Find the Scriptorium. Petition the Keeper. Player choices & character motivations shape the story in this episodic, escape-room-style puzzle campaign.
How to Join: Reach out to me directly or go straight to my Listings on Startplaying.games
Game: D&D 5e Group type: Online via StartPlaying.games Experience: Veteran DM, new-through-experienced players welcome! Location/Timezone: DM on Pacific Time Schedule: Weekends, drop-in/drop-out as scheduled permits on Episodic One-Shots, Drop-in/West-Marches-style Roles sought: Players, individuals may join existing groups, groups can join scheduled sessions together, or we can schedule a private session exclusively for your group Game style: Escape Room Style Challenges, story-forward, emotional themes from comedy to heavy to horror, player decisions and character motivations matter, "Rule of Cool"
The Keeper.
An unseen force. A whispered name. To some, a benefactor. To others, a manipulator… or something far worse.
From the hidden halls of the Scriptorium, his sanctum, he shapes the fate of the Realms of Light - never directly, always through trials. Those who seek him do so out of desperation, ambition, vengeance, or hope. Many search. Few find the Scriptorium. Fewer still earn an audience.
Because the Keeper does not grant favors freely.
He demands proof.
You are a Petitioner of the Keeper, drawn by your own need, your own story. To reach the Keeper, you must uncover the truth behind riddles, master his trials, and prove your worth in a place where ink itself seems alive, and every choice leaves a indelible mark that cannot be unwritten.
Each session is a self-contained, puzzle-driven adventure, fraught with escape-room-style challenges, woven into a rich D&D narrative. The world around you is not static. From the halls of the Scriptorium to Realms of Light themselves, your character’s motivations matter. Your decisions carry weight. And over time, those choices shape an evolving, interconnected story.
One session may see you navigating the twisted trials within the Scriptorium itself. In another, you may be sent into the world as agents of the Keeper, battling rising threats, confronting the consequences of past actions, possibly even pursuing a fellow Petitioner’s personal quest. As you return, your story rises with you… and may one day take center stage.
Expect a blend of clever puzzles, tactical play, and cinematic storytelling balanced with moments of humor, absurdity, tension, and genuine emotional stakes. From ridiculous NPC encounters to dark, haunting mysteries, the tone shifts as the story demands… and the deeper you go, the more the truth of the Scriptorium begins to unravel.
Find the Scriptorium. Petition the Keeper. Prove your worth… and shape what comes next.
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Find the Scriptorium. Petition the Keeper. Player choices & character motivations shape the story in this episodic, escape-room-style puzzle campaign.
How to Join: Reach out to me directly or go straight to my Listings on Startplaying.games
Game: D&D 5e
Group type: Online via StartPlaying.games
Experience: Veteran DM, new-through-experienced players welcome!
Location/Timezone: DM on Pacific Time
Schedule: Weekends, drop-in/drop-out as scheduled permits on Episodic One-Shots, Drop-in/West-Marches-style
Roles sought: Players, individuals may join existing groups, groups can join scheduled sessions together, or we can schedule a private session exclusively for your group
Game style: Escape Room Style Challenges, story-forward, emotional themes from comedy to heavy to horror, player decisions and character motivations matter, "Rule of Cool"
The Keeper.
An unseen force. A whispered name. To some, a benefactor. To others, a manipulator… or something far worse.
From the hidden halls of the Scriptorium, his sanctum, he shapes the fate of the Realms of Light - never directly, always through trials. Those who seek him do so out of desperation, ambition, vengeance, or hope. Many search. Few find the Scriptorium. Fewer still earn an audience.
Because the Keeper does not grant favors freely.
He demands proof.
You are a Petitioner of the Keeper, drawn by your own need, your own story. To reach the Keeper, you must uncover the truth behind riddles, master his trials, and prove your worth in a place where ink itself seems alive, and every choice leaves a indelible mark that cannot be unwritten.
Each session is a self-contained, puzzle-driven adventure, fraught with escape-room-style challenges, woven into a rich D&D narrative. The world around you is not static. From the halls of the Scriptorium to Realms of Light themselves, your character’s motivations matter. Your decisions carry weight. And over time, those choices shape an evolving, interconnected story.
One session may see you navigating the twisted trials within the Scriptorium itself. In another, you may be sent into the world as agents of the Keeper, battling rising threats, confronting the consequences of past actions, possibly even pursuing a fellow Petitioner’s personal quest. As you return, your story rises with you… and may one day take center stage.
Expect a blend of clever puzzles, tactical play, and cinematic storytelling balanced with moments of humor, absurdity, tension, and genuine emotional stakes. From ridiculous NPC encounters to dark, haunting mysteries, the tone shifts as the story demands… and the deeper you go, the more the truth of the Scriptorium begins to unravel.
Find the Scriptorium.
Petition the Keeper.
Prove your worth… and shape what comes next.