Hey everyone, I'm looking to run a Pathfinder 2e game weekly. Either Monday nights or Wednesday nights. Hit me up if interested! Here's some info about the campaign: - Start time: Up for discussion, but has to be after 7pm est. - Experience level: None needed, this is going to be beginner friendly. - Looking for 4-5 players. 18+ - Estimated Campaign length: Medium - Starting at Level 3 - Lots of homebrew + rule of cool. - Looking to have a good mix between RP and Combat. Premise: The Journey, we find ourselves on begins aboard the Hyacinth. A ship on a trade mission to the city of Hillhaven from the United Cities of Gunderbad. Everyone on board is here to aid in fulfilling its mission, in addition to their own private ambitions. The Contract is from the City Council of Gunderbad itself. They’ve heard an talk of a new and powerful weapon from across the Sea in Hillhaven, part of the Kingdom of Zania. A place known for being starkly against magic and gods of any kind. Moreover, they're very outspoken about the power of mortal ingenuity and have achieved an incredible level of technological advancement. Gunderbad is seeking information at all costs and establishment of contact with Jayvin Lorento, your contact at the weapons manufacturer, Can't Trip Cantrips. The purpose? For Gunderbad’s defense in a seemingly inevitable spat with their ever expansionist neighbors in The Holistic Empire, whom they’ve been in several hot and cold conflicts within the past few hundred years. And so, the charter was made, and the sails were set. We find ourselves 2 weeks into the journey as the Hyacinth treads the blue waters of the Danube River, about a day out of its landing point in the village of Overton.
Hey everyone, I'm looking to run a Pathfinder 2e game weekly. Either Monday nights or Wednesday nights. Hit me up if interested!
Here's some info about the campaign:
- Start time: Up for discussion, but has to be after 7pm est.
- Experience level: None needed, this is going to be beginner friendly.
- Looking for 4-5 players. 18+
- Estimated Campaign length: Medium
- Starting at Level 3
- Lots of homebrew + rule of cool.
- Looking to have a good mix between RP and Combat.
Premise:
The Journey, we find ourselves on begins aboard the Hyacinth. A ship on a trade mission to the city of Hillhaven from the United Cities of Gunderbad. Everyone on board is here to aid in fulfilling its mission, in addition to their own private ambitions.
The Contract is from the City Council of Gunderbad itself. They’ve heard an talk of a new and powerful weapon from across the Sea in Hillhaven, part of the Kingdom of Zania. A place known for being starkly against magic and gods of any kind. Moreover, they're very outspoken about the power of mortal ingenuity and have achieved an incredible level of technological advancement. Gunderbad is seeking information at all costs and establishment of contact with Jayvin Lorento, your contact at the weapons manufacturer, Can't Trip Cantrips. The purpose? For Gunderbad’s defense in a seemingly inevitable spat with their ever expansionist neighbors in The Holistic Empire, whom they’ve been in several hot and cold conflicts within the past few hundred years. And so, the charter was made, and the sails were set. We find ourselves 2 weeks into the journey as the Hyacinth treads the blue waters of the Danube River, about a day out of its landing point in the village of Overton.
Interested. Question: it will be online right? What site will it use ? Also are minors allowed?
Yeah, it'll be online, using roll20. And this campaign is 18+ only, I should add that to the posting