Welcome to Eldathia, the breadbasket of the world. Before, only a humble farming village, over the past 100yrs Eldathia has leveraged its location unnaturally successful harvest seasons to become a major hub of trade for the central region. Not all growth is good though as the City of Grains' newfound influence and wealth has attracted and unwanted underclass of low-lives who wish to take more than their fair share. The will of gods and men collide as our adventurers are swept into the conflicts, new and old, of this city.
-I am a new GM looking to start a heavily story-driven campaign for 4-6 players total, but we already have 3 PC slots filled. I have a background in writing and have been diligently working on large story plots while leaving plenty of room to work in PCs stories and improv.
-I am very laid back and strongly believe that when the player is free to do what they want (within reason) then they have the most fun.
-I am looking for players who take the RP aspect seriously and have the ability to really play their character. This means you're in the campaign to help collectively tell the story, not to "win" the game. Sessions will be bi-weekly at the least and we can set the time/day of week once we have our players. I am looking at probably Sunday though.
To apply please do the following two things: Post about your character you want to play including race/class/background/and a few paragraph backstory. The second thing to do is write how and why your individual character (tying in their personality and backstory) arrived for the night at the "Porridge Inn" on the outskirts of Eldathia.
Once I select the players for our campaign I will contact you to get a full character sheet and then I will start working your character into the future story.
Hey im pretty sure i already applied for a spot in this campaign, but cant find the thread.
Yo, I’m a guy with a bit of experience playing DnD, i’ve Dm’d a couple small campaigns and played a couple characters myself. Whats the age preference for joining players?
I can play basically anytime at the moment, so whatever works.
I’d love to join with my Human Fighter/Bard, Wrennark Fenn Ariss.
Gurillo had sat squat in that alley for quite some time, over the years, many had walked through this area and noticed this tall stranger clad in chain, with a great shield over his left shoulder that seemed to touch his toes, and eventually grew accustomed to the hulking presence in the alley. Indeed, Gurillo did much to deter criminals, and little to bother others. A solemn guard, paid by no one. Gurillo was sitting today, and watching the people go by on the road adjacent. He was hungry. Years of military work had taken its toll on the man, and he found that his back ached, he hoped it wasn’t a continuous problem, but he knew it would be.
When Gurillo was a young boy, he had spent days in the orchard, lying in the sun, idle. He had wasted his early youth on chasing girls and being chased himself, heard his mother gripe about him, heard his father forsake him, his brother jeer at him, and heard the wind whistling through the orchard loudest of all. He liked the orchard, it was allowed to remain idle, to simply live, and rest alone in solitude. Then one day, his father woke him early. Gurillo startled up that morning to find his father awake and sitting at the end of the hay bail that gurillo preferred to sleep in. He watched his dad unfold a map, a small scroll of parchment that seemed to give off musk and darkness itself, despite being shrouded in shadow.
He told Gurillo of a man in the woods, of a horse he had stolen, how he needed to repay his debt, and how the man needed a labourer. The way his father looked at him changed something in Gurillo, from the man he was to the man he would be. For in his father’s face lay helplessness, a need, a sadness and most of all, a loss. Gurillo took his Viol with him, the map, and set off on his way. He felt there was more to this than just labouring for a month, but he was starved of change, and so jumped at the chance.
He came to a glade, to a place in time devoid of darkness, devoid of anything other than the grass, and a small cottage that lay within it. He rapped the door with sturdy knuckles. And was greeted by a tall man with the body of a horse, a centaur. He ate and was welcomed. Then felt tired and fell asleep. And so, for the second time that day, he was awoken, but this time tightly bound with fetters of steel, for the centaur had had a daughter, before she was stolen away to be a common steed. He cursed the name of Gurillo’s father, and Gurillo cursed him too, for selling him to settle a score. The centaur took gurrillo still bound, and thrust him through a shift in the world, where he emerged in the small mining town of Phandalin. For the centaur did not wish to hold Gurillo’s blood on his hands, but to know that somewhere else, someone else had lost a son. The Rift didn’t just leave him elsewhere, it changed him, and took his arm, the base of Gurillo’s left shoulder just separated cleanly, as if with a scalp and wire, cut his arm from his body.
Gurillo then went into the military where he fought a war, won fame and the name of Wrennark. So now Wrennark Fenn Ariss walks among men, come seeking a productive life, to the city of Eldathia, to seek lodgings for the night in the porridge inn, he wants a room with a view of the city. And cats. Preferably.
I am an experienced player in EST. Pretty certain the old version of this thread was deleted(?), but I’m definitely still interested. Didn’t mention this in my original post, but I’ve got a character backlog as thick as a sourcebook, so I’m willing to change character concepts if needed/wanted. Oh, and I’m available just about every day after 6pm my time.
“Malboa’s story begins like any Yuan-ti’s; in a hatchery hidden within ruins long thought abandoned.Born to the low caste of the purebloods, Malboa was trained to be a spy, passing as a normal human to infiltrate and weaken settlements for covert (or overt) annexation.While he chaffed slightly at his low status amongst the serpent-folk, he dutifully kept the appearance of emotionless superiority all Yuan-ti possess.
“Then he met Ophella.
“Ophella lived in a village that was rather unremarkable.A simple farming community, who’s only noteworthy feature was the protection she granted it.As a master of the bardic arts, Ophella had long protected her village from Yuan-ti infiltration, a fact which the Anathemas could no longer allow.They dispatched Malboa with one task, infiltrate the village and kill Ophella.He had done similar before with no hesitation.
“But...Ophella was different.
“The sense of superiority Yuan-ti have over the other peoples is largely born of a biological basis; as they are reptilian and consider mammals to be lesser forms of life, they look down upon humans, dwarves and the like for being warm-blooded.But Ophella was not a human, nor a dwarf, or any kind of mammal.She was a dragonborn, a reptilian race.And yet, much to Malboa’s surprise, she still cared for the ‘lesser’ mammals she protected.
“He became fascinated by her, an equal to himself yet she lower her station free.After careful planning, he approached her under cover as a potential student in the bardic arts.She at once saw through his false identity, yet still agreed to train him.She taught him the magic of music and the freedom of expression it brought.Slowly but surely, she taught him emotion.She taught him of joy, of sadness, of fear, and of love.
“Indeed in time he discovered an unfamiliar, passionate sensation in his chest.He loved her unbeknownst to himself, and she reciprocated these mysterious passions.
“But he had come at the request of a master, and that master had grown restless.
“The Anathemas, growing impatient at Malboa’s delays and silence, mustered a force of monsters and descended upon the farming town.Malboa, forewarned of the attack by his allies in the underworld, attempted to flee the settlement with Ophella.But she refused, telling him to run as she bravely faced the army of nightmares alone.
“And run he did.He fled for the hills and forests surrounding the village, looking back only once.Upon looking back to the carnage, he saw many laying dead in the streets, and Ophella facing the Anathemas themselves.At that moment, he knew she was doomed.
“It was not long before the Yuan-ti found him again.Skilled as he was in espionage, Malboa was no master of wilderness survival.They returned him in chains to the Yuan-ti capitol, where the Anathemas offered him a choice: atone, or die.Malboa, the spark of joy Ophella has given him already bringing to die, chose to atone, thinking he could forget this and return to his old life.
“This would be the greatest mistake of his life.
“The nation of the Yuan-ti once consisted of men; humans who had taken to worshiping dark, serpentine gods.To become more like their gods, the men who would become the Yuan-ti performed bloody, cannibalistic rituals to transform themselves into the current version of the serpent-folk. To repent, the Anathemas declared, Malboa would need to perform one of these rituals.He agreed without hesitation.He had done so before to slaves and prisoners of war as a form of worship.What difference would one more make?
“When he approached the altar, he was horrified to discovered Ophella’s lifeless form awaiting him.
“Under the eyes and guards of the Anathemas, he had no choice.With horrid, laborious effort, he completed the ritual upon his dead love.The Anathemas has intended this to break the pureblood of his emotions, to return him to his rightful state as a stoic Yuan-ti, and in motion and voice Malboa attested to this fact.
“But when he was finally alone, he wept and retched and screamed in grief at what he had done.He had know the Yuan-ti intended to attack.Why had he done nothing to stop it?Why had he let Ophella die?
“A dark, hard anguish formed in his broken heart that day.That day he decided: ‘No more.’ No more would Yuan-ti annexation go unchallenged, not if he could help it.
“Still keeping appearances, Malboa accepted a new mission.The Anathema has chosen a new target: Eldathia.Whether by subterfuge or force (preferably subterfuge), a small team of purebloods were to annex the city.En route to the city however, Malboa struck down his fellow Yuan-ti and fled for the city, intending to defend it in any way he can.
“Now, he has arrived at the Porridge Inn, weary from his travels and determined to stop his people’s infestation of the city...”
Rollback Post to RevisionRollBack
"Yes, I found loot. Yes, I will share it with you. No, you are not getting the demonic greatsword."
Im planning on making a High Elf wizard/necro named Knul
Knul lived in a small village with his father, mother and younger sister. Knul showed great promise in the arts of magic at a vary young age. So much so that the villagers recognized that he was years past his class mates. As he was walking to the lake to do some early fishing . He came across a man on the path. As he approached the man,he noticed a fowl smell in the air. The man asks "Can you tell me which way to the nearest village?" Knul kindly responds " yes sir that would be my village, its about an hour's hike that way." and points in the direction of his village. The man doesn't even respond and begins to start walking in the direction he is pointing. What an odd man Knul thought. After hours of no luck catching fish. He decides its time to head back home. On his way back to village Knul started to feel uneasy. As if a heavy boulder is at the pit of his stomach. Unsure of this feeling he decides he hurry back home. As he got closer to the village he recognized a smell, a smell he usually only encounters when goes hunting. This smell is blood. But how can this be the smell of blood is to heavy in the air. And that's when he see's him. The man he encountered on the path earlier in the day. But this man was holding up something......No someone. As Knul tries to see who this person is that is being held up by this stranger. The Stranger notices Knul peeking around the bush. The stranger smiles and tosses the body he is carrying like a rag doll. The stranger speaks "Come here boy, I promise i won't hurt you. You being the one who told me where to feed." Knul realizing what he had done. he rushes to his house to check on his family. But before he makes it into his house . He see's the bodies of his once beloved family laying in the grass in his front yard. Fast forward many years and Knul has made it his life long mission to find this stranger and kill him and to find a way to bring his family back.
Knul happens to be in Porridge Inn because he is on his way to the library in Eldathia to try and find any clues on the strangers identity.
Im new to Dnd and really hope to learn all aspects of the game.
We're starting out at level 1 so there's no need for elaborate skills or feats. Merely the training, a goal and their motivation for ending up in Eldathia, as well as a base personality we can roleplay and play off of each other with. We can work with the DM to flesh them out a bit more and bring them to life.
We're starting out at level 1 so there's no need for elaborate skills or feats. Merely the training, a goal and their motivation for ending up in Eldathia, as well as a base personality we can roleplay and play off of each other with. We can work with the DM to flesh them out a bit more and bring them to life.
Yes, this 10x. It is actually better to have a broken, weak, flawed character that can be developed over the course of many sessions than a demi-god @ lvl 1
Hello! I'm a writer myself and love RP and character development.
Dominika is a Tiefling born of a Tiefling mother and a Satyr father, giving her the cloven hooves of a Satyr. She also has a tail and horns. her eyes are a sunflower yellow with her main skin and pelt color blue with her hair and the tips of her hooves and tail white. She is a Druid and will be Circle of the Stars.Her background would be akin to Hermit, as she lived a sheltered life away from people. In the forest at the base of mountains where she and her mother studied the stars and she learned her craft from her mother.
Dominika is an only child and was quite the surprise to her mother, who hadn't thought her tryst with a Satyr was anything more than a blip on the radar of her life. Thankfully in some regard the little village of Satyrs her father belonged too wasn't too far away from the little cabin her mother called home. As such Dominika spent time with her father and extended family. Leading to a strange upbringing and outlook on life.
She was a happy child and teen, though with the parents she had it is no wonder her head is a bit up in the clouds. With laughter and play being prominent things in her life. She didn't really have friends, though. Just people she knew in the village, and the animals of the forest. Really, one would even wonder if her father really knew her. If anything, his head was even more in the clouds than Dominika's.
It would be a series of events that would see her leaving her home. Starting with a bard passing through the Satyr village, catching he attention with his tales. With the book he left her with, saying if she liked adventures so much she should read it. And the stars. The long sigh of her mother's as the constellations moved through their paces. It was time, she said. Time to part. Time for Dominika to go out on her own. To live and learn. A weak later the Satyrs were full of cheers and tears with her mother uncomfortable in the middle of the excitable hoofed people, seeing her off. Follow the signs, her mother said. Follow your heart, her father said.
So she did. surely that butterfly was a sign, as it spoke to her heart as well. And that stray dog. Oh yes, and the fox. So on and so forth, from off hand comments, to creatures no other took notice of. Leading her until she ended up at a tavern, weary from the road. Perhaps she should rest a bit here. Surely the meager remains of her savings would be enough?
In essence, Dominika is a fun loving girl experiencing life outside the narrow world of her birth for the first time. Compassionate, eager, curious, wide-eyed, and perhaps a bit too trusting? Naive to a degree for sure. A little awkward and odd. She doesn't have the best filter, or understanding of how things work in society, though her mother tried her best to prepare her. She likes learning, though, and loves to listen to people and people watch.
A bit about me, as I said I love to write, I have experience as a player and a DM over the pass... 4 years now, is it? It's been a bit. I also have loads more experience in Text Based RP prior to that. I love character development and plot. Nothing makes me happier than seeing how characters interact and grow together.
Hello! Iam very new to DnD and would love to play with you guys!
My Character would be a: Dwarfen Cleric
His family has a long tradition of Ale Brewers and he heard in Eldathia the grains make the best ingredients for the best drinks. So he wanted to see and taste for himself and ended up in the Porridge Inn seeking for adventures and good Ale!
Deeper into Character: He was a soldier did a lot of mistakes during that time and tries to redeem that. He lost a lot of comrades so now he is REALLY keen to protect everyone around him. He is honest, upfront and very blunt.
Me as a Player: I really love the roleplay aspect! So I focus most on that. Mechanicaly I must admit Iam very new.I know my own skills and spells but not from all the other classes/races etc
Hello! Been looking for a story driven campaign and would love to be a part of this!
Simon Bray a.k.a "Chef"
Human. Monk Class.
Backstory:
Simon was a problem child, A scrappy ginger haired child who grew up by the packing houses where grain was hauled into the burlap sacks, the hayfever ever straining his synuses, he spent his childhood resenting the grain fields for making every dawn and dusk a labourious task to breathe in. Still more to the point he hated the workers who came from all over the land for seasonal work. Often getting into arguments and fights with the other kids who lived on his street over the matter. While his mother ever patient, struggled to make ends meet. His father had left long ago with the rest of the seasonal workforce. (Which season Simon had no idea), as his mother despite her good natured heart was always conned into romantics. His younger sister however was bright and intelligent, and if they could scrape enough coin together then maybe she could have an education and a better life than he had. After many various menial jobs he had been let go from he was finally forced to ask for a job at the grain packing crews. However witht the stress on his lungs and the intense labour he quickly got into an altercation with one of the foreman and was fired promptly. Unbeknownst to him; a tavernkeep had been watching the fight the entire time; and offered Simon a contract for work.
Desperate thelp his mothers financial situation and earn enough for his sisters education he accepted, and that night he went to the tavern known as The Black Griffon. The man greeted him and instructed Simon to simply call him "Boss". He was the led down a cellar where he was presented to a jeering crowd. that surrounded a patch of dirt and rope. The Boss was that this was indeed and underground fighting pit, and if he won then he would keep the prize money. Simon proceeded to lose poorly against a man twice the size of himself, but the Boss gave him a participation fee; and offered to train Simon to be a better fighter and earn more coin. As he was used to fighting with kids on his street he accepted, believing that it would be better to get paid anyway.
Unfortunatley; the fights were only held once a week, and Simon needed a job to cover the other six says. the Boss introduced him to the taverns chef: Cookie. Who began teaching him to prepare ingredients for her. Quite remarkably; Simon showed quite a lot of promise to the cullinary arts and began training as a chef, Cookie took on a masters role teaching him the tools of the trade and mild magics such as prestigitation to alter the smell and taste of food to exact perfection. While boss focused on teaching him how to fight not just for matches but in self defence, and more importantly how to mend yourself after a fight by using herbal salves and bandages. Before long he was earning a signigant amount of coin from both the fights and as a full time chef, hence the knickname he earned from the regular customers who became a fan of his food.
How "Chef" ended up at the Porridge Inn.
On his last win of the week, the Boss pulled him aside and asked did he notice anyone suscpicous in the crowd, Simon shrugged as he had been too busy to notice the crowd during the match, the Boss glanced around and simply patted Simon on the back before sending him off with the prize money. Later that morning after taking his little sister to school, he arrived at the tavern deserted. Both the Boss and Cookie nowhere to be seen... suddenly a group of guards rushed the premises. Simon was dragged back to the barracks where he was interrigated. "Who are your associates?" "What is the tavern owners name?" all of these questions he didn't have answers to and upon a fruitless interrigation the guards released him.
Now he is at the Porridge Inn, hoping to look for work as a chef or any employment for that matter.
Welcome to Eldathia, the breadbasket of the world. Before, only a humble farming village, over the past 100yrs Eldathia has leveraged its location unnaturally successful harvest seasons to become a major hub of trade for the central region. Not all growth is good though as the City of Grains' newfound influence and wealth has attracted and unwanted underclass of low-lives who wish to take more than their fair share. The will of gods and men collide as our adventurers are swept into the conflicts, new and old, of this city.
-I am a new GM looking to start a heavily story-driven campaign for 4-6 players total, but we already have 3 PC slots filled. I have a background in writing and have been diligently working on large story plots while leaving plenty of room to work in PCs stories and improv.
-I am very laid back and strongly believe that when the player is free to do what they want (within reason) then they have the most fun.
-I am looking for players who take the RP aspect seriously and have the ability to really play their character. This means you're in the campaign to help collectively tell the story, not to "win" the game. Sessions will be bi-weekly at the least and we can set the time/day of week once we have our players. I am looking at probably Sunday though.
To apply please do the following two things: Post about your character you want to play including race/class/background/and a few paragraph backstory. The second thing to do is write how and why your individual character (tying in their personality and backstory) arrived for the night at the "Porridge Inn" on the outskirts of Eldathia.
Once I select the players for our campaign I will contact you to get a full character sheet and then I will start working your character into the future story.
I look forward to playing with you.
Hey im pretty sure i already applied for a spot in this campaign, but cant find the thread.
Yo, I’m a guy with a bit of experience playing DnD, i’ve Dm’d a couple small campaigns and played a couple characters myself. Whats the age preference for joining players?
I can play basically anytime at the moment, so whatever works.
I’d love to join with my Human Fighter/Bard, Wrennark Fenn Ariss.
Gurillo had sat squat in that alley for quite some time, over the years, many had walked through this area and noticed this tall stranger clad in chain, with a great shield over his left shoulder that seemed to touch his toes, and eventually grew accustomed to the hulking presence in the alley. Indeed, Gurillo did much to deter criminals, and little to bother others. A solemn guard, paid by no one. Gurillo was sitting today, and watching the people go by on the road adjacent. He was hungry. Years of military work had taken its toll on the man, and he found that his back ached, he hoped it wasn’t a continuous problem, but he knew it would be.
When Gurillo was a young boy, he had spent days in the orchard, lying in the sun, idle. He had wasted his early youth on chasing girls and being chased himself, heard his mother gripe about him, heard his father forsake him, his brother jeer at him, and heard the wind whistling through the orchard loudest of all. He liked the orchard, it was allowed to remain idle, to simply live, and rest alone in solitude. Then one day, his father woke him early. Gurillo startled up that morning to find his father awake and sitting at the end of the hay bail that gurillo preferred to sleep in. He watched his dad unfold a map, a small scroll of parchment that seemed to give off musk and darkness itself, despite being shrouded in shadow.
He told Gurillo of a man in the woods, of a horse he had stolen, how he needed to repay his debt, and how the man needed a labourer. The way his father looked at him changed something in Gurillo, from the man he was to the man he would be. For in his father’s face lay helplessness, a need, a sadness and most of all, a loss. Gurillo took his Viol with him, the map, and set off on his way. He felt there was more to this than just labouring for a month, but he was starved of change, and so jumped at the chance.
He came to a glade, to a place in time devoid of darkness, devoid of anything other than the grass, and a small cottage that lay within it. He rapped the door with sturdy knuckles. And was greeted by a tall man with the body of a horse, a centaur. He ate and was welcomed. Then felt tired and fell asleep. And so, for the second time that day, he was awoken, but this time tightly bound with fetters of steel, for the centaur had had a daughter, before she was stolen away to be a common steed. He cursed the name of Gurillo’s father, and Gurillo cursed him too, for selling him to settle a score. The centaur took gurrillo still bound, and thrust him through a shift in the world, where he emerged in the small mining town of Phandalin. For the centaur did not wish to hold Gurillo’s blood on his hands, but to know that somewhere else, someone else had lost a son. The Rift didn’t just leave him elsewhere, it changed him, and took his arm, the base of Gurillo’s left shoulder just separated cleanly, as if with a scalp and wire, cut his arm from his body.
Gurillo then went into the military where he fought a war, won fame and the name of Wrennark. So now Wrennark Fenn Ariss walks among men, come seeking a productive life, to the city of Eldathia, to seek lodgings for the night in the porridge inn, he wants a room with a view of the city. And cats. Preferably.
Hello!
I am an experienced player in EST. Pretty certain the old version of this thread was deleted(?), but I’m definitely still interested. Didn’t mention this in my original post, but I’ve got a character backlog as thick as a sourcebook, so I’m willing to change character concepts if needed/wanted. Oh, and I’m available just about every day after 6pm my time.
Regardless, here is my character (re)submission:
MALBOA (Yuan-ti Pureblood Bard Criminal (Spy variant))
“Malboa’s story begins like any Yuan-ti’s; in a hatchery hidden within ruins long thought abandoned. Born to the low caste of the purebloods, Malboa was trained to be a spy, passing as a normal human to infiltrate and weaken settlements for covert (or overt) annexation. While he chaffed slightly at his low status amongst the serpent-folk, he dutifully kept the appearance of emotionless superiority all Yuan-ti possess.
“Then he met Ophella.
“Ophella lived in a village that was rather unremarkable. A simple farming community, who’s only noteworthy feature was the protection she granted it. As a master of the bardic arts, Ophella had long protected her village from Yuan-ti infiltration, a fact which the Anathemas could no longer allow. They dispatched Malboa with one task, infiltrate the village and kill Ophella. He had done similar before with no hesitation.
“But...Ophella was different.
“The sense of superiority Yuan-ti have over the other peoples is largely born of a biological basis; as they are reptilian and consider mammals to be lesser forms of life, they look down upon humans, dwarves and the like for being warm-blooded. But Ophella was not a human, nor a dwarf, or any kind of mammal. She was a dragonborn, a reptilian race. And yet, much to Malboa’s surprise, she still cared for the ‘lesser’ mammals she protected.
“He became fascinated by her, an equal to himself yet she lower her station free. After careful planning, he approached her under cover as a potential student in the bardic arts. She at once saw through his false identity, yet still agreed to train him. She taught him the magic of music and the freedom of expression it brought. Slowly but surely, she taught him emotion. She taught him of joy, of sadness, of fear, and of love.
“Indeed in time he discovered an unfamiliar, passionate sensation in his chest. He loved her unbeknownst to himself, and she reciprocated these mysterious passions.
“But he had come at the request of a master, and that master had grown restless.
“The Anathemas, growing impatient at Malboa’s delays and silence, mustered a force of monsters and descended upon the farming town. Malboa, forewarned of the attack by his allies in the underworld, attempted to flee the settlement with Ophella. But she refused, telling him to run as she bravely faced the army of nightmares alone.
“And run he did. He fled for the hills and forests surrounding the village, looking back only once. Upon looking back to the carnage, he saw many laying dead in the streets, and Ophella facing the Anathemas themselves. At that moment, he knew she was doomed.
“It was not long before the Yuan-ti found him again. Skilled as he was in espionage, Malboa was no master of wilderness survival. They returned him in chains to the Yuan-ti capitol, where the Anathemas offered him a choice: atone, or die. Malboa, the spark of joy Ophella has given him already bringing to die, chose to atone, thinking he could forget this and return to his old life.
“This would be the greatest mistake of his life.
“The nation of the Yuan-ti once consisted of men; humans who had taken to worshiping dark, serpentine gods. To become more like their gods, the men who would become the Yuan-ti performed bloody, cannibalistic rituals to transform themselves into the current version of the serpent-folk. To repent, the Anathemas declared, Malboa would need to perform one of these rituals. He agreed without hesitation. He had done so before to slaves and prisoners of war as a form of worship. What difference would one more make?
“When he approached the altar, he was horrified to discovered Ophella’s lifeless form awaiting him.
“Under the eyes and guards of the Anathemas, he had no choice. With horrid, laborious effort, he completed the ritual upon his dead love. The Anathemas has intended this to break the pureblood of his emotions, to return him to his rightful state as a stoic Yuan-ti, and in motion and voice Malboa attested to this fact.
“But when he was finally alone, he wept and retched and screamed in grief at what he had done. He had know the Yuan-ti intended to attack. Why had he done nothing to stop it? Why had he let Ophella die?
“A dark, hard anguish formed in his broken heart that day. That day he decided: ‘No more.’ No more would Yuan-ti annexation go unchallenged, not if he could help it.
“Still keeping appearances, Malboa accepted a new mission. The Anathema has chosen a new target: Eldathia. Whether by subterfuge or force (preferably subterfuge), a small team of purebloods were to annex the city. En route to the city however, Malboa struck down his fellow Yuan-ti and fled for the city, intending to defend it in any way he can.
“Now, he has arrived at the Porridge Inn, weary from his travels and determined to stop his people’s infestation of the city...”
"Yes, I found loot. Yes, I will share it with you. No, you are not getting the demonic greatsword."
- An ill-fated rogue's last words
Howdy,
Im planning on making a High Elf wizard/necro named Knul
Knul lived in a small village with his father, mother and younger sister. Knul showed great promise in the arts of magic at a vary young age. So much so that the villagers recognized that he was years past his class mates. As he was walking to the lake to do some early fishing . He came across a man on the path. As he approached the man,he noticed a fowl smell in the air. The man asks "Can you tell me which way to the nearest village?" Knul kindly responds " yes sir that would be my village, its about an hour's hike that way." and points in the direction of his village. The man doesn't even respond and begins to start walking in the direction he is pointing. What an odd man Knul thought. After hours of no luck catching fish. He decides its time to head back home. On his way back to village Knul started to feel uneasy. As if a heavy boulder is at the pit of his stomach. Unsure of this feeling he decides he hurry back home. As he got closer to the village he recognized a smell, a smell he usually only encounters when goes hunting. This smell is blood. But how can this be the smell of blood is to heavy in the air. And that's when he see's him. The man he encountered on the path earlier in the day. But this man was holding up something......No someone. As Knul tries to see who this person is that is being held up by this stranger. The Stranger notices Knul peeking around the bush. The stranger smiles and tosses the body he is carrying like a rag doll. The stranger speaks "Come here boy, I promise i won't hurt you. You being the one who told me where to feed." Knul realizing what he had done. he rushes to his house to check on his family. But before he makes it into his house . He see's the bodies of his once beloved family laying in the grass in his front yard. Fast forward many years and Knul has made it his life long mission to find this stranger and kill him and to find a way to bring his family back.
Knul happens to be in Porridge Inn because he is on his way to the library in Eldathia to try and find any clues on the strangers identity.
Im new to Dnd and really hope to learn all aspects of the game.
We're starting out at level 1 so there's no need for elaborate skills or feats. Merely the training, a goal and their motivation for ending up in Eldathia, as well as a base personality we can roleplay and play off of each other with. We can work with the DM to flesh them out a bit more and bring them to life.
Yes, this 10x. It is actually better to have a broken, weak, flawed character that can be developed over the course of many sessions than a demi-god @ lvl 1
What time/days are you playing?
Any special rules on character creation?
Homebrew is OK if you run it past me first. Time/day will initially be Sunday evening, but group is flexible and are open to moving
Hello! I'm a writer myself and love RP and character development.
Dominika is a Tiefling born of a Tiefling mother and a Satyr father, giving her the cloven hooves of a Satyr. She also has a tail and horns. her eyes are a sunflower yellow with her main skin and pelt color blue with her hair and the tips of her hooves and tail white. She is a Druid and will be Circle of the Stars.Her background would be akin to Hermit, as she lived a sheltered life away from people. In the forest at the base of mountains where she and her mother studied the stars and she learned her craft from her mother.
Dominika is an only child and was quite the surprise to her mother, who hadn't thought her tryst with a Satyr was anything more than a blip on the radar of her life. Thankfully in some regard the little village of Satyrs her father belonged too wasn't too far away from the little cabin her mother called home. As such Dominika spent time with her father and extended family. Leading to a strange upbringing and outlook on life.
She was a happy child and teen, though with the parents she had it is no wonder her head is a bit up in the clouds. With laughter and play being prominent things in her life. She didn't really have friends, though. Just people she knew in the village, and the animals of the forest. Really, one would even wonder if her father really knew her. If anything, his head was even more in the clouds than Dominika's.
It would be a series of events that would see her leaving her home. Starting with a bard passing through the Satyr village, catching he attention with his tales. With the book he left her with, saying if she liked adventures so much she should read it. And the stars. The long sigh of her mother's as the constellations moved through their paces. It was time, she said. Time to part. Time for Dominika to go out on her own. To live and learn. A weak later the Satyrs were full of cheers and tears with her mother uncomfortable in the middle of the excitable hoofed people, seeing her off. Follow the signs, her mother said. Follow your heart, her father said.
So she did. surely that butterfly was a sign, as it spoke to her heart as well. And that stray dog. Oh yes, and the fox. So on and so forth, from off hand comments, to creatures no other took notice of. Leading her until she ended up at a tavern, weary from the road. Perhaps she should rest a bit here. Surely the meager remains of her savings would be enough?
In essence, Dominika is a fun loving girl experiencing life outside the narrow world of her birth for the first time. Compassionate, eager, curious, wide-eyed, and perhaps a bit too trusting? Naive to a degree for sure. A little awkward and odd. She doesn't have the best filter, or understanding of how things work in society, though her mother tried her best to prepare her. She likes learning, though, and loves to listen to people and people watch.
A bit about me, as I said I love to write, I have experience as a player and a DM over the pass... 4 years now, is it? It's been a bit. I also have loads more experience in Text Based RP prior to that. I love character development and plot. Nothing makes me happier than seeing how characters interact and grow together.
Rose the LuckyOwl
Hello! Iam very new to DnD and would love to play with you guys!
My Character would be a: Dwarfen Cleric
His family has a long tradition of Ale Brewers and he heard in Eldathia the grains make the best ingredients for the best drinks. So he wanted to see and taste for himself and ended up in the Porridge Inn seeking for adventures and good Ale!
Deeper into Character: He was a soldier did a lot of mistakes during that time and tries to redeem that. He lost a lot of comrades so now he is REALLY keen to protect everyone around him. He is honest, upfront and very blunt.
Me as a Player: I really love the roleplay aspect! So I focus most on that. Mechanicaly I must admit Iam very new.I know my own skills and spells but not from all the other classes/races etc
Hello! Been looking for a story driven campaign and would love to be a part of this!
Simon Bray a.k.a "Chef"
Human. Monk Class.
Backstory:
Simon was a problem child, A scrappy ginger haired child who grew up by the packing houses where grain was hauled into the burlap sacks, the hayfever ever straining his synuses, he spent his childhood resenting the grain fields for making every dawn and dusk a labourious task to breathe in. Still more to the point he hated the workers who came from all over the land for seasonal work. Often getting into arguments and fights with the other kids who lived on his street over the matter. While his mother ever patient, struggled to make ends meet. His father had left long ago with the rest of the seasonal workforce. (Which season Simon had no idea), as his mother despite her good natured heart was always conned into romantics. His younger sister however was bright and intelligent, and if they could scrape enough coin together then maybe she could have an education and a better life than he had. After many various menial jobs he had been let go from he was finally forced to ask for a job at the grain packing crews. However witht the stress on his lungs and the intense labour he quickly got into an altercation with one of the foreman and was fired promptly. Unbeknownst to him; a tavernkeep had been watching the fight the entire time; and offered Simon a contract for work.
Desperate thelp his mothers financial situation and earn enough for his sisters education he accepted, and that night he went to the tavern known as The Black Griffon. The man greeted him and instructed Simon to simply call him "Boss". He was the led down a cellar where he was presented to a jeering crowd. that surrounded a patch of dirt and rope. The Boss was that this was indeed and underground fighting pit, and if he won then he would keep the prize money. Simon proceeded to lose poorly against a man twice the size of himself, but the Boss gave him a participation fee; and offered to train Simon to be a better fighter and earn more coin. As he was used to fighting with kids on his street he accepted, believing that it would be better to get paid anyway.
Unfortunatley; the fights were only held once a week, and Simon needed a job to cover the other six says. the Boss introduced him to the taverns chef: Cookie. Who began teaching him to prepare ingredients for her. Quite remarkably; Simon showed quite a lot of promise to the cullinary arts and began training as a chef, Cookie took on a masters role teaching him the tools of the trade and mild magics such as prestigitation to alter the smell and taste of food to exact perfection. While boss focused on teaching him how to fight not just for matches but in self defence, and more importantly how to mend yourself after a fight by using herbal salves and bandages. Before long he was earning a signigant amount of coin from both the fights and as a full time chef, hence the knickname he earned from the regular customers who became a fan of his food.
How "Chef" ended up at the Porridge Inn.
On his last win of the week, the Boss pulled him aside and asked did he notice anyone suscpicous in the crowd, Simon shrugged as he had been too busy to notice the crowd during the match, the Boss glanced around and simply patted Simon on the back before sending him off with the prize money. Later that morning after taking his little sister to school, he arrived at the tavern deserted. Both the Boss and Cookie nowhere to be seen... suddenly a group of guards rushed the premises. Simon was dragged back to the barracks where he was interrigated. "Who are your associates?" "What is the tavern owners name?" all of these questions he didn't have answers to and upon a fruitless interrigation the guards released him.
Now he is at the Porridge Inn, hoping to look for work as a chef or any employment for that matter.
The campaign has been filled. Thank you to all who applied.