Online Paid Campaign, players need roll20 and discord to join
The shadows takes you, the fog is what keeps you the land is your inevitable grave if you let Lord Therin claim you like every adventurer before you
Curse of Therin
A beginner-friendly gothic horror campaign inspired by Curse of Strahd.
This adventure features its own lore, locations, allies, and enemies, along with new homebrew items. You’ll find yourself in situations where there are no simple “good” or “bad” choices only survival.
It begins with a straightforward job: an innkeeper offers your party 200 gold to lay poisoned meat in the woods. But as night falls, wolf howls echo through the trees and the shadows begin to move…
The land itself reaches out. The ground shifts beneath your feet as a cold, unnatural fog filled with the screams of the dead envelops you, dragging you into a terrifying new home. The Land of Morvok and its ruler of this domain is Lord Darius Therin.
Now trapped in this cursed land, you must find a way to escape. The mists will only release you with the permission of its dark lord, Lord Darius Therin. But how do you convince a monster to let go of his newest playthings?
Character Creation
Player characters start at level 1.
You may either roll for your ability scores or use the Standard Array.
Please create your character on whichever website you’re most comfortable with, then send me the link.
I don’t mind when you make your character, as long as it’s finished before Session 1.
Homebrew classes and subclasses are allowed.
Party Background
All player characters already know each other to some degree and form an established adventuring party
MY HOUSE RULES
Drinking Potions: Drinking a potion is a bonus action.
Critical Success in combat (Natural 20): A natural 20 is a critical success and doubles the damage dealt.
Critical Failure (Natural 1): A natural 1 in combat is a critical failure. You suffer a fumble and take damage.
Glancing Blows: If an attack roll exactly meets your AC, you take half damage instead of full damage.
The Last Stand: When reduced to 0 hit points, you may choose to automatically fail all remaining death saving throws in exchange for an automatic critical success on your next action or attack.
Rules Version: This campaign uses the 2014 core rules, with select 2024 rules allowed at the DM’s discretion.
No spell slots? : casters can contiune casting without a spell slot but must take a level of exhaustion per spell slot, it helps in a pinch but it has a consequence to it
Groups Available
Wednesday 7PM BST 4/7 - session 0 starts on the 17th of June
Friday 12pm BST 0/6
Cost is £16 per session
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Online Paid Campaign, players need roll20 and discord to join
The shadows takes you, the fog is what keeps you the land is your inevitable grave if you let Lord Therin claim you like every adventurer before you
Curse of Therin
A beginner-friendly gothic horror campaign inspired by Curse of Strahd.
This adventure features its own lore, locations, allies, and enemies, along with new homebrew items. You’ll find yourself in situations where there are no simple “good” or “bad” choices only survival.
It begins with a straightforward job: an innkeeper offers your party 200 gold to lay poisoned meat in the woods. But as night falls, wolf howls echo through the trees and the shadows begin to move…
The land itself reaches out. The ground shifts beneath your feet as a cold, unnatural fog filled with the screams of the dead envelops you, dragging you into a terrifying new home. The Land of Morvok and its ruler of this domain is Lord Darius Therin.
Now trapped in this cursed land, you must find a way to escape. The mists will only release you with the permission of its dark lord, Lord Darius Therin. But how do you convince a monster to let go of his newest playthings?
Character Creation
Player characters start at level 1.
You may either roll for your ability scores or use the Standard Array.
Please create your character on whichever website you’re most comfortable with, then send me the link.
I don’t mind when you make your character, as long as it’s finished before Session 1.
Homebrew classes and subclasses are allowed.
Party Background
All player characters already know each other to some degree and form an established adventuring party
MY HOUSE RULES
Drinking Potions: Drinking a potion is a bonus action.
Critical Success in combat (Natural 20): A natural 20 is a critical success and doubles the damage dealt.
Critical Failure (Natural 1): A natural 1 in combat is a critical failure. You suffer a fumble and take damage.
Glancing Blows: If an attack roll exactly meets your AC, you take half damage instead of full damage.
The Last Stand: When reduced to 0 hit points, you may choose to automatically fail all remaining death saving throws in exchange for an automatic critical success on your next action or attack.
Rules Version: This campaign uses the 2014 core rules, with select 2024 rules allowed at the DM’s discretion.
No spell slots? : casters can contiune casting without a spell slot but must take a level of exhaustion per spell slot, it helps in a pinch but it has a consequence to it
Groups Available
Wednesday 7PM BST 4/7 - session 0 starts on the 17th of June
Friday 12pm BST 0/6
Cost is £16 per session