Campaign Length: Short Introduction adventure followed by a full campaign that goes to level 20.
Campaign Style: Story-driven
Campaign Starting Date: January
VTT: Fantasy Grounds (Ultimate License, no need to pay)
Voice/Text: Only Voice using Discord, no camera
Will this be recorded and/or live streamed: No
Persuasion: LGBTQIA+ friendly
Group Size: Have 2 players, looking for 4-5 more
Player Restriction: Mature, Age 20+
Player Experience: Some D&D experience is required as this is not a beginner-friendly campaign. Fantasy Grounds experience is not required, only the willingness to learn.
GM Experience: 30 years
Permitted Source Books: All official books are allowed, including 2014 sources (and most owned in FG), as well as published 3rd party material based on GM’s discretion
Player Options: Most options are fine with me, including taking the best of both worlds between the 2014 and 2024 editions. Though I reserve late judgement for selections that I anticipate being troublesome
House Rules: Various, available on the Discord server
Starting Level: 3
Setting Info: 3 party setting
The ZEITGEIST setting is a step away from traditional fantasy. In many parts of the world, day to day existence is much unchanged from how folks lived centuries ago. Fey trickery, prowling monsters, and roaming brigands pose as great a threat as ever. Priests and druids offer guidance, and it’s possible to live all one’s entire years without seeing a steam engine.
Yet though this is a land born from magic, a revolution of ironclad industry is reshaping nations. Railroads slice through the countryside, driving horrors from their wilderness lairs to new urban labyrinths. Heroes and scoundrels stroll smoggy streets in top hats and tails, battling with pistols or enchanted arcane fusils. Printing presses publish philosophical revolutions and conspiratorial ramblings, inspiring fresh frights to prowl the shadows between gas-lights under skies darkened by soot and steam.
Every nation is at an inflection point, every ideology is vying for influence, and your adventures will shape the future of this world.
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.
Times are turning. The skyseers – Risur’s folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.”
In the critically-acclaimed adventure path, your characters serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur’s borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.
It is the most creative and impressive campaign that I have ever had the fortune to read, with a story that is compelling, diverse and challenging, focusing on a complex weave of narratives, deceptions and spycraft. In my opinion, it cannot be compared to any other AP in scope and focus and is ambitious to an unprecedented level.
But it requires the right group of players. Those who are not only willing to stick around for a while, but are also highly motivated and engaged. This is a campaign that requires attention, focus and players who immerse themselves in the setting to get the most out of it. There is a lot of roleplaying to enjoy and seeing your character grow over the course of months and years, and the players should be prepared for this. Leaning back and ‘letting the story run its course’ is not an option here. Reading the 60-page Player’s Guide is just the first step on this journey.
Furthermore, the themes of this campaign are very mature by their sheer nature, including volatile politics, war-based strategy, careful diplomacy, harsh interrogation, careful planning, pursuing leads, and other activities that your characters-working as a mix of James Bond, Sherlock Holmes, and Ethan Hunt-have to perform dutifully for many years. Please be fully aware of what this campaign entails and only respond if you are excited about these prospects.
If this sounds interesting to you, please send me a message in Discord (dmrhuarc or DMR#8621) and we can have a chat! :)
Hi there I'm definately interested in learning more! I wasn't able to message you on discord so sent you a friend request my discord name is haboogaloo.
Game System: Dungeons & Dragons 5 2024!
Day of Week: Tuesday
Frequency: Weekly
Time of Day & Duration: 7 – 11 PM
Your Timezone: GMT +1
Campaign Name: Zeitgeist
Campaign Length: Short Introduction adventure followed by a full campaign that goes to level 20.
Campaign Style: Story-driven
Campaign Starting Date: January
VTT: Fantasy Grounds (Ultimate License, no need to pay)
Voice/Text: Only Voice using Discord, no camera
Will this be recorded and/or live streamed: No
Persuasion: LGBTQIA+ friendly
Group Size: Have 2 players, looking for 4-5 more
Player Restriction: Mature, Age 20+
Player Experience: Some D&D experience is required as this is not a beginner-friendly campaign. Fantasy Grounds experience is not required, only the willingness to learn.
GM Experience: 30 years
Permitted Source Books: All official books are allowed, including 2014 sources (and most owned in FG), as well as published 3rd party material based on GM’s discretion
Player Options: Most options are fine with me, including taking the best of both worlds between the 2014 and 2024 editions. Though I reserve late judgement for selections that I anticipate being troublesome
House Rules: Various, available on the Discord server
Starting Level: 3
Setting Info: 3 party setting
The ZEITGEIST setting is a step away from traditional fantasy. In many parts of the world, day to day existence is much unchanged from how folks lived centuries ago. Fey trickery, prowling monsters, and roaming brigands pose as great a threat as ever. Priests and druids offer guidance, and it’s possible to live all one’s entire years without seeing a steam engine.
Yet though this is a land born from magic, a revolution of ironclad industry is reshaping nations. Railroads slice through the countryside, driving horrors from their wilderness lairs to new urban labyrinths. Heroes and scoundrels stroll smoggy streets in top hats and tails, battling with pistols or enchanted arcane fusils. Printing presses publish philosophical revolutions and conspiratorial ramblings, inspiring fresh frights to prowl the shadows between gas-lights under skies darkened by soot and steam.
Every nation is at an inflection point, every ideology is vying for influence, and your adventures will shape the future of this world.
Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.
The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.
Times are turning. The skyseers – Risur’s folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist.”
In the critically-acclaimed adventure path, your characters serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur’s borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.
It is the most creative and impressive campaign that I have ever had the fortune to read, with a story that is compelling, diverse and challenging, focusing on a complex weave of narratives, deceptions and spycraft. In my opinion, it cannot be compared to any other AP in scope and focus and is ambitious to an unprecedented level.
But it requires the right group of players. Those who are not only willing to stick around for a while, but are also highly motivated and engaged. This is a campaign that requires attention, focus and players who immerse themselves in the setting to get the most out of it. There is a lot of roleplaying to enjoy and seeing your character grow over the course of months and years, and the players should be prepared for this. Leaning back and ‘letting the story run its course’ is not an option here. Reading the 60-page Player’s Guide is just the first step on this journey.
Furthermore, the themes of this campaign are very mature by their sheer nature, including volatile politics, war-based strategy, careful diplomacy, harsh interrogation, careful planning, pursuing leads, and other activities that your characters-working as a mix of James Bond, Sherlock Holmes, and Ethan Hunt-have to perform dutifully for many years. Please be fully aware of what this campaign entails and only respond if you are excited about these prospects.
If this sounds interesting to you, please send me a message in Discord (dmrhuarc or DMR#8621) and we can have a chat! :)
I would be interested, if it is not LGBTQ.
I dont mind LGBTQ-people, but I would not want to be part of a dedicated LGBTQ campaign.
I'm a beginer though.
Hi there I'm definately interested in learning more! I wasn't able to message you on discord so sent you a friend request my discord name is haboogaloo.
Hi I'm very interested in your setting! I couldn't message you on discord so sent you a friend request my user name of discord is alitamcfly6787
am down to play discord is yoraharo
Friend request sent.