If you are interested please submit an application on Roll20
Games will be held from 8pm to 11pm on Sunday nights EST.
Welcome my private detectives to a seedy and occasionally hilarious original adventure written by me.
Enter a world with some similarities to our own in the 1820s. With the significant difference that magic is commonplace. A world rushing headlong in the industrial revolution buoyed by the advent of the magitek core. Small devices with draw magic from the aether and convert it into endless amounts of electricity. These objects have brought technologies once thought only fantasies into reality.
You begin your story in city of London. Capital of the Etrian Technocracy. An empire which stretches from western Europe all the way east to what was once Germany stopping at the border of their long time enemies the Cromwell Emperium.
Fog from the ocean mixes with smoke from the never resting smelting factories creating a city perpetually dipped in haze. Its police force is notoriously incompetent and corrupt leaving any victims without wealth or influence without any hope of answers or justice. This has created a vacuum and nature abhors a vacuum. As London's first private investigators you will suss out answers and meat out justice (or vengeance).
I charge 5 dollars per sessions. Sessions will run up to 3 hours.
There will be maps and I will be hand crafting all maps with dungeon painter studio.
We will be starting at 3rd lvl. New players are welcome! Games will run for about three to four hours. The setting takes place in an alternate version of 1800s Europe and will run the gambit from gothic horror, lovecraftian themes, steampunk, and high fantasy. There will be both serious story lines and humorous ones.
27 point buy for your ability scores. Feats are allowed from any of books listed above.
I will make a Healing Potion Making Set available to anyone with proficiency in the Healing skill. This will allow you to craft a set amount of potions per day at a reduced cost with a chance for failure that will result in adverse effects for anyone who takes said failed potion.
No racial or homophobic slurs will be allowed. Sex, if it happens, will be vaguely alluded to and kept strictly off screen.
Attendance is important! Being chronically late, chronically having to leave early, or being a no show without prior warning shows a lack of respect for the time of everyone involved in the game and are grounds for expulsion from the game.
This is a Roll20 game running DnD 5e. The listing can be found here https://app.roll20.net/lfg/listing/137654/dungeons-and-detectives
If you are interested please submit an application on Roll20
Games will be held from 8pm to 11pm on Sunday nights EST.
Welcome my private detectives to a seedy and occasionally hilarious original adventure written by me.
Enter a world with some similarities to our own in the 1820s. With the significant difference that magic is commonplace. A world rushing headlong in the industrial revolution buoyed by the advent of the magitek core. Small devices with draw magic from the aether and convert it into endless amounts of electricity. These objects have brought technologies once thought only fantasies into reality.
You begin your story in city of London. Capital of the Etrian Technocracy. An empire which stretches from western Europe all the way east to what was once Germany stopping at the border of their long time enemies the Cromwell Emperium.
Fog from the ocean mixes with smoke from the never resting smelting factories creating a city perpetually dipped in haze. Its police force is notoriously incompetent and corrupt leaving any victims without wealth or influence without any hope of answers or justice. This has created a vacuum and nature abhors a vacuum. As London's first private investigators you will suss out answers and meat out justice (or vengeance).
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About the game
I charge 5 dollars per sessions. Sessions will run up to 3 hours.
There will be maps and I will be hand crafting all maps with dungeon painter studio.
We will be starting at 3rd lvl. New players are welcome! Games will run for about three to four hours. The setting takes place in an alternate version of 1800s Europe and will run the gambit from gothic horror, lovecraftian themes, steampunk, and high fantasy. There will be both serious story lines and humorous ones.
We will be using weapons and armor found in these two sources
https://www.tribality.com/2016/01/29/steampunk-weapons-for-dd-5th-edition/
https://www.tribality.com/2016/02/05/steampunk-armor-for-dd-5th-edition/
Races, feats, and classes from the following official sources are accepted.
Player's Handbook, Sword Coast Adventurer's Guide, Volo's Guide to Monsters, Elemental Evil Player's Companion, Sword Coast Adventurer's Guide, Mordenkainen's Tome of Foes, Xanathar's Guide to Everything, Unearthed Arcana
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The following Homebrew subclasses are also accepted as they are not overtly overpowered and fit the theme of the game.
BARD
College of the Gambler
https://www.dandwiki.com/wiki/College_of_the_Gambler_(5e_Subclass)
CLERIC
Plague Doctor
https://www.dandwiki.com/wiki/Plague_Doctor_(5e_Subclass)
Time Domain
https://www.dandwiki.com/wiki/Time_Domain_(5e_Subclass)
Domain of the Old Ones
https://www.dandwiki.com/wiki/Domain_of_the_Old_Ones_(5e_Subclass)
DRUID
Circle of Rodents
https://www.dandwiki.com/wiki/Circle_of_Rodents_(5e_Subclass)
Circle of Science
https://www.dandwiki.com/wiki/Circle_of_Science_(5e_Subclass)
FIGHTER
Gunslinger
https://www.dandwiki.com/wiki/Gunslinger_(5e_Subclass)
MONK
Way of the Vampire Slayer
https://www.dandwiki.com/wiki/Way_of_the_Vampire_Slayer_(5e_Subclass)
PALADIN
Oath of the Old Ones
https://www.dandwiki.com/wiki/Oath_of_the_Old_Ones_(5e_Subclass)
ROGUE
Investigator
https://www.dandwiki.com/wiki/Investigator_(5e_Subclass)
Card Slinger
https://www.dandwiki.com/wiki/Cardslinger_(5e_Subclass)
SORCERER
Time Sorcery
https://www.dandwiki.com/wiki/Time_Sorcery_(5e_Subclass)
Aberrant Bloodline
https://www.dandwiki.com/wiki/Aberrant_Bloodline_(Variant)_(5e_Subclass)
WIZARD
School of the Gunmage
https://www.dandwiki.com/wiki/School_of_the_Gunmage_(5e_Subclass)
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Additional Rules
27 point buy for your ability scores. Feats are allowed from any of books listed above.
I will make a Healing Potion Making Set available to anyone with proficiency in the Healing skill. This will allow you to craft a set amount of potions per day at a reduced cost with a chance for failure that will result in adverse effects for anyone who takes said failed potion.
No racial or homophobic slurs will be allowed. Sex, if it happens, will be vaguely alluded to and kept strictly off screen.
Attendance is important! Being chronically late, chronically having to leave early, or being a no show without prior warning shows a lack of respect for the time of everyone involved in the game and are grounds for expulsion from the game.
___________________________________________________________________
Games will run from 8pm EST to, 11pm EST. We might run as late as 11:30 but that the card cut off as that's when I need to leave to go to work. :)
One day left before this campaign commences. We have but one spot left open.