Game: D&D 5e Group type: Online ( discord for voice, FOUNDRY VTT Maps and Rolls, DND beyond for sheets). Experience: New and or Vets Welcome Location/Timezone: 6:30pm PST time zone / 930pm EST Schedule: Weekly Friday Nights Starting Level: 3 Seats Left (2)
Game style: I try to balance my Dming with exploration and discovering the story your character has. When it comes to helping new players learn RPGs, I am very patient and teaching them the ways and very open to ideas that they have in mind. I can react on the fly as players like to throw that curveball once in a while during games. I am generally pretty rules light and focus on making the experience fun for the players because at the end of the day we want all to have fun.
Reason: I run a paid game but need seats to fill in to get the campaign going. For Seat Fillers it is FREE
Campaign:CURSE OF STRAHD (2024 Rules)- Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited. Curse of Strahd is a story of gothic horror, presented here as Dungeons & Dragons roleplaying game adventure for a party of four to six adventurers of levels 1–11. A balance of character classes is helpful, since the adventurers will face a variety of challenges. Each character class will certainly have its moment to shine. Curse of Strahd is a great adventure for beginners and veterans. most groups finish it out at around 30 weekly 3 hour sessions. team work is key and careful planning for this adventure.
DM me or reply with questions and if you would like to join!
Game: D&D 5e
Group type: Online ( discord for voice, FOUNDRY VTT Maps and Rolls, DND beyond for sheets).
Experience: New and or Vets Welcome
Location/Timezone: 6:30pm PST time zone / 930pm EST
Schedule: Weekly Friday Nights
Starting Level: 3
Seats Left (2)
Game style: I try to balance my Dming with exploration and discovering the story your character has. When it comes to helping new players learn RPGs, I am very patient and teaching them the ways and very open to ideas that they have in mind. I can react on the fly as players like to throw that curveball once in a while during games. I am generally pretty rules light and focus on making the experience fun for the players because at the end of the day we want all to have fun.
Reason: I run a paid game but need seats to fill in to get the campaign going. For Seat Fillers it is FREE
Campaign: CURSE OF STRAHD (2024 Rules)- Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited. Curse of Strahd is a story of gothic horror, presented here as Dungeons & Dragons roleplaying game adventure for a party of four to six adventurers of levels 1–11. A balance of character classes is helpful, since the adventurers will face a variety of challenges. Each character class will certainly have its moment to shine. Curse of Strahd is a great adventure for beginners and veterans. most groups finish it out at around 30 weekly 3 hour sessions. team work is key and careful planning for this adventure.
DM me or reply with questions and if you would like to join!