Welcome to Selco, a sprawling Victorian-era port city where the sea brings opportunity, and the streets bring trouble.
Ships arrive daily from distant lands, filling the harbour with sailors, merchants, smugglers and adventurers. The docks are a maze of warehouses, taverns and narrow streets, controlled by the White Daggers — a powerful gang of old sailors and dockworkers who control much of the city's trade.
But the White Daggers aren't the only power in Selco.
Deep within the city, the Black Dragons run protection rackets, underground fight clubs and muscle-for-hire. Their infamous Iron Kumate draws fighters and gamblers from across the city, where men fight for coin, reputation and sometimes simply the chance to walk away alive.
Then there are the Rats — a city-wide network of mostly street children who seem to be everywhere. They steal, spy and listen. In Selco, information is worth more than gold, and the Rats see almost everything.
Beneath the streets lies another world entirely. Sewers, forgotten tunnels and abandoned passages are home to the city's homeless, criminals and things far less human. Some places beneath Selco are best left unexplored.
And somewhere amongst all of this, powerful people are beginning to change.
Old alliances are becoming uncertain.
Gang leaders are making strange decisions.
People are disappearing.
Rumours spread through taverns and across the docks, but nobody seems to know the whole story.
What kind of game is Selco?
Selco is a D&D campaign built around exploration, combat, gangs, mysteries and player choice.
You might find yourself fighting in an underground arena one night, sailing off the coast the next, negotiating with a gang leader, investigating a suspicious death or simply drinking in a dockside tavern when something goes terribly wrong.
The city doesn't wait for the players.
Selco keeps moving.
And whatever happens next is up to you, so let's roll.
I post most days and looking for players who can do the same, I'm looking for a couple of players who can be active most days giving at a couple of posts almost every day so the game can move forward. I'm from UK but I don't care if people are from US or Australia or whatever as long as you are active.
I use point buy system and 2024 rule set. The team are currently level 2 I'm probably going to max out level 6ish I want it to be sort of real world gangs type of play with maybe a few darker tones, so back alley stabbings, blood, fantasy drugs that kind of thing.
So if this sounds like something you would like to play let me know your character idea and just a small backstory so I get an idea of who they are.
So post below or message me, please just don't ask me to add you then once I say what I've already said above say your not interested so I won't add anyone without telling me about there character.
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Welcome to Selco
Welcome to Selco, a sprawling Victorian-era port city where the sea brings opportunity, and the streets bring trouble.
Ships arrive daily from distant lands, filling the harbour with sailors, merchants, smugglers and adventurers. The docks are a maze of warehouses, taverns and narrow streets, controlled by the White Daggers — a powerful gang of old sailors and dockworkers who control much of the city's trade.
But the White Daggers aren't the only power in Selco.
Deep within the city, the Black Dragons run protection rackets, underground fight clubs and muscle-for-hire. Their infamous Iron Kumate draws fighters and gamblers from across the city, where men fight for coin, reputation and sometimes simply the chance to walk away alive.
Then there are the Rats — a city-wide network of mostly street children who seem to be everywhere. They steal, spy and listen. In Selco, information is worth more than gold, and the Rats see almost everything.
Beneath the streets lies another world entirely. Sewers, forgotten tunnels and abandoned passages are home to the city's homeless, criminals and things far less human. Some places beneath Selco are best left unexplored.
And somewhere amongst all of this, powerful people are beginning to change.
Old alliances are becoming uncertain.
Gang leaders are making strange decisions.
People are disappearing.
Rumours spread through taverns and across the docks, but nobody seems to know the whole story.
What kind of game is Selco?
Selco is a D&D campaign built around exploration, combat, gangs, mysteries and player choice.
You might find yourself fighting in an underground arena one night, sailing off the coast the next, negotiating with a gang leader, investigating a suspicious death or simply drinking in a dockside tavern when something goes terribly wrong.
The city doesn't wait for the players.
Selco keeps moving.
And whatever happens next is up to you, so let's roll.
I post most days and looking for players who can do the same, I'm looking for a couple of players who can be active most days giving at a couple of posts almost every day so the game can move forward. I'm from UK but I don't care if people are from US or Australia or whatever as long as you are active.
I use point buy system and 2024 rule set. The team are currently level 2 I'm probably going to max out level 6ish I want it to be sort of real world gangs type of play with maybe a few darker tones, so back alley stabbings, blood, fantasy drugs that kind of thing.
So if this sounds like something you would like to play let me know your character idea and just a small backstory so I get an idea of who they are.
So post below or message me, please just don't ask me to add you then once I say what I've already said above say your not interested so I won't add anyone without telling me about there character.