Hello, my name is Captain Vac, and I will be hosting a campaign known as the Legacy of the Archs. I am looking for 1 to 2 players to take part in this epic quest. I am a DM that mixes together the playstyles of 'railroading' and 'sandboxing', so I will have an overarching story to follow, but as players, you are very welcome to ignore that and travel the map as you please, but I do encourage at least a roleplay reason as to do so. Speaking of which, this campaign will be a mix of combat-oriented gameplay alongside social interactions and possibly slower, more tense sessions. It all depends on the players' actions and the setting they are in, as every campaign will play out differently depending on those playing it.
The setting is thus:
"Ariana, a forgotten land, far off from the shores of Faerun (the lands where most 5e campaigns take place). A land of no proper civilization, a land filled with many nomadic tribes, some greater than others. Most never stay in the same place for long, constantly moving, unless, they come to great power and size, enough to claim a large amount of territory as their own, and keep it.
Your tribe is but only a small one. A fell blight had come over your once proud home and now you all head southward to find a new resting place.
However, unknown to all is that newcomers have now landed on the far shores of Ariana. Unknown in their plan or purpose, it is unclear where they will stand among the wildmen of your land. Only time will tell."
As it says, you are part of a small nomadic tribe that lives in a land with no knowledge of government or politics, as those concepts are in other lands unknown to you. There is no official currency system, as most transactions between tribes or individuals are simple trades of resources or precious items, bartering if you will. As such, your characters will start with no gold. That's not to say gold is impossible to find in the world, but you won't start with it in your pocket, as gold is regarded as a precious metal and you must be a baller if you're just carrying that stuff around in your pocket.
As for character creation, here are the rules:
Of course, you will start with basic gear that comes with your class (excluding gold). If you have any extra items or weapons among this, you must describe why you have them, what they can do (if they do anything different than a normal object), and how it is significant to you. Even after all this, it must be approved by me and we can talk about it to see what we can do.
You can play as any class EXCLUDING Paladins and Clerics, as they are classes more tied to organizations that don't exist in your lands. You may multiclass if you feel you feel comfortable doing so.
You may play any races you know of from the Core and Volo games. The only races that will be unavailable from these lists will be: Aarakocra, Aasimar, Triton, or Yuan-Ti Pureblood.
You will start at level 2.
You must also give me the names, races, and personalities of no more than two family members that are also part of your tribe. You can have only one if you wish. These family members can range from spouse, grandparent, child, aunt, whatever you can think of.
Finally, if you wish to have a long, drawn-out backstory to your character that has the possibility of tying into a personal quest down the line, please, go as descriptive as you wish. But, if that's not your thing, no worries! You only need a backstory as long as you wish to have. The only thing I would like to be known from all characters is how you became part of the tribe, ranging from being born into it to other situations.
I encourage roleplay and interactions between characters and NPCs. Feel free to speak as you will if you're curious about something in the world. I am a 'Rule-of-Cool' DM, so while I will keep to a sense of realism in combat or otherwise, I don't mind letting characters have reasonable, but cool moments, even if the rules would say otherwise. I don't mind how serious or how hilarious characters can be, in fact, I love comedic moments sprinkled among the serious story. I'm even ok with dumb characters, AS LONG as they don't intentionally ruin the game for the other players. Please, be respectful, but other than that, do as you wish.
One more thing that may decide whether this is the campaign for you. Whenever a character is revived from zero hitpoints, they must role a die. I will then consult a chart I have of injuries that your character got from the strike that took you down. These can range from injuries with no effects at best, temporary or treatable effects in the middle, and more permanent effects at worst. This will make the campaign more dynamic and tense with each encounter, especially if you encounter some of the stronger enemies hidden away in the world. It'll also make for some interesting moments in the story, possibly creating grudges against certain characters and having a need for revenge.
Your submissions will simply be your characters that you put in as a response for this thread. Among the submissions, I will pick 1 to 2 players to participate. If you do not get picked, don't get discouraged. It is not necessarily you made a bad character, but simply I tried to pick out characters that could help one another and were a mix of different classes (ex. I don't want a party made up of nothing but barbarians). If you weren't picked and were hoping to get involved, please PM me. This way I'll have your name archived and can have you at the front of the line when I do this campaign again.
Games will be hosted on Thursdays every week at 7:00 p.m. Central time. Games will be played on Roll20.
Note: Tags Packmate - Brother - Stuck up & Indipendant.
Backstory: Naft grew up in a small pack/tribe of tabaxi before the site was raided. Her brother and herself were the only ones able to escape (that they know of) but soon got separated in the chaos. Now she became a nomadic mercenary for hire while in search of her brother.
Relatives: Her older brother Huldain, and his husband Farmor. They live among other dwarves, far away from where Ketna now finds herself.
Backstory: When she was young, Ketna made a pact with a fiend. In return for her brother's safety and their freedom, she would become the fiend's servant. The fiend granted her powers so sh could better serve it when it desired. For most of her life, the fiend has left her alone, but she has recently had recurring dreams that lead her to believe it will soon come for her. She left her people and home almost five years ago and has lived among different people. Humans, halflings, even elves. The tribe among which she now finds herself is fine, but Ketna feels that she should soon move on.
Game: D&D 5e Group preferred: Online Experience: New. Going through a home brew campaign on Saturdays. Location/Timezone: EST Availability: possibly Fridays in the afternoon. I work graveyard shift at subways. Preferred role: Player
Character: Kelie Holimion Relatives: Her Mother Adbella and Farwarin
Backstory: As a young child, Kelie witness the overthrowing of leadership in her own tribe, which led to her and her parents running away to the tribe she knows today at eleven. Elves that disagreed with the new rule were slaughtered left and right, and those caught helping the wounded suffered the same fate. Seeing the bloody revolution scared her, so she dealt with the pain the way she knew best, music. She picked up drums, lyre, pan flute, and a lute. She can always be caught goofing of tribe work to play a cheerful tune, or sharing food she harvests prematurely to the tribe children due to her Autumn season. One day, she would like to see what became of her old clan.
Game: D&D 5e Group preferred: Online Experience: newish played 2 oneshots but been doing research Location/Timezone: mst Availability: any day in the evening past 7:30 MST Preferred role: Player
Game: D&D 5e Group preferred: Online Experience: fairly new, I've played a few games. Location/Timezone: GMT Availability: any day except Saturdays past 9:00 GMT Preferred role: Player
Character: Garret and Malice
Relatives: non
Backstory: An orphan from the day he was born Garret led a lonely life making no real friends as a child and never truly accepted by the tribe, his ownly companion is malice (his pet raven). Resently the raven as become more talkative than a normal raven would be, as well as showing magical abilities, malice may also be influencing Garrets decisions.
*I wasn't sure if your still looking for players so I added my suggestion anyway.
I don't know if you have any room left but I am interested in joining this group. I and still very new to the whole DnD world and are looking to expand after playing a few live sessions. Listed below is some base stuff about me and please let me know if you can take another player!
Game: D&D 5e Group preferred: Online Experience: New Location/Timezone: Kentucky Availability: Mon through Friday (possibly weekends) from 6:30pm to whenever Preferred role: Player Game style: I'm so new that I'm not sure what play style I prefer yet. I do like the hack and slash, crafting and questing for any reason.
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Hello, my name is Captain Vac, and I will be hosting a campaign known as the Legacy of the Archs. I am looking for 1 to 2 players to take part in this epic quest. I am a DM that mixes together the playstyles of 'railroading' and 'sandboxing', so I will have an overarching story to follow, but as players, you are very welcome to ignore that and travel the map as you please, but I do encourage at least a roleplay reason as to do so. Speaking of which, this campaign will be a mix of combat-oriented gameplay alongside social interactions and possibly slower, more tense sessions. It all depends on the players' actions and the setting they are in, as every campaign will play out differently depending on those playing it.
The setting is thus:
"Ariana, a forgotten land, far off from the shores of Faerun (the lands where most 5e campaigns take place). A land of no proper civilization, a land filled with many nomadic tribes, some greater than others. Most never stay in the same place for long, constantly moving, unless, they come to great power and size, enough to claim a large amount of territory as their own, and keep it.
Your tribe is but only a small one. A fell blight had come over your once proud home and now you all head southward to find a new resting place.
However, unknown to all is that newcomers have now landed on the far shores of Ariana. Unknown in their plan or purpose, it is unclear where they will stand among the wildmen of your land. Only time will tell."
As it says, you are part of a small nomadic tribe that lives in a land with no knowledge of government or politics, as those concepts are in other lands unknown to you. There is no official currency system, as most transactions between tribes or individuals are simple trades of resources or precious items, bartering if you will. As such, your characters will start with no gold. That's not to say gold is impossible to find in the world, but you won't start with it in your pocket, as gold is regarded as a precious metal and you must be a baller if you're just carrying that stuff around in your pocket.
As for character creation, here are the rules:
Of course, you will start with basic gear that comes with your class (excluding gold). If you have any extra items or weapons among this, you must describe why you have them, what they can do (if they do anything different than a normal object), and how it is significant to you. Even after all this, it must be approved by me and we can talk about it to see what we can do.
You can play as any class EXCLUDING Paladins and Clerics, as they are classes more tied to organizations that don't exist in your lands. You may multiclass if you feel you feel comfortable doing so.
You may play any races you know of from the Core and Volo games. The only races that will be unavailable from these lists will be: Aarakocra, Aasimar, Triton, or Yuan-Ti Pureblood.
You will start at level 2.
You must also give me the names, races, and personalities of no more than two family members that are also part of your tribe. You can have only one if you wish. These family members can range from spouse, grandparent, child, aunt, whatever you can think of.
Finally, if you wish to have a long, drawn-out backstory to your character that has the possibility of tying into a personal quest down the line, please, go as descriptive as you wish. But, if that's not your thing, no worries! You only need a backstory as long as you wish to have. The only thing I would like to be known from all characters is how you became part of the tribe, ranging from being born into it to other situations.
I encourage roleplay and interactions between characters and NPCs. Feel free to speak as you will if you're curious about something in the world. I am a 'Rule-of-Cool' DM, so while I will keep to a sense of realism in combat or otherwise, I don't mind letting characters have reasonable, but cool moments, even if the rules would say otherwise. I don't mind how serious or how hilarious characters can be, in fact, I love comedic moments sprinkled among the serious story. I'm even ok with dumb characters, AS LONG as they don't intentionally ruin the game for the other players. Please, be respectful, but other than that, do as you wish.
One more thing that may decide whether this is the campaign for you. Whenever a character is revived from zero hitpoints, they must role a die. I will then consult a chart I have of injuries that your character got from the strike that took you down. These can range from injuries with no effects at best, temporary or treatable effects in the middle, and more permanent effects at worst. This will make the campaign more dynamic and tense with each encounter, especially if you encounter some of the stronger enemies hidden away in the world. It'll also make for some interesting moments in the story, possibly creating grudges against certain characters and having a need for revenge.
Your submissions will simply be your characters that you put in as a response for this thread. Among the submissions, I will pick 1 to 2 players to participate. If you do not get picked, don't get discouraged. It is not necessarily you made a bad character, but simply I tried to pick out characters that could help one another and were a mix of different classes (ex. I don't want a party made up of nothing but barbarians). If you weren't picked and were hoping to get involved, please PM me. This way I'll have your name archived and can have you at the front of the line when I do this campaign again.
Games will be hosted on Thursdays every week at 7:00 p.m. Central time. Games will be played on Roll20.
I hope to see you all in Ariana. God bless.
I'll throw my hat in the ring if it's still available. Unfortunately I may be unavailable at the time Thursdays but unknown right now.
Game: D&D 5e
Group preferred: Online
Experience: a few years
Location/Timezone: PST
Availability: possibly Thursday
Preferred role: Player
https://ddb.ac/characters/5224282/4W442o
Note: Tags Packmate - Brother - Stuck up & Indipendant.
Backstory: Naft grew up in a small pack/tribe of tabaxi before the site was raided. Her brother and herself were the only ones able to escape (that they know of) but soon got separated in the chaos. Now she became a nomadic mercenary for hire while in search of her brother.
I would like to join if that's possible.
Character: Ketna
Relatives: Her older brother Huldain, and his husband Farmor. They live among other dwarves, far away from where Ketna now finds herself.
Backstory: When she was young, Ketna made a pact with a fiend. In return for her brother's safety and their freedom, she would become the fiend's servant. The fiend granted her powers so sh could better serve it when it desired. For most of her life, the fiend has left her alone, but she has recently had recurring dreams that lead her to believe it will soon come for her. She left her people and home almost five years ago and has lived among different people. Humans, halflings, even elves. The tribe among which she now finds herself is fine, but Ketna feels that she should soon move on.
Game: D&D 5e
Group preferred: Online
Experience: New. Going through a home brew campaign on Saturdays.
Location/Timezone: EST
Availability: possibly Fridays in the afternoon. I work graveyard shift at subways.
Preferred role: Player
Character: Kelie Holimion
Relatives: Her Mother Adbella and Farwarin
Backstory: As a young child, Kelie witness the overthrowing of leadership in her own tribe, which led to her and her parents running away to the tribe she knows today at eleven. Elves that disagreed with the new rule were slaughtered left and right, and those caught helping the wounded suffered the same fate. Seeing the bloody revolution scared her, so she dealt with the pain the way she knew best, music. She picked up drums, lyre, pan flute, and a lute. She can always be caught goofing of tribe work to play a cheerful tune, or sharing food she harvests prematurely to the tribe children due to her Autumn season. One day, she would like to see what became of her old clan.
Game: D&D 5e
Group preferred: Online
Experience: newish played 2 oneshots but been doing research
Location/Timezone: mst
Availability: any day in the evening past 7:30 MST
Preferred role: Player
character: https://www.dndbeyond.com/profile/zepthar/characters/5243111
Relatives: his little sister Tentusa
Game: D&D 5e
Group preferred: Online
Experience: fairly new, I've played a few games.
Location/Timezone: GMT
Availability: any day except Saturdays past 9:00 GMT
Preferred role: Player
Character: Garret and Malice
Relatives: non
Backstory: An orphan from the day he was born Garret led a lonely life making no real friends as a child and never truly accepted by the tribe, his ownly companion is malice (his pet raven). Resently the raven as become more talkative than a normal raven would be, as well as showing magical abilities, malice may also be influencing Garrets decisions.
*I wasn't sure if your still looking for players so I added my suggestion anyway.
No clue if yalls still looking or not but i can do thursdays ctz 7 works great
https://www.dndbeyond.com/profile/Vaey_Tarrfezual/characters/5269881
Relatives: foster mother and foster sister
Vaey Tarrfezual
I don't know if you have any room left but I am interested in joining this group. I and still very new to the whole DnD world and are looking to expand after playing a few live sessions. Listed below is some base stuff about me and please let me know if you can take another player!
Game: D&D 5e
Group preferred: Online
Experience: New
Location/Timezone: Kentucky
Availability: Mon through Friday (possibly weekends) from 6:30pm to whenever
Preferred role: Player
Game style: I'm so new that I'm not sure what play style I prefer yet. I do like the hack and slash, crafting and questing for any reason.