A once‑united kingdom lies in ruins. The ancient Ember Crown, a relic of immense power, has been lost to time—its legacy remembered only by scholars, zealots, and those desperate enough to chase forgotten legends. Now, dark forces move to claim its power, and the realm stands on the edge of collapse.
In The Ember Crown: Rise of the Forgotten Kings, you and your party will journey across a fractured land to recover the lost crowns of ancient monarchs. Your choices will shape alliances, uncover buried histories, and determine whether the realm is restored… or consumed.
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Sandbox / Open World
In "Sandbox" or "Open World" games, players are given a tremendous amount of freedom to pursue their stories without the restrictions of a more linear game style. Players are encouraged to explore and engage with the world, and find their own story as they do so. These games offer the players the opportunity to help drive the narrative, and allow for the story to evolve organically through the choices they make.
All experience levels welcome — new players, veterans, and returning adventurers.
3 seats open — looking for players who enjoy story‑driven campaigns.
Weekly sessions — or adjusted based on group availability.
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A once‑united kingdom lies in ruins. The ancient Ember Crown, a relic of immense power, has been lost to time—its legacy remembered only by scholars, zealots, and those desperate enough to chase forgotten legends. Now, dark forces move to claim its power, and the realm stands on the edge of collapse.
In The Ember Crown: Rise of the Forgotten Kings, you and your party will journey across a fractured land to recover the lost crowns of ancient monarchs. Your choices will shape alliances, uncover buried histories, and determine whether the realm is restored… or consumed.
Weekly / Wednesday - 8:00 PM CDT
Jun 24 / Session 10
Session Duration / 1–4 hours
4 / 7 Seats Filled
$5.00/ Session
roll20: https://app.roll20.net/join/18920371/Rlz-mw discord: https://discord.gg/hyC2vWEA4
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Sandbox / Open World
In "Sandbox" or "Open World" games, players are given a tremendous amount of freedom to pursue their stories without the restrictions of a more linear game style. Players are encouraged to explore and engage with the world, and find their own story as they do so. These games offer the players the opportunity to help drive the narrative, and allow for the story to evolve organically through the choices they make.
All experience levels welcome — new players, veterans, and returning adventurers.
3 seats open — looking for players who enjoy story‑driven campaigns.
Weekly sessions — or adjusted based on group availability.