Born in a snowbank and raised in a swamp, I grew up in a family that liked playing and inventing fun games to occupy our time. I started hanging around my older brothers D&D table when I was 7 years old, by 8 I was playing a character given to my by his DM (Nikintuk the gnome illusionist) by the time I was 13 I was already GM'ing for my own group of friends and have pretty much been the 'forever DM' since. That was some 40 years ago and i am now retired from truck driving for health reasons and am looking to have some fun running some D&D games.
Game Background:
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers, a trio of dwarves, have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.
What you need:
You are 18+.
Available to D&D 2-4 hours a week.
You have a decent Mic to use.
You have both Roll20 and Discord accounts.
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Game Info and Signup here: https://startplaying.games/adventure/cm9rzmun40009gg32kqirzf8p
About me:
Born in a snowbank and raised in a swamp, I grew up in a family that liked playing and inventing fun games to occupy our time. I started hanging around my older brothers D&D table when I was 7 years old, by 8 I was playing a character given to my by his DM (Nikintuk the gnome illusionist) by the time I was 13 I was already GM'ing for my own group of friends and have pretty much been the 'forever DM' since. That was some 40 years ago and i am now retired from truck driving for health reasons and am looking to have some fun running some D&D games.
Game Background:
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers, a trio of dwarves, have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.
What you need:
You are 18+.
Available to D&D 2-4 hours a week.
You have a decent Mic to use.
You have both Roll20 and Discord accounts.