I'm looking to start a dnd campaign on Wednesdays 7:30 PM Australian Daylight savings time. The game is designed to span from level 1 to level 7, taking about 26–35 Sessions to complete. Each Session will run for approximately 2.5 - 3.5 hours with a 10 minute break in the middle. Players will be able to create characters using the official Wizards of the Coast material. The Campaign will be following the established rules, with some Homebrew items and monsters that I create for the game.
Your adventure begins by unravelling the conspiracies and schemes that plague the bustling coastal city on the eastern edge of the kingdom. Investigate the criminal underbelly and the profiteers of war as you discover the truth behind a grisly murder. From there, you'll uncover a plot that will lead you across the kingdom to counter a new rising threat, explore the depths of ancient ruins, and discover secrets that should have been lost forever.
It is important that players show respect to each other, to ensure that everyone can enjoy the game. Therefore, there will be no topics of ****, sexual assault or abuse, Self-harm, harm to children, or Homophobia. I do not allow player vs player. This game is beginner-friendly, so please show respect to those who are learning the mechanics. Your progress will be using the milestone advancement, and managing encumbrance. Ability will be made using the Point Buy method, and characters will start with starting equipment.
The goal of the campaign will see the players helping the kingdom tackle the aftermath of war as ambitious factions seek to take advantage of the political instability. This will involve investigating murders, uncovering plots against townships, and hunting remnants of Thou Bane’s cult.
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Hello there!
I'm looking to start a dnd campaign on Wednesdays 7:30 PM Australian Daylight savings time. The game is designed to span from level 1 to level 7, taking about 26–35 Sessions to complete. Each Session will run for approximately 2.5 - 3.5 hours with a 10 minute break in the middle. Players will be able to create characters using the official Wizards of the Coast material. The Campaign will be following the established rules, with some Homebrew items and monsters that I create for the game.
Your adventure begins by unravelling the conspiracies and schemes that plague the bustling coastal city on the eastern edge of the kingdom. Investigate the criminal underbelly and the profiteers of war as you discover the truth behind a grisly murder. From there, you'll uncover a plot that will lead you across the kingdom to counter a new rising threat, explore the depths of ancient ruins, and discover secrets that should have been lost forever.
It is important that players show respect to each other, to ensure that everyone can enjoy the game. Therefore, there will be no topics of ****, sexual assault or abuse, Self-harm, harm to children, or Homophobia. I do not allow player vs player. This game is beginner-friendly, so please show respect to those who are learning the mechanics. Your progress will be using the milestone advancement, and managing encumbrance. Ability will be made using the Point Buy method, and characters will start with starting equipment.
The goal of the campaign will see the players helping the kingdom tackle the aftermath of war as ambitious factions seek to take advantage of the political instability. This will involve investigating murders, uncovering plots against townships, and hunting remnants of Thou Bane’s cult.