WE HAVE 2 CLASSES FORMED THAT ARE ALREADY ACTIVE THIS WILL BE FOR THE 3RD CLASS.
Game: D&D 5e Game Play: Online through Foundry and Discord (chat/and or screenshare) Experience: 2 years running THIS Campaign/World 5 years playing total Time zone: 10 PM EST UTC−0 Schedule: 3hr-4hr sessions on TUESDAY OR WEDNESDAY weekly There will be one shots happening that you can join into on occasion as well. Roles sought: Looking to have 3 players. over the age of 25 and willing to jump in with questions and ideas. (This can and will evolve based on things you say above table as well) Game/World Expectations; This is HOMEBREW long term campaign.
I have been running and creating this world for over 2 years as part of a daddy daughter dnd session... it's time to let the big boys play!
Heists/dungeons/classes/hidden lore/ everything is based on what your interest is and has been evolved thoroughly to the point about 70% of everything i have already created hasn't been touched in 2 years of running weekly. This is eventually going to be a massive campaign that i run through readyplay or some other service.
So Join my Adult Beta homebrew and LETS have some fun!!!
Feel free to message here or DM any questions Discord (auracyrus)
🌌 WONDER-RIFT: ACADEMY AT THE EDGE OF REALITY 🌌
A Living Campaign of Heroes, Failure, and Second Chances
Wonder-rift is a living, reactive realm bound together by unstable rifts—fractures in reality that bleed magic, monsters, and entire worlds into one another. At the center of it all stands an academy that should not exist… and may not survive without you.
🏫 THE ACADEMY
Once a prestigious training ground for heroic adventurers, the Academy now faces dangerously low attendance. Entire graduating classes have vanished into rifts, died in failed expeditions, or chosen safer lives elsewhere.
As a result, recruitment standards have changed.
You are not here because you are perfect. You are here because the world needs heroes faster than it can safely train them.
Students range from promising prodigies to volatile experiments, reluctant survivors, and late-bloomers with unfinished pasts. Professors and mentors are active, present figures—not distant quest-givers—each with their own ideologies, failures, and expectations of what a “hero” should be.
You are learning alongside:
Other students training to become full adventurers
Upper-year operatives already field-tested
Mentors who still take missions themselves
Professors who may be legends… or cautionary tales
⚔️ MORPHING WEAPONS
Standard weapons don’t survive rift exposure.
Students are issued or discover morphing weapons—adaptive arms that evolve with the wielder. These weapons can:
Shift form based on fighting style or emotional state
Unlock new abilities through use, failure, or sacrifice
Reflect who your character is becoming—not who they were
Weapons grow alongside you. Abuse them, neglect them, or rely on them too heavily—and they will respond in kind.
🌀 THE RIFT NETWORK
The Academy maintains a teleportation circle nexus, allowing rapid deployment into unstable regions, lost ruins, and fractured worlds. These rifts don’t just lead nearby—they can open into entirely different realms.
The Dean, Malrik, possesses the rare and dangerous ability to move freely between realms, acting as both gatekeeper and observer. Through him—and through unstable rift surges—the party may be sent beyond Wonder-rift entirely.
This allows for:
Canon side missions
Experimental excursions
RAW D&D one-shots set in other official settings
Guest adventures, genre shifts, or high-risk anomalies
What happens elsewhere can and will echo back into the Academy.
🧭 CAMPAIGN STYLE
This campaign focuses on:
Character-driven roleplay with consequences
Tactical, cinematic combat
Long-term narrative payoffs
Mystery over exposition
Player choice shaping the world
You are not chosen by prophecy. You are chosen because someone has to go.
And if you survive long enough, you may decide what this academy—and this world—becomes.
🔥 TL;DR
If you want:
A living academy with real stakes
Weapons that evolve with your character
Mentors who matter
Students who can become allies, rivals, or casualties
A campaign that seamlessly blends long-form story with drop-in one-shots
Then Wonder-rift is open for enrollment.
Attendance is low. The rifts are unstable. Heroes are needed.
WE HAVE 2 CLASSES FORMED THAT ARE ALREADY ACTIVE THIS WILL BE FOR THE 3RD CLASS.
Game: D&D 5e
Game Play: Online through Foundry and Discord (chat/and or screenshare)
Experience: 2 years running THIS Campaign/World 5 years playing total
Time zone: 10 PM EST UTC−0
Schedule: 3hr-4hr sessions on TUESDAY OR WEDNESDAY weekly There will be one shots happening that you can join into on occasion as well.
Roles sought: Looking to have 3 players. over the age of 25 and willing to jump in with questions and ideas. (This can and will evolve based on things you say above table as well)
Game/World Expectations; This is HOMEBREW long term campaign.
I have been running and creating this world for over 2 years as part of a daddy daughter dnd session... it's time to let the big boys play!
Heists/dungeons/classes/hidden lore/ everything is based on what your interest is and has been evolved thoroughly to the point about 70% of everything i have already created hasn't been touched in 2 years of running weekly. This is eventually going to be a massive campaign that i run through readyplay or some other service.
So Join my Adult Beta homebrew and LETS have some fun!!!
Feel free to message here or DM any questions
Discord (auracyrus)
🌌 WONDER-RIFT: ACADEMY AT THE EDGE OF REALITY 🌌
A Living Campaign of Heroes, Failure, and Second Chances
Wonder-rift is a living, reactive realm bound together by unstable rifts—fractures in reality that bleed magic, monsters, and entire worlds into one another. At the center of it all stands an academy that should not exist… and may not survive without you.
🏫 THE ACADEMY
Once a prestigious training ground for heroic adventurers, the Academy now faces dangerously low attendance. Entire graduating classes have vanished into rifts, died in failed expeditions, or chosen safer lives elsewhere.
As a result, recruitment standards have changed.
You are not here because you are perfect.
You are here because the world needs heroes faster than it can safely train them.
Students range from promising prodigies to volatile experiments, reluctant survivors, and late-bloomers with unfinished pasts. Professors and mentors are active, present figures—not distant quest-givers—each with their own ideologies, failures, and expectations of what a “hero” should be.
You are learning alongside:
Other students training to become full adventurers
Upper-year operatives already field-tested
Mentors who still take missions themselves
Professors who may be legends… or cautionary tales
⚔️ MORPHING WEAPONS
Standard weapons don’t survive rift exposure.
Students are issued or discover morphing weapons—adaptive arms that evolve with the wielder. These weapons can:
Shift form based on fighting style or emotional state
Unlock new abilities through use, failure, or sacrifice
Reflect who your character is becoming—not who they were
Weapons grow alongside you. Abuse them, neglect them, or rely on them too heavily—and they will respond in kind.
🌀 THE RIFT NETWORK
The Academy maintains a teleportation circle nexus, allowing rapid deployment into unstable regions, lost ruins, and fractured worlds. These rifts don’t just lead nearby—they can open into entirely different realms.
The Dean, Malrik, possesses the rare and dangerous ability to move freely between realms, acting as both gatekeeper and observer. Through him—and through unstable rift surges—the party may be sent beyond Wonder-rift entirely.
This allows for:
Canon side missions
Experimental excursions
RAW D&D one-shots set in other official settings
Guest adventures, genre shifts, or high-risk anomalies
What happens elsewhere can and will echo back into the Academy.
🧭 CAMPAIGN STYLE
This campaign focuses on:
Character-driven roleplay with consequences
Tactical, cinematic combat
Long-term narrative payoffs
Mystery over exposition
Player choice shaping the world
You are not chosen by prophecy.
You are chosen because someone has to go.
And if you survive long enough, you may decide what this academy—and this world—becomes.
🔥 TL;DR
If you want:
A living academy with real stakes
Weapons that evolve with your character
Mentors who matter
Students who can become allies, rivals, or casualties
A campaign that seamlessly blends long-form story with drop-in one-shots
Then Wonder-rift is open for enrollment.
Attendance is low.
The rifts are unstable.
Heroes are needed.
I'd be interested if you want me along. Though the time is quite awkward.
looks intresting i send request
Would absolutely enjoy if you came along, I'm military family and will pcs to Germany in 6 months so the timing is because of that.
Questionnaire will be required and session 0 is set for March 12th at 3AM EST (contingent on finding 2 more players)
https://docs.google.com/document/d/1M2l1nebwyLS595mVBbl-wDr68ydD-r9czXMUdj0ImeM/edit?usp=sharing
make a copy of the file and share your file back to me in Discord or PM