Greetings, fellow heroes of pen, dice, & paper! I'm a writer, game designer, and RPG enthusiast. Ever since I played D&D in a cabin in the woods when I was a kid, I have been a dedicated fan of TTRPGs. That was over 30 years ago and I have been honing my craft ever since. For me TTRPGs are all about the Story, the Characters in them, and the Choices they make because that is where you find all of those meaningful and truly EPIC moments.
Nowadays, I am a professional GM and I am up and running on StartPlayingGames (SPG). I run adventure modules, adapt other settings to 5E D&D, create my own homebrew content, run workshops for beginners new to the hobby, and can even design a custom setting on demand. My specialty is tailoring an experience to a particular party or player.
My style varies depending on the setting, content, and the players. I do focus on roleplay over rollplay, but there is still plenty of action to be had. My worlds are dynamic and change as a result of the PCs and the choices they make (for good or bad). My emphasis is on engaging and meaningful content that is a blast to play.
DRAKKENHEIM IS NO MORE. An eldritch storm of falling stars devastated the city on that woeful eve, leaving behind a meteorite that would have lasting effects. Fifteen years later, Drakkenheim is a dismal urban wasteland contaminated by otherworldly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artefacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins. However, even those who survive the dangers of Drakkenheim might not return unmarked by its terrors!
The material herein will challenge characters from 1st to 13th level.
EXPLORATION. Characters embark on dangerous expeditions into monster-filled ruins, haunted streets, decrepit gardens, shattered mage towers, baroque cathedrals, and ancient castles to plunder treasure and solve mysteries.
INTERACTION. Five rival factions clash over the ruins of Drakkenheim. A tangled web of secrets, subterfuge, and sabotage awaits when the factions' opposing objectives and your characters' personal goals come into conflict!
COMBAT. Beyond fierce warriors dispatched by the factions, all manner of otherworldly horrors inhabit Drakkenheim. Characters battle undead husks, predatory beasts, mutated monstrosities, and terrifying abominations produced by the mysterious meteor.
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Greetings, fellow heroes of pen, dice, & paper! I'm a writer, game designer, and RPG enthusiast. Ever since I played D&D in a cabin in the woods when I was a kid, I have been a dedicated fan of TTRPGs. That was over 30 years ago and I have been honing my craft ever since. For me TTRPGs are all about the Story, the Characters in them, and the Choices they make because that is where you find all of those meaningful and truly EPIC moments.
Nowadays, I am a professional GM and I am up and running on StartPlayingGames (SPG). I run adventure modules, adapt other settings to 5E D&D, create my own homebrew content, run workshops for beginners new to the hobby, and can even design a custom setting on demand. My specialty is tailoring an experience to a particular party or player.
My style varies depending on the setting, content, and the players. I do focus on roleplay over rollplay, but there is still plenty of action to be had. My worlds are dynamic and change as a result of the PCs and the choices they make (for good or bad). My emphasis is on engaging and meaningful content that is a blast to play.
Platform(s): Foundry VTT, Discord for Audio
SPG Profile: The World Smith, https://startplaying.games/gm/theworldsmith
Dungeons of Drakkenheim: Greyhawk 2024
DRAKKENHEIM IS NO MORE. An eldritch storm of falling stars devastated the city on that woeful eve, leaving behind a meteorite that would have lasting effects. Fifteen years later, Drakkenheim is a dismal urban wasteland contaminated by otherworldly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artefacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins. However, even those who survive the dangers of Drakkenheim might not return unmarked by its terrors!
The material herein will challenge characters from 1st to 13th level.
EXPLORATION. Characters embark on dangerous expeditions into monster-filled ruins, haunted streets, decrepit gardens, shattered mage towers, baroque cathedrals, and ancient castles to plunder treasure and solve mysteries.
INTERACTION. Five rival factions clash over the ruins of Drakkenheim. A tangled web of secrets, subterfuge, and sabotage awaits when the factions' opposing objectives and your characters' personal goals come into conflict!
COMBAT. Beyond fierce warriors dispatched by the factions, all manner of otherworldly horrors inhabit Drakkenheim. Characters battle undead husks, predatory beasts, mutated monstrosities, and terrifying abominations produced by the mysterious meteor.