Game: D&D 5.5 Group type: Online Paid Experience: veteran Location/Timezone: USA (Online)/EST Schedule: Scheduled for 3 hour sessions, weekly Saturday 10pm EST Roles sought: 4 Players (already have 2) (include numbers of players you are looking for if more than one) Game style: Roleplay heavy feywild adventure in a sandbox exploration format. Current Player Count: 2/6 will begin with 4
This game will be played on Roll20 VTT and require payment to the Game Master at a rate of $15/Session via startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
About the adventure
Roots of Malice: A Feywild Survival Odyssey
Step into a world of eternal twilight and vibrant decay in this D&D 5e 2024 campaign set within the beautiful but treacherous Court of Autumn. Your journey begins in the high-climbing Autumn Eladrin town of Sweetspell, where the falling leaves are stained with a shadow that shouldn't be there.
The Story So Far
The village of Amberwell, nestled deep within the Redwood, is the lifeblood of the local region, known for its expert hunters and bountiful fishing. But the balance has tilted. The forests have become a gauntlet of corrupted foliage and dangerous, displaced beasts that are fleeing from a terror they cannot name.
To make matters worse, a strange disease is spreading through the woods. Animals and Plants alike are being infected with a fungal disease known as "Mages Bane". In addition the villagers report being terrorized by strange, red-furred goblins. These creatures, wearing what look like acorn hats, strike from the shadows to raid larders and kill livestock with a cold, hive-mind efficiency. As the food runs out and the disease runs rampant, the village is on the brink of a desperate winter.
The Call to Adventure
You are residents of the Feywild, brought together in Sweetspell to assist with the crisis. Captain Farkris, a stern Autumn Eladrin officer, and Quartermaster Pips, a frantic Satyr, have organized a desperate relief effort.
Your mission is simple but dangerous: escort Barnaby, a massive, supply-laden Dew-Back Beetle, across the perilous trails to Amberwell. When Farkris and Pips ride ahead to scout and fail to arrive, you are left alone to guide the town's last hope through a forest that is starting to feel... sick.
What to Expect
A Sandbox of Intrigue: Start at Level 1 and grow to Level 7 as you explore a meticulously detailed region, from the Amberflow River to the dark borders of the Murkendraw. Fey-Native Heroes: Build a character that is part of the world, whether you're a knight of the Summer Court, an Amberwell hunter seeking their home, or a scholar of the strange "Mage’s Bane" fungus that is leeching the magic from the land. Ecological Horror: Experience a campaign that blends the whimsy of the Feywild with the tension of a survival thriller as you uncover why the forest is turning against itself. The Hunt for the Truth:Track the missing Captain, defend the village, and eventually confront the ancient, sentient source of the "red-furred goblins" before the Redwood is lost forever.
The leaves are falling, and the harvest is coming early this year. Will you stand as a protector of the Autumn Court, or will you be buried by the roots of malice?
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Game: D&D 5.5
Group type: Online Paid
Experience: veteran
Location/Timezone: USA (Online)/EST
Schedule: Scheduled for 3 hour sessions, weekly Saturday 10pm EST
Roles sought: 4 Players (already have 2) (include numbers of players you are looking for if more than one)
Game style: Roleplay heavy feywild adventure in a sandbox exploration format.
Current Player Count: 2/6 will begin with 4
This game will be played on Roll20 VTT and require payment to the Game Master at a rate of $15/Session via startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
About the adventure
Roots of Malice: A Feywild Survival Odyssey
Step into a world of eternal twilight and vibrant decay in this D&D 5e 2024 campaign set within the beautiful but treacherous Court of Autumn. Your journey begins in the high-climbing Autumn Eladrin town of Sweetspell, where the falling leaves are stained with a shadow that shouldn't be there.
The Story So Far
The village of Amberwell, nestled deep within the Redwood, is the lifeblood of the local region, known for its expert hunters and bountiful fishing. But the balance has tilted. The forests have become a gauntlet of corrupted foliage and dangerous, displaced beasts that are fleeing from a terror they cannot name.
To make matters worse, a strange disease is spreading through the woods. Animals and Plants alike are being infected with a fungal disease known as "Mages Bane". In addition the villagers report being terrorized by strange, red-furred goblins. These creatures, wearing what look like acorn hats, strike from the shadows to raid larders and kill livestock with a cold, hive-mind efficiency. As the food runs out and the disease runs rampant, the village is on the brink of a desperate winter.
The Call to Adventure
You are residents of the Feywild, brought together in Sweetspell to assist with the crisis. Captain Farkris, a stern Autumn Eladrin officer, and Quartermaster Pips, a frantic Satyr, have organized a desperate relief effort.
Your mission is simple but dangerous: escort Barnaby, a massive, supply-laden Dew-Back Beetle, across the perilous trails to Amberwell. When Farkris and Pips ride ahead to scout and fail to arrive, you are left alone to guide the town's last hope through a forest that is starting to feel... sick.
What to Expect
A Sandbox of Intrigue: Start at Level 1 and grow to Level 7 as you explore a meticulously detailed region, from the Amberflow River to the dark borders of the Murkendraw. Fey-Native Heroes: Build a character that is part of the world, whether you're a knight of the Summer Court, an Amberwell hunter seeking their home, or a scholar of the strange "Mage’s Bane" fungus that is leeching the magic from the land. Ecological Horror: Experience a campaign that blends the whimsy of the Feywild with the tension of a survival thriller as you uncover why the forest is turning against itself. The Hunt for the Truth:Track the missing Captain, defend the village, and eventually confront the ancient, sentient source of the "red-furred goblins" before the Redwood is lost forever.
The leaves are falling, and the harvest is coming early this year. Will you stand as a protector of the Autumn Court, or will you be buried by the roots of malice?