🕯 A grounded psychological mystery set in a small, quiet town where no one fully understands the truth they’re telling.
🕵️ Investigation in this game is driven by character conversations, observation, and player decisions. Dice rolls carry real narrative weight and can push the story in unexpected directions - even for the GM. - Investigation & social interaction - Uneasy atmosphere and slow-burn tension - I prioritize player agency and internal logic over fixed story beats.
This is a focused 2–3 session story, designed to end, not drift. ⚔️ Combat exists, but it is rare, grounded, and dangerous.
In short - Game style: -Combat Lite -Puzzle / Mystery Focused -Roleplay Heavy -Rule of Cool (RoC)
🕯 A grounded psychological mystery set in a small, quiet town where no one fully understands the truth they’re telling.
🕵️ Investigation in this game is driven by character conversations, observation, and player decisions. Dice rolls carry real narrative weight and can push the story in unexpected directions - even for the GM.
- Investigation & social interaction
- Uneasy atmosphere and slow-burn tension
- I prioritize player agency and internal logic over fixed story beats.
This is a focused 2–3 session story, designed to end, not drift.
⚔️ Combat exists, but it is rare, grounded, and dangerous.
In short - Game style:
-Combat Lite
-Puzzle / Mystery Focused
-Roleplay Heavy
-Rule of Cool (RoC)
https://startplaying.games/adventure/cml9cppll00anjs04yx9tr8xi
If it sounds like your thing, drop me a line.