Hello! You can refer to me as Sozz or Cheesewiz, up to you. Or my real name if we get on that basis.
I'm a 19 year old DM looking for players, obviously lol. Let me clear up some basics. I'm from the California area so unfortunately I'm not on EST time. I'm a DM with about a couple years experience, but I'm 100% not a pro. I'll make mistakes, laugh, and clear things up. I don't take myself TOO seriously and I love to have fun and just laugh. I HEAVILY welcome beginners, even if you just only, at this very second, picked up D&D. All this to say, these are my requirements.
-Be at least 18 to 22 in age.
-Be able to attend the sessions regularly on Discord. I understand inconveniences, but missing more then 4 will get you kicked. Sorry :(
-Be open to using the following applications: Discord, Notion
-Be on computer (It's so much easier)
-Have a decent microphone
As for moral rules, we'll get into that once we discuss all the things we need to discuss. BELOW YOU'LL FIND A QUICK EXCERPT FROM WHAT THE CAMPAIGN WILL BE:
“In 1500 Dale Reckoning the seas to the west changed. A fog rolled over the horizon, thick and unbroken. When it cleared there lay a land none had charted, a continent vast as any, yet spoken of in no tome, no sailor’s tale, no priest’s vision. Some called it a blessing, a chance to carve something new. Others whispered that no land simply appears, that its roots must reach deeper than the ocean floor.
By 1502 bold explorers came. Amn sent ships, as did Baldur’s Gate and Waterdeep. They built crude outposts but the land did not welcome them. The storms broke their masts and the beasts broke their walls. Many of those first settlements were gone before a season had passed.
It was not until 1506 that Fullcraven took shape. Not because of power or wealth but because necessity bound many kinds of folk together. Human and tiefling and gnome and more. They built walls, raised keeps, and when storms struck they held as one.
Two years later in 1508 another city rose. Runehaven, the warded harbor, a place smaller than Waterdeep yet carved with runes so vast that the very seawalls shone at night. To sailors Runehaven became a promise, the one port where fog could part and storms could break against wards older than the city itself.
Still the land between these colonies remained untamed. The Middle-Blood they called it, a stretch of ancient forest where no village lasted, where trees seemed to move, where beasts larger than halls walked. No one claimed it, and still none do.
Beneath that wilderness the stone opened into caverns. Those who had always lived without sun found their way there, carving their own society in dark places. In Deregore, the caverns echo with hymns to a god unseen before, a god of chains and scars, a god that laughs at suffering. Few above even believe such tales, but those who do rarely speak them aloud.
Now it is 1516. The walls of Fullcraven stand but cracks run through them. Runehaven’s wards still glow but flicker in storms that grow harsher each season. The villages along the coast rise and fall, rebuilt and abandoned, always at risk. The Middle-Blood watches. The caverns whisper. The sea fog thickens.
And in this time, with this land pressing upon itself, you open your eyes. Not in your homes, not in the safety of villages or cities, but in a lair of stone you do not know. Your body is heavy, your chest burns, and you feel something cold and sharp beneath the skin near your heart.
This is not chance. This is not mercy. This is the beginning of a tale the world will come to remember as…
BLOODBOUND.”
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Hello! You can refer to me as Sozz or Cheesewiz, up to you. Or my real name if we get on that basis.
I'm a 19 year old DM looking for players, obviously lol. Let me clear up some basics. I'm from the California area so unfortunately I'm not on EST time. I'm a DM with about a couple years experience, but I'm 100% not a pro. I'll make mistakes, laugh, and clear things up. I don't take myself TOO seriously and I love to have fun and just laugh. I HEAVILY welcome beginners, even if you just only, at this very second, picked up D&D. All this to say, these are my requirements.
-Be at least 18 to 22 in age.
-Be able to attend the sessions regularly on Discord. I understand inconveniences, but missing more then 4 will get you kicked. Sorry :(
-Be open to using the following applications: Discord, Notion
-Be on computer (It's so much easier)
-Have a decent microphone
As for moral rules, we'll get into that once we discuss all the things we need to discuss.
BELOW YOU'LL FIND A QUICK EXCERPT FROM WHAT THE CAMPAIGN WILL BE:
“In 1500 Dale Reckoning the seas to the west changed. A fog rolled over the horizon, thick and unbroken. When it cleared there lay a land none had charted, a continent vast as any, yet spoken of in no tome, no sailor’s tale, no priest’s vision. Some called it a blessing, a chance to carve something new. Others whispered that no land simply appears, that its roots must reach deeper than the ocean floor.
By 1502 bold explorers came. Amn sent ships, as did Baldur’s Gate and Waterdeep. They built crude outposts but the land did not welcome them. The storms broke their masts and the beasts broke their walls. Many of those first settlements were gone before a season had passed.
It was not until 1506 that Fullcraven took shape. Not because of power or wealth but because necessity bound many kinds of folk together. Human and tiefling and gnome and more. They built walls, raised keeps, and when storms struck they held as one.
Two years later in 1508 another city rose. Runehaven, the warded harbor, a place smaller than Waterdeep yet carved with runes so vast that the very seawalls shone at night. To sailors Runehaven became a promise, the one port where fog could part and storms could break against wards older than the city itself.
Still the land between these colonies remained untamed. The Middle-Blood they called it, a stretch of ancient forest where no village lasted, where trees seemed to move, where beasts larger than halls walked. No one claimed it, and still none do.
Beneath that wilderness the stone opened into caverns. Those who had always lived without sun found their way there, carving their own society in dark places. In Deregore, the caverns echo with hymns to a god unseen before, a god of chains and scars, a god that laughs at suffering. Few above even believe such tales, but those who do rarely speak them aloud.
Now it is 1516. The walls of Fullcraven stand but cracks run through them. Runehaven’s wards still glow but flicker in storms that grow harsher each season. The villages along the coast rise and fall, rebuilt and abandoned, always at risk. The Middle-Blood watches. The caverns whisper. The sea fog thickens.
And in this time, with this land pressing upon itself, you open your eyes. Not in your homes, not in the safety of villages or cities, but in a lair of stone you do not know. Your body is heavy, your chest burns, and you feel something cold and sharp beneath the skin near your heart.
This is not chance. This is not mercy. This is the beginning of a tale the world will come to remember as…
BLOODBOUND.”