GM: Mythrin Setting: Exandria Style: Roleplay/Exploration/Combat System: DnD 2014 or 2024 Seats: 0/4 Filled Cost: $25 per player per seat. Session 0 is free. Firs session is $15. Current Level: 5 Level Progression: Milestone Game Time: Mondays @ 6:30 pm CST Frequency: Weekly or Bi-Weekly Runtime: 3 - 4 Hours Platform: Discord and Foundry VTT Equipment: Basic Starting Equipment Attributes: Roll three groups of ability scores and pick the one you like. Or use Heroic Array: 17, 16, 15, 14, 12, 10 Books: All official publications. Homebrew: Open to it after review Rating: R Requirements: Ages 21+
Pitch: This is a high-stakes homebrew campaign I built over several years, designed for players who enjoy investigation, exploration, and tense cinematic combat.
You begin in Bazzoxan, a hard-edged outpost where demonic incursions are routine and the walls are always one bad week away from failing. You're a mercenary of the Aurora Watch. The work is brutal, but it pays well enough to afford a place to sleep.
Then a flare of crimson light streaks across the sky and everything changes.
Citizens begin reporting disturbing dreams and an unnatural, creeping despair. Something no drink, spell, or remedy can shake. Rumors turn into discussions. Discussions turn into fear. The outpost feels thinner.
The Watch hires you to investigate the crash site of a fallen meteorite. A relic with a strange influence on the boundary between planes. In the wrong hands, it could become a component for a ritual that threatens to rewrite the allowance of power across Exandria.
Will you resist the race to uncover an ancient design laid during the Age of Arcanum? Or will you let Exandria fall into oblivion?
Your journey will span across Exandria, where every alliance, secret, and hard choice shapes what comes next.
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Exandria: The Divine Void | Mondays @ 6:30pm CST
GM: Mythrin
Setting: Exandria
Style: Roleplay/Exploration/Combat
System: DnD 2014 or 2024
Seats: 0/4 Filled
Cost: $25 per player per seat. Session 0 is free. Firs session is $15.
Current Level: 5
Level Progression: Milestone
Game Time: Mondays @ 6:30 pm CST
Frequency: Weekly or Bi-Weekly
Runtime: 3 - 4 Hours
Platform: Discord and Foundry VTT
Equipment: Basic Starting Equipment
Attributes: Roll three groups of ability scores and pick the one you like. Or use Heroic Array: 17, 16, 15, 14, 12, 10
Books: All official publications.
Homebrew: Open to it after review
Rating: R
Requirements: Ages 21+
Discord Server:
https://discord.gg/mvsA9WA
Link:
Exandria: The Divine Void
(https://startplaying.games/adventure/cmlcz8fng02lcl404zjz3iel0)
Pitch:
This is a high-stakes homebrew campaign I built over several years, designed for players who enjoy investigation, exploration, and tense cinematic combat.
You begin in Bazzoxan, a hard-edged outpost where demonic incursions are routine and the walls are always one bad week away from failing. You're a mercenary of the Aurora Watch. The work is brutal, but it pays well enough to afford a place to sleep.
Then a flare of crimson light streaks across the sky and everything changes.
Citizens begin reporting disturbing dreams and an unnatural, creeping despair. Something no drink, spell, or remedy can shake. Rumors turn into discussions. Discussions turn into fear. The outpost feels thinner.
The Watch hires you to investigate the crash site of a fallen meteorite. A relic with a strange influence on the boundary between planes. In the wrong hands, it could become a component for a ritual that threatens to rewrite the allowance of power across Exandria.
Will you resist the race to uncover an ancient design laid during the Age of Arcanum? Or will you let Exandria fall into oblivion?
Your journey will span across Exandria, where every alliance, secret, and hard choice shapes what comes next.