Night is falling. The Mists are rising. Embrace the Darkness.
A World of gothic adventure. A world with Long nights full of terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
Discover the mysteries and terrors of the Domains of Dread, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Journey beyond the borders of Barovia and experience the fear horror and madness of the domains and darklords of this mist shrouded land. Embark on a sandbox campaign where the choices you make determine the fate of the story and write your own legend in this haunted land.
This campaign will adventure across the Domains of Dread from levels 1 to 20.
About me:
I can be reached at Discord: shadowedEchoes
Here is a TL:DR I have been running and playing TTRPGs since the early 90s. I have run every version of D&D from original Second Edition onwards, along with scores of other TTRPGs. I ran a liveplay show on Twitch and YouTube that put out shows daily for 3 years. I have run professional games for Onyx Path Publishing. Free League, several Indy publishers, and at Dragon Con. I have written professionally for Mage the Ascension 20th Anniversary edition and the They Came From series of TTRPGs. I have also written for several games on Storyteller’s Vault and DMs Guild. My tables are open to everyone and are all inclusive. All experiences levels of any game are welcome. Safety tools are always used and the story always comes before the dice.
What you can expect:
I run sandbox games that revolve around the players. Session 0 or your first session if you join an ongoing campaign is always free.
How to join an awesome story:
Here are the most basic requirements:
You are 18 or over unless specifically stated otherwise elsewhere in the post.
You are ok with 3 to 4 hour session lengths that meet once a week.
You are ok with games that use safety tools including red and yellow lines.
You have a decent microphone.
You have a Roll20 account.
You have a Discord account.
Ready to go?? Message me and let's make it happen!
Join us and sail the Sea of Sorrows with ghostly pirates, or explore the far away domain of Sri Raji and it's devious illusions. Journey to Lamordia, land of science and progress, where sometimes the obsessed bring life to the monstrous. Perhaps you will visit a piece of Dragonlance, and explore an ancient castle haunted by a cursed death knight. You may find yourself far to the north in the broken land of Darkon, and help it's people in their endless war against the living dead. All these and more await!
We only need 3 more to start! Our story will begin in spirit haunted Mordentshire with its rolling hills, moors where howls echo, and colorful heaths that hide the dead and the secrets buried with them. In the town of Mordentshire, home to the Lamplighters investigation agency and the Purehearts of the Church of Ezra, the restless dead waiting just outside the walls of the city, our first chilling tale will begin...
I just sent you a Discord invite from Bizcat, below is a little background:
Game: D&D 5e Group preferred: Online / Face-to-face / either Experience: New / a few years / veteran Location/Timezone: In the OKC, OK area. GMT -5) Availability: I'm available in the evenings, and am flexible. Preferred role: Player Game style: I'm a new player looking to join a group willing to teach a new player. I'm 32 and I have spare time in the evenings. I would love to get involved with this game and learn from players of all experience types. I'm looking to jump into a group, one-shot, or begin a new campaign from inception. The game type can range in any category as I have no experience, beyond watching hundreds of hours of Matthew Mercer's Critical Roll, High Rollers, Demonac, Surprise Round, & Stabbyness.
I'm a real social person and a good communicator by trade. I do find detail important and want to dive deep into the background and content the DM has established.
Please consider me, I'll make it a fun & enjoyable addition to your group!
Rollback Post to RevisionRollBack
Here to learn and befriend the gargantuans, tieflings and all inbetween.
To everyone else, we've got 1 seat left for the late Sunday game and 3 left for the afternoon!
Join us in Mordent, a realm shrouded in mist and beset by the horrors of the dark! A bleak domain on the Core’s western coast, the shores are full of fishing hamlets that stand apart from the desolate, haunted moors. Tracks of dense forest cover much of the countryside and stiff winds whistle across the eastern moors; carrying chilling howls on the breeze. At night, curling fog creeps out of the moors and into the domain’s decrepit graveyards…
Even so, the hardy folk of this land struggle against their foes with silvered steel and grim resolve. Monster hunters abound, and its greatest patron, Rudolph van Richten, the famed monster hunter and scholar of the macabre calls this realm his home. Though rumored to have gone to his grave, their are those that believe he lives still, biding his time to free his homeland of its ancient peril.
The Sunday afternoon game (2pm Eastern) has 3 seats left and only needs 1 more to get started! Join us and get custom character art for your PC from one of our players!
We've got 3 seats filled and only two are left! We will be starting in a week so come grab your seat now!
Here are some of the places you will explore:
Mordent Filled with haunted moors, crumbling estates and ancient forests, Mordentish people are practical. They are aware of the supernatural and the restless dead, going so far as to write scholarly monographs and treatises on the subject. They seek solace in the teachings of the Church of Ezra. They are a well read and cultured people. Mordentshire is the largest city, situated at Arden Bay on the Sea of Sorrows.
Sithicus An idyllic land stuck in the past, Sithicus is known for its chivalric culture in which adherence to a code of conduct is more important than reason. The crumbling, vine covered ruins of keeps and castles dot the landscape. Sithicans play courtly games while their society decays. Petty lords play at tourneys and jousting. Knights errant roam the countryside, confronting brigands and hoping to avoid being ensorcelled by the sylvan creatures who haunt the wood.
Darkon A large and diverse land, Darkonians are proud of their domain and their wizard-king Azalin Rex. Darkonians also share a cultural fear of the undead, as it is prophecies that the dead shall rise and claim Darkon from the living.
These are only a few of the domains your characters will explore.
Darkon A large and diverse land, Darkonians are proud of their domain and their wizard-king Azalin Rex. Darkonians also share a cultural fear of the undead, as it is prophecies that the dead shall rise and claim Darkon from the living. A land of darkness and adventure in the far north of the Domains of Dread. Soon you may well find yourselves hunted by the vampires that stalk the night here...
Hello! I would definitely be interested in joining your Sunday games! I’m not new to DnD but I wouldn’t consider myself a master. My Discord name is Bauchs if you wanted to message me for any more information or to extend an invite!
The picturesque fishing village of Mordentshire-by-the-Sea sits in the cradle of the Arden Bay, in the northwest corner of the land of Mordent. It was established primarily by the wealth of the Godefroy, Renier, and Weathermay families. Lord Byron Weathermay, the current patriarch of the Weathermay family, presides over Mordentshire-by-the-Sea from their ancestral home of Heather House.
While the townsfolk of Mordentshire-by-the-Sea certainly seem to experience the memory-altering effect known as the gloom, similar to the people of nearby Barovia, an even stranger phenomenon hangs over the town. Much is not as it appears to be in this sleepy little village.
There is a sense of tension and unrest about Mordentshire, the townsfolk are both superstitious and fearful. Rumor spreads like wildfire and omens are seen in all manner of things. You know the following lore about Mordentshire-by-the-Sea:
The land of Mordent was settled primarily by ten families. Mordentshire itself was founded by the Godefroy, Renier, and Weathermay families. Many of these ten families have died off.
The Renier family moved to Blackburn's Crossing shortly after its founding.
The last of the Godefroy family, Lord Wilfred, died in a tragedy a long time ago. The house on Gryphon Hill has been abandoned ever since.
Only a few years ago, Lord Byron Weathermay's oldest daughter, Estelle, threw herself out of the window of Gryphon House. He is understandably very protective of Virginia, his only living child.
Grab the last seat now and join us in this haunted land this coming Sunday!
One seat is now open in the late game also! Two games, two different stories, pick the time that works best for you! There is one seat available in each game.
Sundays 2pm Eastern
Sundays 11:55pm Eastern (Midnight, but this removes confusion of which day it is).
1 seat remains in our Sunday 2pm game! The cursed Ravenswick manor haunting will soon be solved by our fearless monster hunters. Join us in time to embark on their next exciting and dreadful tale!
After having met the famed monster hunter Rudolph van Richten and agreeing to work with him investigating the supernatural and destroying monsters, they are given their first assignment. Discover the truth behind rumors that Ravenswick village has become cursed after the tragic death of Lord Ravenswick's daughter. The mine has shut down, and the family have sealed themselves in their ancestral home. The party investigates the family, and makes the trip to the village. Upon arriving, they immediately can tell all is not right. After an eerie walk through the village and a disconcerting conversation with the only villager willing to speak with them, they make their way to the manor high on a cliff. The grounds deliver ominous warnings, and once inside they discover that the lord of the manor and his family have been cursed with undeath. After narrowly escaping, the party makes their way deeper into the manor, to uncover it's secrets and find a way to defeat the revenant Lord Ravenswick...
Join us Sunday and help complete this tale, and all those that follow!
Today the monster hunters embark on a new mission to investigate a strange phenomenon, and determine why this location seems to appear and disappear on it's own, and uncover the truth behind it. 1 seat remains available!
Due to holiday schedule shifts we have 1 open seat in this game! The party has returned from their first adventure in the dread realms victorious over the darkness, and this week they make the long journey north to their next! Join now and get in just in time for the next story!
This week the party embarks on a new adventure! They have been approached by Alanik Ray, a master investigator working on behalf of a secret society. Seeking agents to aid in the search for a missing scholar, he asks that the party attend the Grand Masquerade—a great ball in the city of Port-à-Lucine. Hope you brought your dancing shoes! Grab your seat now and play this weekend!
Rollback Post to RevisionRollBack
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Night is falling. The Mists are rising. Embrace the Darkness.
A World of gothic adventure. A world with Long nights full of terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
Discover the mysteries and terrors of the Domains of Dread, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Journey beyond the borders of Barovia and experience the fear horror and madness of the domains and darklords of this mist shrouded land. Embark on a sandbox campaign where the choices you make determine the fate of the story and write your own legend in this haunted land.
This campaign will adventure across the Domains of Dread from levels 1 to 20.
About me:
I can be reached at Discord: shadowedEchoes
Here is a TL:DR I have been running and playing TTRPGs since the early 90s. I have run every version of D&D from original Second Edition onwards, along with scores of other TTRPGs. I ran a liveplay show on Twitch and YouTube that put out shows daily for 3 years. I have run professional games for Onyx Path Publishing. Free League, several Indy publishers, and at Dragon Con. I have written professionally for Mage the Ascension 20th Anniversary edition and the They Came From series of TTRPGs. I have also written for several games on Storyteller’s Vault and DMs Guild. My tables are open to everyone and are all inclusive. All experiences levels of any game are welcome. Safety tools are always used and the story always comes before the dice.
What you can expect:
I run sandbox games that revolve around the players. Session 0 or your first session if you join an ongoing campaign is always free.
How to join an awesome story:
Here are the most basic requirements:
You are 18 or over unless specifically stated otherwise elsewhere in the post.
You are ok with 3 to 4 hour session lengths that meet once a week.
You are ok with games that use safety tools including red and yellow lines.
You have a decent microphone.
You have a Roll20 account.
You have a Discord account.
Ready to go?? Message me and let's make it happen!
Link to game: https://startplaying.games/adventure/cm2behnc30046rfx2dsh91688
I hope to see you in game!
Join us and sail the Sea of Sorrows with ghostly pirates, or explore the far away domain of Sri Raji and it's devious illusions. Journey to Lamordia, land of science and progress, where sometimes the obsessed bring life to the monstrous. Perhaps you will visit a piece of Dragonlance, and explore an ancient castle haunted by a cursed death knight. You may find yourself far to the north in the broken land of Darkon, and help it's people in their endless war against the living dead. All these and more await!
We only need 3 more to start! Our story will begin in spirit haunted Mordentshire with its rolling hills, moors where howls echo, and colorful heaths that hide the dead and the secrets buried with them. In the town of Mordentshire, home to the Lamplighters investigation agency and the Purehearts of the Church of Ezra, the restless dead waiting just outside the walls of the city, our first chilling tale will begin...
Hello Eldritch,
I just sent you a Discord invite from Bizcat, below is a little background:
Game: D&D 5e
Group preferred: Online / Face-to-face / either
Experience: New / a few years / veteran
Location/Timezone: In the OKC, OK area. GMT -5)
Availability: I'm available in the evenings, and am flexible.
Preferred role: Player
Game style: I'm a new player looking to join a group willing to teach a new player. I'm 32 and I have spare time in the evenings. I would love to get involved with this game and learn from players of all experience types.
I'm looking to jump into a group, one-shot, or begin a new campaign from inception. The game type can range in any category as I have no experience, beyond watching hundreds of hours of Matthew Mercer's Critical Roll, High Rollers, Demonac, Surprise Round, & Stabbyness.
I'm a real social person and a good communicator by trade. I do find detail important and want to dive deep into the background and content the DM has established.
Please consider me, I'll make it a fun & enjoyable addition to your group!
Here to learn and befriend the gargantuans, tieflings and all inbetween.
Welcome Bizcat! Glad to have you aboard!
To everyone else, we've got 1 seat left for the late Sunday game and 3 left for the afternoon!
Join us in Mordent, a realm shrouded in mist and beset by the horrors of the dark! A bleak domain on the Core’s western coast, the shores are full of fishing hamlets that stand apart from the desolate, haunted moors. Tracks of dense forest cover much of the countryside and stiff winds whistle across the eastern moors; carrying chilling howls on the breeze. At night, curling fog creeps out of the moors and into the domain’s decrepit graveyards…
Even so, the hardy folk of this land struggle against their foes with silvered steel and grim resolve. Monster hunters abound, and its greatest patron, Rudolph van Richten, the famed monster hunter and scholar of the macabre calls this realm his home. Though rumored to have gone to his grave, their are those that believe he lives still, biding his time to free his homeland of its ancient peril.
The late game is full! Thanks all!
The Sunday afternoon game (2pm Eastern) has 3 seats left and only needs 1 more to get started! Join us and get custom character art for your PC from one of our players!
We've got 3 seats filled and only two are left! We will be starting in a week so come grab your seat now!
Here are some of the places you will explore:
Mordent
Filled with haunted moors, crumbling estates and ancient forests, Mordentish people are practical. They are aware of the supernatural and the restless dead, going so far as to write scholarly monographs and treatises on the subject. They seek solace in the teachings of the Church of Ezra. They are a well read and cultured people. Mordentshire is the largest city, situated at Arden Bay on the Sea of Sorrows.
Sithicus
An idyllic land stuck in the past, Sithicus is known for its chivalric culture in which adherence to a code of conduct is more important than reason. The crumbling, vine covered ruins of keeps and castles dot the landscape. Sithicans play courtly games while their society decays. Petty lords play at tourneys and jousting. Knights errant roam the countryside, confronting brigands and hoping to avoid being ensorcelled by the sylvan creatures who haunt the wood.
Darkon
A large and diverse land, Darkonians are proud of their domain and their wizard-king Azalin Rex. Darkonians also share a cultural fear of the undead, as it is prophecies that the dead shall rise and claim Darkon from the living.
These are only a few of the domains your characters will explore.
2 seats left and only 1 needed to start Nov 3rd!
Darkon
A large and diverse land, Darkonians are proud of their domain and their wizard-king Azalin Rex. Darkonians also share a cultural fear of the undead, as it is prophecies that the dead shall rise and claim Darkon from the living. A land of darkness and adventure in the far north of the Domains of Dread. Soon you may well find yourselves hunted by the vampires that stalk the night here...
Come grab the last seat before it's gone!
Hello! I would definitely be interested in joining your Sunday games! I’m not new to DnD but I wouldn’t consider myself a master. My Discord name is Bauchs if you wanted to message me for any more information or to extend an invite!
Welcome! Glad to have you aboard!
The picturesque fishing village of Mordentshire-by-the-Sea sits in the cradle of the Arden Bay, in the northwest corner of the land of Mordent. It was established primarily by the wealth of the Godefroy, Renier, and Weathermay families. Lord Byron Weathermay, the current patriarch of the Weathermay family, presides over Mordentshire-by-the-Sea from their ancestral home of Heather House.
While the townsfolk of Mordentshire-by-the-Sea certainly seem to experience the memory-altering effect known as the gloom, similar to the people of nearby Barovia, an even stranger phenomenon hangs over the town. Much is not as it appears to be in this sleepy little village.
There is a sense of tension and unrest about Mordentshire, the townsfolk are both superstitious and fearful. Rumor spreads like wildfire and omens are seen in all manner of things. You know the following lore about Mordentshire-by-the-Sea:
Grab the last seat now and join us in this haunted land this coming Sunday!
One seat is now open in the late game also! Two games, two different stories, pick the time that works best for you! There is one seat available in each game.
Sundays 2pm Eastern
Sundays 11:55pm Eastern (Midnight, but this removes confusion of which day it is).
Join the games as early as this weekend!
The late game is now full! Thanks all!
One seat is left for the 2pm game! Grab it now and join us next week!
1 seat remains in our Sunday 2pm game! The cursed Ravenswick manor haunting will soon be solved by our fearless monster hunters. Join us in time to embark on their next exciting and dreadful tale!
After having met the famed monster hunter Rudolph van Richten and agreeing to work with him investigating the supernatural and destroying monsters, they are given their first assignment. Discover the truth behind rumors that Ravenswick village has become cursed after the tragic death of Lord Ravenswick's daughter. The mine has shut down, and the family have sealed themselves in their ancestral home. The party investigates the family, and makes the trip to the village. Upon arriving, they immediately can tell all is not right. After an eerie walk through the village and a disconcerting conversation with the only villager willing to speak with them, they make their way to the manor high on a cliff. The grounds deliver ominous warnings, and once inside they discover that the lord of the manor and his family have been cursed with undeath. After narrowly escaping, the party makes their way deeper into the manor, to uncover it's secrets and find a way to defeat the revenant Lord Ravenswick...
Join us Sunday and help complete this tale, and all those that follow!
Today the monster hunters embark on a new mission to investigate a strange phenomenon, and determine why this location seems to appear and disappear on it's own, and uncover the truth behind it. 1 seat remains available!
Due to holiday schedule shifts we have 1 open seat in this game! The party has returned from their first adventure in the dread realms victorious over the darkness, and this week they make the long journey north to their next! Join now and get in just in time for the next story!
This week the party embarks on a new adventure! They have been approached by Alanik Ray, a master investigator working on behalf of a secret society. Seeking agents to aid in the search for a missing scholar, he asks that the party attend the Grand Masquerade—a great ball in the city of Port-à-Lucine. Hope you brought your dancing shoes! Grab your seat now and play this weekend!