Game: D&D 5e Group preferred: Online (Roll 20 Maps) Experience: 6+ Years GM Timezone: EST Schedule: Thursday, 7pm EST Roles sought: 10-20 Players, experience not required Game style: Westmarch-style game set 500 years in the future of Faerûn, shaped by the actions of my previous Westmarch campaign that concluded after 5 years. The game focuses on outward expansion into the Forgotten East. After a great war occurred in ages long past, and mighty heroes stood in the way of almost certain defeat, a rift formed, and once-great eastern empires were driven from their lands, never to return. Rumors of long-forgotten cities, hordes of marauders and raiders roaming the wastes, and small holdouts of a rare commodity, civilization, still linger.
500 years have passed since the war, and technology is ever moving forward. The western lands of Baldur's Gate, Waterdeep, Neverwinter, Athkatla, Calimportt & Hearth Home have introduced steam and diesel into the world; many things have changed. A coalition of western powers has begun funding expeditions into the forgotten lands, offering coin, land, and influence to those brave or desperate enough to push outward. New settlements are being established on the fringes of the known world, acting as footholds for trade, exploration, and conquest. These outposts are fragile, constantly threatened by raiders, strange creatures, and the remnants of a world that refuses to be reclaimed.
Players have the ability to move the story forward in whichever direction they want to go. A Westmarch-style game is essentially a drop-in-style game that follows more of a sandbox approach. Many times, scheduling is a great burden for D&D, and keeping a consistent party is tough in today's busy life. Your character progresses at different speeds depending on how often you might play or what was accomplished during the session. Character-driven economies are also a feature that you may utilize to your advantage. As a player, you are also able to make alternate characters that would live within the same adventure, giving an option to try new class combinations out.
Expect:
A living, evolving world shaped by player decisions
Industrial-era fantasy elements (early firearms, steam tech, experimental machinery)
Harsh, survival-focused exploration in the eastern wastes
Dynamic factions competing for control and resources
Secrets buried for 500 years, waiting to be uncovered
Add me on Discord @ zula6108
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Game: D&D 5e
Group preferred: Online (Roll 20 Maps)
Experience: 6+ Years GM
Timezone: EST
Schedule: Thursday, 7pm EST
Roles sought: 10-20 Players, experience not required
Game style: Westmarch-style game set 500 years in the future of Faerûn, shaped by the actions of my previous Westmarch campaign that concluded after 5 years. The game focuses on outward expansion into the Forgotten East. After a great war occurred in ages long past, and mighty heroes stood in the way of almost certain defeat, a rift formed, and once-great eastern empires were driven from their lands, never to return. Rumors of long-forgotten cities, hordes of marauders and raiders roaming the wastes, and small holdouts of a rare commodity, civilization, still linger.
500 years have passed since the war, and technology is ever moving forward. The western lands of Baldur's Gate, Waterdeep, Neverwinter, Athkatla, Calimportt & Hearth Home have introduced steam and diesel into the world; many things have changed. A coalition of western powers has begun funding expeditions into the forgotten lands, offering coin, land, and influence to those brave or desperate enough to push outward. New settlements are being established on the fringes of the known world, acting as footholds for trade, exploration, and conquest. These outposts are fragile, constantly threatened by raiders, strange creatures, and the remnants of a world that refuses to be reclaimed.
Players have the ability to move the story forward in whichever direction they want to go. A Westmarch-style game is essentially a drop-in-style game that follows more of a sandbox approach. Many times, scheduling is a great burden for D&D, and keeping a consistent party is tough in today's busy life. Your character progresses at different speeds depending on how often you might play or what was accomplished during the session. Character-driven economies are also a feature that you may utilize to your advantage. As a player, you are also able to make alternate characters that would live within the same adventure, giving an option to try new class combinations out.
Expect:
A living, evolving world shaped by player decisions
Industrial-era fantasy elements (early firearms, steam tech, experimental machinery)
Harsh, survival-focused exploration in the eastern wastes
Dynamic factions competing for control and resources
Secrets buried for 500 years, waiting to be uncovered
Add me on Discord @ zula6108