Central hub for posting
* Avrae
* This will do a lot of the heavy lifting for us, though the goal is to not turn us all into coders...
* DND Beyond
* This is where you will make your character sheets and link them to the discord to help fuel Avrae
* This is where I will be doing multi map management for now, I am considering foundry, though thats another topic for another day.
* Homebrew Rules
* [They can currently be found here.](https://www.worldanvil.com/w/dusk-fall-novemberfalls/c/homebrew-category)
If you made it this far, thank you for taking the time to read through everything! I welcome any and all feedback, good bad or indifferent.
TLDR: Looking for some people to help me pilot a homebrew world to find any current pitfalls (I am sure there will always be). [There is more information on the world here.](https://www.worldanvil.com/w/dusk-fall-novemberfalls)